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Posts
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Everything posted by Eilat
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This is strange, I can't figure out why. As for the code, I can't help you; you can contact the programmers on the forum or @Stan`
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Could you take screenshots of the atlas in the "Player" and "Object" tabs? I'm not entirely sure what else could be causing the issue besides the reasons already mentioned.
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Have you assigned that Civic Center to the AI-controlled player? That building must be designated as belonging to that player. Also, check if you’ve given them any starting resources.
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Hyrule Conquest: Revival Tournament - The Rise of Hyrule
Eilat replied to Perzival12's topic in General Discussion
That's great, perhaps broadcasting the matches on several social media platforms would promote both the game and the mod. -
It belongs to the Hyrule Revival mod, or the original Hyrule Conquets mod, I'm not sure.
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It seems there is little hope left for the development of the standalone game; could the development team share the model assets so that someone capable might create a mod?
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Basically, I can't do it myself. I create these topics simply to gather or attract people with similar interests, like the topic about gunpowder, with the faint hope that if many interested people come together, there will be ideas and products, but that doesn't seem promising.
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Basically, it's a patchwork of lines of code, with a few value modifications. I didn't create anything, I just used available resources.
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like this, for example Screen Recording 003448_1_1_1_1.mp4
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There's a game I played a long time ago called World in Conflict, and I really liked its gameplay. Victory was determined by capturing key points on the map. If there were a modern warfare mod for 0AD, we could apply this method alongside completely destroying opponents or capturing structures. I think with long-range units like artillery and missiles, destroying opponents could be very easy if the player just spammed them.
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Are there any mods or ideas for modern warfare for this game? I know there's a World War I mod, but it's not finished. If anyone has ideas or wants to discuss a modern warfare mod, feel free to do so in this topic
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Implementing forces in Unit Motion
Eilat replied to Atrik's topic in Game Development & Technical Discussion
Is it possible to integrate knockback and impact effects with units, like being hit by an elephant or struck by a catapult? The Hyrule Conquest mod has this, but it's a fantasy world; do you think it's realistic? (And the units in the mod have animations for being knocked up and falling; if this is implemented, more animations would probably be needed.) -
Actually, the Han dynasty inherited these states; at the very least, the Qin dynasty should be on the list of civilizations.
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The Kushan Empire was a separate entity, more closely linked to India, and was essentially considered the leading power in Central and South Asia during its peak.
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I don't quite understand what you mean, but yes, Qin Shi Huang unified China. Basically, the states mentioned were the strongest among the many vassal states of the Zhou dynasty. Essentially, the Zhou dynasty was a unified dynasty with supreme power in China, but the nobles were granted titles and land, forming their own territories, which later became vassal states. Nominally, they were loyal to the Zhou king, but gradually, central power weakened, and the vassal states grew stronger and conquered each other – that was the Warring States period. The names above are five of the seven most powerful vassal states.
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Great, I feel that the Warring States period states of China such as Qin (秦), Chu (楚), Qi (齊), Zhao (趙), and Wei (魏) would be good choices; it was a very interesting period. Also, the Kushan Empire is also great, but the timeframe in which this power reached its maximum strength is a bit later than the year 100.
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Great, this would be a huge help. A ridiculously long list of civilizations arranged alphabetically would be terrible.
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Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
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There are specific maps for the mod, and there are maps being made to be added to the mod. But the things you mentioned, is there any confusion? Isn't this a fantasy world?
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I forgot to mention it, actually I knew about it but never tried it because, frankly, the visuals and animation aren't very appealing. But this mod was made with a lot of passion, I can see that from the constant updates, I really appreciate that effort. It would be great if a model artist could help him with the visuals. Correction: Actually, it's been discontinued. I saw it recently dated on ModDB and got confused.
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This game has great potential for modding. I've seen many ideas for other worlds like Middle-earth and Hyrule becoming themes for mods, but only Hyrule has materialized. Are there any other mods under development, and does anyone intend to create more?
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From what I've observed, no, they're just buildings and only start creating units after being occupied.
