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Pureon

WFG Retired
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Everything posted by Pureon

  1. When corrals begin functioning the planned way, where animals stand around the corral structure generating food, this could be a game-winning strategy
  2. Merry Christmas Enrique I really like the model, it's a beauty! It looks more palatial than the current CC Is there something we can do to make the Mauryan buildings/textures look less weathered?
  3. I too would prefer a separate loyalty stat rather than using the unit's health value. Having control over a unit's capturing ability gives us more flexibility, and allows us to have capturing speed techs to add more strategic depth to teching up (unit strength vs capturing speed).
  4. I really like the way capturing works in Company of Heroes, and I wouldn't mind seeing that neutral phase added into our capturing either. When loyalty reaches 100% the gaia unit converts to the player. And as in Company of Heroes, we could even have capturable siege weapons that turn gaia when almost destroyed.
  5. Just wanted to add that Blender also has an 'Export Selected' option in the Collada export settings. Make sure you only have 1 object selected - no cameras, lights, other objects, etc.
  6. Building props placed on the ground should vertically align to the ground to stop them floating, and building foundations should extend well below ground level.
  7. It looks considerably larger than any of the markets we have in-game (even the Roman market which is slightly over-sized IMO), can you place it next to some of the other 0 A.D. market models so that we can compare the size? Otherwise the design looks fantastic as always.
  8. We're the only 'Upcoming' RTS game in the voting, while Gnomoria and Town are both released, so we appear in different lists
  9. This. Although introductory text should remain on the left to be consistent with the other pages, meaning the music player would be aligned right.
  10. Without Cavalry siege is difficult to take down. A few weeks ago I made cavalry slightly stronger against ranged units, although that didn't make much of a difference. When trample damage is added and they gain the ability to scatter formations, cavalry will become much more viable, with or without the speed increase.
  11. If you haven't already voted, please vote for 0 A.D. Only 1 day left until voting ends
  12. Glad you like them. They were created a few weeks ago by Evan Bogunia
  13. Pureon

    Shadow glitch

    I can't seem to reproduce this. Are you using default config settings or customized? However I do see shadows disappearing and reappearing randomly when I pan and zoom around this map. It only happens to shadows belonging to objects outside of the screen.
  14. Good times. Big PR push and we could win this. Hope Aviv has time over the next few days
  15. I just wanted to say I've received your email and will review the model over the next few days.
  16. There have been many changes since then
  17. They can all be found here
  18. Similar concept to what we did for the Iberian Fire Ship. Except we weren't able to make it visually set fire to nearby units at the time, it just damages them.
  19. AI programming list needs an update too. Jubot has been superseded by qBot and Aegis bot. wraitii needs adding to the AI contributor list. We could go for a more sustainable list of AI contributors rather than referencing each AI's contributors: AI gudo historic_bruno - Ben Brian infyquest Jubalbarca quantumstate - Jonathan Waller wraitii Ykkrosh - Philip Taylor
  20. I very much agree. Perhaps the text of the header buttons shouldn't be selectable though?
  21. Yes lets do that. Too much guesswork and opinion happening here.
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