Arthur_D
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Everything posted by Arthur_D
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Food for thought? I see what you did there...
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So, 0 A.D. is already non-free in your view since you can donate money to the project if you want to? I doubt people would scoff at some advertising when connecting to a meta-server, as long as it would be non-obtrusive (i.e. easily overlooked; no blinking colors etc). Another alternative is to sell physical copies of the game on a DVD, with a manual and maybe a few extra goodies, once the game has reached 1.0.
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Some Linux systems are crap if you don't have the right driver. And sometimes they break things in Xorg or in the driver, and then you might get problems (had for a while really bad performance with my NVIDIA card).
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The GPL does not forbid making money on a project. Actually, there are quite a few people on eBay selling open source games, and that's perfectly legal as long as the license is provided and copyrights/credits are not removed.
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problem 16 bit depth
Arthur_D replied to Lion.Kanzen's topic in Game Development & Technical Discussion
I am not a programmer by any means, but I don't think color depth has much to say for performance nowadays. Try disabling fancy water and shadows instead; that might make it considerably better. -
Yeah, but I'm not only speaking about saving in single player mode. For some reason, it seems that newer RTS games don't include saving for multiplayer anymore, but only for single player. That makes committing to a match with several players a very risky business, even on a LAN network as something could go wrong any minute, which would mean several people wasted their time since no recover is possible (maybe you get it up again before the timeout, but I wouldn't count on it). So I hope saving will be possible anytime, in any game mode.
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Are there any plans to make it possible to save multiplayer matches? This feature is really important, as time is scarce nowadays and you might only have an hour or less to spare with your friends, and then RTS games are often out of the question because they didn't include the possibility to save multiplayer matches. In fact, I believe that's an important reason as to why I and my friends much more often used to play Settlers 3 than either of the AoE games. Another important factor is that computers, games and especially networks are unstable things, having the tendency to drop out on you in the worst moments. It's not fun at all playing for an hour and a half and suddenly one of the 5-6 computers decides to puke and reboot. Saves can really save the day in such a situation. Once, I played a 6 hour long game of AoE 3. I won't even think of how mad I would be if it crashed when I was about to win. So yeah, please add the save feature to multiplayer games as well; it would make the game be even more outstanding. (And I don't care if it takes a few jigabytes of space on my drive; I've got plenty.)
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Well, the second and the first temple were not at all the same, so I guess deciding on which one to be modeled would be a good idea.
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problem 16 bit depth
Arthur_D replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Anyone still using 16 bit color depth? I am not sure why anyone would want that, except for playing it in Windows 98 or something. -
For me, another FOSS game I play works much better in Linux, but when it comes to 0 A.D, it looks like it works just about the same in either OS. So yeah, drivers (and kernel version) probably has the most impact, but other factors might tune in as well (I dunno why the other game works better with Linux, but I'm fine with that ).
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I don't think you need anyone's blessing to do maps; I guess if the quality's there they will include it (with your blessing, actually ).
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In SuperTuxKart, we use tinygettext and Unicode UTF-32, which allows Chinese and all other fancy letters, provided we have the fonts. So far it's worked fairly well, and Launchpad is quite nice as a translating environment. Unfortunately, we had to make the translators register at Launchpad since there were someone vandalizing the translations. Apart from that, everything seems to work well. (I did not implement any of this as I am not a programmer, but I am sure the SuperTuxKart programmers would answer some questions if contacted.)
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Yeah sure thing. I doubt it will run more smoothly than on Debian, except that I have really outdated graphics drivers (upgrading those in Debian Stable is way too painful though).
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Heh, not sure whether anyone would read 50 pages before playing a game... oh wait, I know of one person... and when he reads up on all the facts, while I just try a little of everything, I will be doomed. Thanks guys. (Just kidding - except that I will be doomed. That's for sure.)
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I am not sure. I'll LAN some other games on Saturday, so maybe I shouldn't spend all day playing games. Also, I am not too good in 0 A.D. yet. It's honestly not fun enough for me to learn well yet - if the game ran more smoothly it might. But maybe I'll show up for a game.
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Like on Facebook. *ducks*
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Yeah, we do have farms here in Scandinavia, so a complete abundance would be weird.
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Adding Shift+Ctrl+LMB for getting five units in a batch and Shift+LMB for adding one to a batch sounds like adding complexity for a minor issue. Let's keep it simple I'd say.
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I have absolutely no experience with it as I'm a non-programmer, but maybe the Grapple library could be of interest.
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I agree with the last poster. IMHO, farms should be reseeded automatically, but the farmer will have to wait a while after each reseeding until the crop has grown before he can cut any food from it. This will make for less micro-management, and more realism.
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Just implement a forester, which plants trees around his house.
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Alpha 5
Arthur_D replied to Thorfinn the Shallow Minded's topic in Game Development & Technical Discussion
When it's finished, of course. -
Sounds like Rome: Total War.
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Can we have back the old theme somehow? It was way less informal and IMHO easier to understand as well.
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Ah OK. Sounds good; I wish you luck with the project, and look forward to testing it in the coming months.