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Everything posted by Deicide4u
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I'm guessing you hate Champion cavalry, too? Spearmen poke horse. Horse dies. Rider dies from broken neck. Use the boys with pointy sticks.
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This game is different than standard Age of Empires games. You need to adapt to the Citizen Soldier system. First thing to know: boom is King. Forget about champions. Forget about cavalry if you don't intend to rush or there's no hunt around. All you need are your Melee and ranged Citizen Soldiers. Spam them alongside your females and get them to work. Focus on food and wood before you reach 100 population. Then, advance to the Town phase and shift some of your male workers to stone and metal. You will need them to build your second Civic Center, your Temple and research all economy upgrades. By this time, you should have a minimum of two Barracks, but build one more still. Build a Forge for upgrades. The key here is to focus on three units. 1) Your melee tanks. This can be basic spearmen. 2) Ranged support. These are your killers at range. 3) Your utility unit of choice. This can be your melee cavalry on Defensive stance. You will use it only to rush into the enemy's ranged units, flank them or harass their workers. Anything else will just steal your focus and APM. Focus on macro and getting those upgrades, expand into the unoccupied areas before your enemy, and you will win. Getting siege is situational. Getting your Hero is a bonus. Getting healers is a waste. If you need to heal your troops, garrison them inside the Temple.
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Hi @bulbeni, welcome to the forums! The game is hard, especially online. There aren't many players in the lobby, and those who are there are all very good. Try making yourself comfortable by playing against the AI first. Eventually, join some MP games as a spectator once you decide that you are ready.
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I don't recognize the emblem in the center. Are you using any mods?
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I don't see the value in this. Find a safe landing spot for your army, or create one with your navy. Landing them in the middle of the enemy's base should be punishable.
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@wowgetoffyourcellphone Could you share the source for those two latest images?
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Thanks. It costs 300 metal, so it pays itself after 150 in-game seconds (+research time). But, I agree that's a bit too long in a 1v1 match.
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Honestly, how many replays of good players have you watched? In all of the games I've watched, the players had a mixed composition of melee and ranged units. Mostly basic CS, almost never champions. This is for 1v1, not team games.
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Their only non-metal options are pikemen, slingers and Camel archers. For literally anything else, you will need a lot of metal. All siege weapons are available, but all except the Siege Catapult also cost metal. Any tips other than the obvious? I'm thinking getting Serapis Cult early will help, but you need to survive by then. Early farming techs can help to barter food for metal, I guess.
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Yes, this is a very beautiful game, that's for sure. Sometimes, it can look a bit chaotic, as the units themselves blend into a mini black hole.
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Where are you from?
Deicide4u replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I'm from the Balkans. Plenty of different countries with basically the same language there, so let's leave it at that. My nick dates back to the years when I was a pretty big Bleach fan. Fans will know about the "Deicide" manga chapters and what happened in them.- 335 replies
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Positive Features and Suggestions for A27
Deicide4u replied to king reza the great's topic in Applications and Contributions
Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up. -
Yes, probably because it's a pair tech for them.
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@Dakara, the tech exists for everyone, not just Mauryans. That's why it's not a tech specific to them. Hence, it's a bug in the UI.
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When me and my bro made women's fight
Deicide4u replied to AlexHerbert's topic in Gameplay Discussion
It's in the houses. -
Guys, I've found the ultimate fix to lag. It's simple, really. All you have to do is
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Batch Training (The Good, The Bad and The Ugly)
Deicide4u replied to Micfild's topic in Gameplay Discussion
You will never guess what I did. I've committed a travesty. Yes, that is correct. I have DISABLED batch training. -
Mythos_Ruler's Playlist
Deicide4u replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Sabaton - Crossing the Rubicon -
Not sure I agree with this. If I task my army to attack a house that has a bunch of other houses nearby, I want them to continue destroying other houses. Of course, we first need to make houses (even other buildings except CCs and Fortresses) much more vulnerable to hack attacks. In my mod, houses have 5 Hack armor, and are easily destroyed even by CS swordsmen.
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Very strong economy, 1500 elo player smurfing as 1100. 100%
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Civ: Germans (Cimbri, Suebians, Goths)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah, they have the same damage as Kushite Axemen, -1 Hack resistance, but are faster and cheaper in Metal. Also, available in P2. They should get lower pierce armor, or cost more metal. The damage is fine if their other stats suffer. -
Civ: Germans (Cimbri, Suebians, Goths)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
I believe that it's a nod to Norse Log Ram from Age of Mythology. Now, we just need their voices, too: -
You could ask on the Linux Mint forums. I think they endorse using Flatpaks there. I would also consider using Debian proper. It now comes with non-free firmware by default, and it's easier to use than ever.
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Whenever I start a game on a SVN version of the game, the textures (buildings, units, grass, etc.) start loading dynamically. This also makes random maps slow to load. How can I make the textures appear instant, like in a normal release? I've checked out only the "binaries" directory. EDIT: I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly.
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