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Posts
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Everything posted by Asher
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That's a good idea, I'm just not sure how to do it. Unless you can add a couple of lines to the xml document to do that. I'll look into this, maybe it could also apply to Roman army camps, and German wagon encampments?
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Anything I should change, or any problems?
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I have had two mods pending for over a month, how long should it take?
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Just downloaded you mod and tried it, it said in the mod.json file it was for 0.29.0, is that right? Then I changed it to 0.28.0, and I clicked start new match, and got this:
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Those structures look really cool! I don't really have experience in blender though
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1.7 out: more historically accurate naming
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I haven't read all of the current discusion, but what do these "groupings" do? Is there like a teambonus if I have an ally who is in the same group?
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If we are going for historical accuracy, should other civs have empire phase (like Persians, Macedonians, Han, and others)
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1.6 is out
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New bot spam
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Thanks! How does it look now?
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My game just froze when I was in the middle of a game. It didn't seem to log it, but here is my main log mainlog.html For mods, I was using:
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I thought it would be interesting if there was a civ with champion slingers, and I found that the main weapon for the Balearic people was a sling; I didn't do much research though
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Any suggestions/things I should change?
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I found how to open the dev menu
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How do you open the dev menu? If you are not doing revealed map, does it render enemy's units/structures that you can't see/haven't seen?
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Anybody played Minecraft? If you have you may know how it loads and unloads chunks. Would it be possible to do the same for 0 A.D., load and unload tiles and resources to help save on ram. Also if it would only render the textures of units/resources that are currently being viewed from the camera or in the render distance. I am not super familiar with this coding stuff, so I probably wouldn't really be able to do it, soon
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Version 1.5.6 is out
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Can you make it so you can turn features on and off
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I was trying to make it so Roman has a tech that affects allies, and the ally adv scout cav require that tech; so a non Roman player can only get adv scout cav if a Roman player is an ally. But I think I will just stick with my current setup
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Another free option is Cloudflare Turnstile
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If we did an image one, I don't think we would have that problem
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I got that also, does the site have a CAPTCHA or something setup for when someone is making an account?
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Here is a simple python one that is not yet finished, if anybody wants to look at it/help modmaker1.0.0.zip
