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Asher

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Asher last won the day on July 10

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    Pydude

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  1. So, I've been getting this error: WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) anybody know how to fix it?
  2. Just found 3 unit files in the structures folder for Persians, are they supposed to be there?
  3. What if you just put the main 0ad number, like 0.28.0?
  4. But, whom is going to need to create more than one account so soon to creating the other? Then bots would some trouble, unless they use a vpn
  5. Just created a PR for the spikes. Slows infantry, and makes them loose 1h/s, and cav still loose what they did before. Also increases pierce resistance to 50, because arrows and stuff probably wouldn't hurt it that much, it would only really add to it
  6. Just was looking at structure tree for Spartans. I saw that there were palisade spikes, and saw that they slowed and injured cavalry. Shouldn't they also slow, and maybe injure a little bit, infantry? You probably wouldn't want to rush through spikes, and if they are close together, it would be hard to. Also, is there a way for the game to pick random, so like if a unit is going through, it picks random whether the unit gets hurt, and if the unit does, it picks a random value between like 1-2.5, and applies it
  7. When you are singing up for the lobby in 0ad, doesn't it only let 1 person per hour on the same ip sign up? Why not do that for the forum also
  8. Oh, sorry. I can try to do that from now on...
  9. Do we need to attribute 0ad somehow if we use some of their assets? If so, how?
  10. Ok, I changed that. Thanks for saying something
  11. I am not seeing the file in the mod. It is in the public folder though. So, is something in the mod causing a problem with the base game file? I added the file, and took out the line you said, and pushed it to github
  12. I turned on the MSAA16 (also got it with MSAA8) and got this warning: Wrong MSAA sample count: MSAA16
  13. This isn't really a performance optimization, but could an auto updater be added to 0ad? So you don't have to download each new version from the browser
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