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Pureon

WFG Retired
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Everything posted by Pureon

  1. For scenario maps we use the in-built scenario editor - called Atlas Editor
  2. I wish there was a way around that in Camstudio. To prevent it happening too often I started using the xvid codec on medium compression, reducing overall filesize.
  3. See here for details on how to setup/play multiplayer: http://trac.wildfire...Multiplayergame The 0ad IRC channel (irc://irc.quakenet.org/0ad) is normally the best place to find someone to play online with. A multiplayer lobby is planned
  4. Crazy screenshots. Do you have anti-aliasing on?
  5. Mythos any comment on: Not sure if promotion functions were opened to work with techs yet?
  6. I loaded up a 4 player game (large map size) and saw it didn't have many trees: Is this the way it's meant to be? Could be a challenging game Also how much work would it be to slightly flatten the area near the starting locations?
  7. Much less contrast in-game. Some of those stone textures should be much lighter imo. Model still looks excellent though
  8. Linking to them from the Learn to Play window seems like a good place to start. Could the link launch the scenarios directly, instead of going through the scenario setup screen?
  9. Welcome Citizen! Thanks for uploading the video
  10. Looks really nice so far Try making the terrain textures look more natural if you can.
  11. We've previously discussed being able to research techs to allow promotion of specific unit types. I sort of agree with you here, I rarely see any of the fancier promoted units in multiplayer games, which is a shame.
  12. If you haven't already, try the 'Introductory Tutorial' and 'Starting Economy Walkthrough' scenarios accessed from the 'Demo Maps' map filter. Let us know what you think here
  13. Copyright issues meant the pacman ghosts were quickly removed for the PS3 and Xbox 360 versions. Check online
  14. Yes, however probably best to continue the discussion in that topic, otherwise we'll go far off-topic here
  15. You beat me to it. It can't be in a wildfiregames release
  16. Lol, now look what you've started It takes a lot of time to prepare our alphas, so it isn't feasible for us to release a new one every week. However our weekly development updates are a good way of keeping people updated on progress, we should make sure we continue to do those.
  17. But if we include a simple way of turning it off (a 'hide tooltips' button clickable on each of the first launch tooltips), I don't think it's so much of an issue. I like Jeru's idea. Youtube shows many first timers not understanding the basics of 0 A.D.
  18. Welcome to the forums Darklorder! Thanks for your feedback. Your English is very good
  19. You'll model, texture, and animate the ox for us? Great
  20. Thanks for the references lilstewie Making the cart won't take very long, but modeling, texturing, and animating the ox is another story. We may have to use a horse for now.
  21. I'd be very surprised if some form of mild flattening isn't added. Stonehenge probably won't be buildable in-game, only in atlas, but I understand the example
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