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Pureon

WFG Retired
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Everything posted by Pureon

  1. Here's what I'm thinking: http://i173.photobucket.com/albums/w73/purepics/0AD/0ADRandomMap02.jpg
  2. Here's a screenshot to show what the setup screen looks like: I personally think the border is too big. Removing the border completely might work, or just stick to the 1pt border like the other pieces of content. Thoughts?
  3. Either is fine. But yes we are transitioning towards Blender since not many people have access to 3ds Max
  4. Special buildings/objects like these are mostly one-offs that don't necessarily need to be consistent with other civs, so can be worked on by individuals (or groups) from the community. I think we should mention that in the first post here. If someone wants to focus on a specific model, they can create a topic dedicated to that building/object. Thinking about it some more, I think we should create a new topic to explain how this will work, reading the above posts will be confusing. Some other items that could be worked on: Banyan Trees http://en.wikipedia.org/wiki/Banyan Luxor Colossus http://en.wikipedia....ng_Colossus.jpg Sphinx of Memphis http://en.wikipedia....hinx_of_Memphis Delphi Sphinx http://en.wikipedia....8MAD_Sphinx.jpg Osirian statue http://en.wikipedia....STBANK-0153.JPG Temple of Venus, Heliopolis http://0.tqn.com/d/a...enusDiagram.jpg
  5. Glad it worked for you And welcome to the forums guys!
  6. Looks great! Apart from testing, what else is left to do?
  7. Nicely done wraitii Limiting the random maps to certain sizes doesn't sound too bad, although where possible all size options should be available.
  8. I committed the elephant stables for testing, and shifted unit production around accordingly. Hero templates still need to be added and their production assigned to the fortress.
  9. As zoot says, this is a step too far and adds unnecessary complexity. I totally agree
  10. Ben's correct, Zaggy's skeletal animations appear to be exporting fine from Blender. No issues with my stuff either.
  11. Were the 'r_hand' and 'shield' bones selected when exporting?
  12. It's one of the town/city models we created to illustrate what campaign maps could look like. You're receiving the error because the model was created by merging many other building models together into one DAE file - creating an excessively detailed model. When/if we create campaign maps, the models will be a lot less detailed. One of the programmers will be able to explain why high-poly models cause that error.
  13. I'm not sure if the support elephant should be exclusively trainable in the elephant stables. The elephant stables will need to be build by all Mauryan players anyway because elephants are the only siege units, so having support elephants in the Civ Centre for use early game may be possible. Amish have you progressed any further with your concept drawings for the buildings?
  14. You need the mill and farmstead for researching resource gathering techs, and also they are much cheaper for early-game economy. The support elephant costs a lot of food (it eats a lot ), but does allow resource collection from anywhere on the map, so is a very powerful economic boost mid-late game. If you need metal, and the closest metal resource is on the other side of the map, you can just send the support elephant and some gatherers across the map.
  15. Making the portrait image lighter on mouse hover works for me
  16. So if we were to add elephant stables, should all the elephant units including the champion/heroes be built there? Also guys, we need a name for the dropsite support elephant - please provide suggestions
  17. Props will be added onto the elephant's back, so that will help a lot with recognition. You make a good point about AI, would be nice to see computer opponents using the elephants too. I made them trainable in the Civ Centre in changeset 12033. This may change when the Elephant Stables building is added.
  18. We need room for 8 players, and the map descriptions are mostly quite short.
  19. I really like the music cover art we have: http://play0ad.bandcamp.com You can actually click on the image there and download a hi-res PNG file for printing (and it's very easy to edit the copy on that cover - the lines are both on a flat background colour )
  20. Thanks wraitii I committed the support elephant unit and added it to the Mauryan Demo map for playtesting (it works, but that's all I've tested )
  21. I agree with this too, often the dropdown menus are ignored, so we should see how this works. We've moved our Naval maps into their own category to reduce their usage as AIs don't perform well on island maps. The plan moving forward is to have a smaller selection of 'recommended' maps visible initially, while the others are accessed using the map categories.
  22. Me too, I like wraitii's layout for that screen. Although the map visual should probably be top-down as others have said - but that's just my preference, it looks fine either way
  23. It looks like the model is animated well in Blender, however I wonder if the scale of the unit is correct. The origin of the model is below the right arm, which could be a mistake. Sorry spotted this too late to test further today.
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