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Posts
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Everything posted by Asher
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@Perzival12, did you make a new version of the mod maker? How is all that going?
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Do you mean like you can't use certain structure, until something happens? If that's what you mean, I don't know how to do it... Unless, you could somehow give the player a tech with the script, then you could have that structure require that tech. I don't really know
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The Tower Defense mod has waves, maybe take a look at that for help: https://mod.io/g/0ad/m/tower-defense#description
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But it is searching the internet to know what commands to run. I guess, use with caution
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So, it looks like premake 5 binary is not in the correct folder, or cmake can't find it. Here's what ai said: The error ../../libraries/source/premake-core/bin/premake5: No such file or directory confirms the Premake 5 binary is missing from your source tree. The 0 A.D. build script expects this specific file to exist to generate the Makefiles. 1. Download and Place the Binary (Recommended Fix) You must manually download the Premake 5 binary and place it in the exact directory the script expects. Navigate to the root of your 0 A.D. source folder: cd ~/Documents/Projects_Collab/0ad Create the expected directory structure: mkdir -p libraries/source/premake-core/bin Download the latest Premake 5 binary (Beta 2 is currently stable for 0 A.D.): cd libraries/source/premake-core/bin wget https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-linux.tar.gz Extract and Verify: tar -xzf premake-5.0.0-beta2-linux.tar.gz # Ensure the file is named exactly 'premake5' ls -l premake5 chmod +x premake5 Return to root and retry the build: cd ../../../../ cd build/workspaces ./update-workspaces.sh cd gcc make -j$(nproc)
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From you latest error, the ai said you need to install Premake 5 binary
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Maybe try updating or reinstalling cmake Another thing the ai said: Common Causes for "No Such File" Wrong Root: You are inside ~/Documents/Projects_Collab/Farming++ which appears to be a different project. Ensure you cd into the actual 0 A.D. source folder first. Incomplete Download: If you downloaded a tarball, ensure you extracted both the unix-build and unix-data archives. If using Git/SVN, ensure the checkout finished successfully. Script Permissions: If the file exists but fails to run, make it executable: chmod +x build/workspaces/update-workspaces.sh
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So I am not super framilar with cmake either. But are you running the command from the root directory? I just asked ai, and have you check this? You must run these commands from the root of the 0 A.D. source folder (where the build/ directory is located), not from inside build/workspaces or an unrelated project folder like Farming++. Check your current location and contents: pwd ls -R build/workspaces You should see update-workspaces.sh and a gcc/ folder inside build/workspaces. If build/workspaces is empty or missing, your source download is incomplete.
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So, I used existing models and things in my mod, do I need to attribute 0ad somehow? How would I do that?
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On the usage of AI to generate 0 A.D. content
Asher replied to wowgetoffyourcellphone's topic in Official tasks
Purely Ai generated content can't be copyrighted, and maybe that isn't a problem -
Hello Can you please provide some of the errors, so we can see specifically what is not working. Thanks!
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The nice thing about html though, is that you don't have to compile it for windows, macos, linux. Anybody who has a browser can probably use it. About the messiness, maybe you should split it up into multipul files, @Perzival12. We probably could have ai make a desktop app also, so that you can save files easierly
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It probably took me longer to do worse
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I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12?
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That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it...
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Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry . But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator
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Linux slowly dropping support for older hardware
Asher replied to Genava55's topic in Introductions & Off-Topic Discussion
I don't think it is going to affect new devices that much. Ai said: General Desktop Users: Most modern users (using USB, PCIe, WiFi 5/6, and Ethernet chips from the last 15 years) will not notice any difference. So, I don't think it will be that much of a problem -
Oh, sorry I guess I should have said it needs pyqt6
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https://github.com/Jeff-web-sketch/AdCreator I know it says AdCreator, but it isn't for creating ads, it is ad as in 0ad
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So, I've been building a new mod maker in python with ai. I've been using devin desktop. If anybody want's to help, that would be great! Github link: https://github.com/Jeff-web-sketch/AdCreator. It does require pyqt6
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Would a random map generator be possible? Or a mod maker?
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Great idea! So i just tried it out, and I got these warnings: Maybe you already did this, but if you could add a setting in the settings page that allows you to change the interval, I think that would be helpful
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Hi there @Emperior! If you go extract the public folder (~/Library/Application Support/0ad/ for macos) (%APPDATA%\0ad windows) you can find it under the art folder
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Can we just have it check if there were any similar email addresses registered with an account in the last 5 minutes or something, and you can't create it
