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Posts
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Everything posted by Asher
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They may only have had a garrison if it was in a fortress or something, maybe fortresses could give a little population?
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Didn't barracks house soldiers? What if you added like a 10 population bonus to barracks
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Happy new year! (a couple of months late )
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Good idea! Also maybe if the units and or structures converted to yours? Or would that be too good?
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I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats ):
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I played Macedonian, and the cs pikeman costs metal. It is hard having a non-ranged cs unit that costs metal, when there is no alternative, and it was hard for me to protect with only archers. Even if it is historically accurate, it seems like it is too hard, and gives them a disadvantage
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But what if one player takes out all but 1 unit or structure, then another player takes out the last unit. Does it divide up based on how many units/structures you took out?
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Can you make it so that it auto distributes the resources when a bot ally dies
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Making a 0 A.D. Mod's Website
Asher replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
I hosted a site for classical warfare aea on github pages, and that is free: https://jeff-web-sketch.github.io/ClassicalWarfareAEASite/index.html -
I was using other mods, but I just tried it without any other mods, and it still did it
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I was using the game templates mod
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I was trying to click the load template, and only a small part on the left could be clicked. Really nice though, especially if you are changing mods, then you don't have to go through all the settings and change them
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Ok, thanks! I guess I should have looked
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Version 1.5.1 is out
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Hi @manowar! Just tried your Game Templates mod, there is not mod.json, and it wasn't showing up in the mod selection, how do we use it?
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Hi guys! Glad we have a new forum thingy!
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Ok If you want, I can host it on github pages when we are done
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What if we did both, make the separate parts like you are saying, but then also make (I could do this) a tutorial that goes off that, but is walking though making a mod; for beginners
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@Perzival12, are you thinking of a tutorial from start to finish of making a mod, or just the different parts, like making a unit, structure, etc.?
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@Lopess and @Perzival12, would you want to help me make a tutorial or something?
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I'd be fine working on that instead, what were you thinking? Just a basic civ that someone would look through themselves, or like more like a tutorial?
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I think it would be cool/nice if there was a mod maker gui, so you can easily make mods: add new units, structures, techs, etc. I started making one in Godot, but we could make it in something else, if anybody would want to help that would be great!
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So you can see a bunch of parts of the map in one image, like a sample of different parts?
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So I tried getting a big screenshot, shift + f2, and this is what I got:screenshot0008.bmp the camera just moves weirdly when it is taking the screenshot and the image doesn't turn out well
