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Posts
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Everything posted by Seleucids
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Because it doesn't exist? It's a theory made up by Geriatrix as an excuse to insult people and a pretext to ban those he doesn't like. This also doesn't exist anymore. That was A25.
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He has a life. @leopard any comments? If you still haven't realised, after 5 months, A27 has already patch up most cheats. ProGUI and ModernGUI have become incompatible and autosnipe lost to my manual micro. Reza you should read the source code and some forum topics when you have time.
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The game is deleting my custom scenarios made in Atlas scenario editor
Seleucids replied to willbont's topic in Bug reports
Welcome to the forum I think your maps might have been lost by the update. We are currently on A27 but you talk about A26, which is the alpha before. It's possible that the engine just ignores the maps made for the older releases because of compatibility issue. If you downgrade back to A26 with Delenda Est, you should be able to find them working again. Also I don't know what is "application support folder". Normally, your custom maps are stored in your mods/user/ Alternatively, you can try to port them to A27. You might need to edit the json or js or xml files and replace all mentions of version 26 with 27. But this is risky as some entities might have been deleted in the new version. -
Motivate and help the new players to get better and stay in 0ad
Seleucids replied to Akentas's topic in Gameplay Discussion
What kind of campaigns would be fun but also helping the players to improve? Currently I have all of the fighting skill scenarios. I got build orders planned but I just realised how boring it would be to play through it I need some ideas. -
Motivate and help the new players to get better and stay in 0ad
Seleucids replied to Akentas's topic in Gameplay Discussion
Why not delete the siege workshop? -
Motivate and help the new players to get better and stay in 0ad
Seleucids replied to Akentas's topic in Gameplay Discussion
This is an amazing idea! What kind of puzzle shall we set? But if they successfully solve the puzzle, they will be interrogated for their smurf accounts lol -
Atlas crash on vulkan when generating random map.
Seleucids replied to blarp123's topic in General Discussion
Well, I think native gtk is fine, as long as it doesn't crash as much as the current wxwidgets system. I have gtk apps that work fine. However, I do believe that QT is superior for the purpose of Atlas, because: Generally more dense widgets, more efficient use of space, which is good for a GUI which has many elements to it Aesthetically it integrates better into most desktop environments, also Windows OS. Perhaps easier when developing , because QT designer really helps GTK has some weird issues with appmenus But of course that's just me. Trompetin is rewriting it with 0ad native js code which also solves the problem -
Motivate and help the new players to get better and stay in 0ad
Seleucids replied to Akentas's topic in Gameplay Discussion
Issue is, too many players want to jump straight in and play, instead of going through tutorials which they find boring. Very few have the patience to practice boom build order against an Unassigned gaia or repeatedly train their muscle memory on a particular move. It took me 3 months of playing against Unassigned every day to speed up from maxing out at min 17 to P3 etc at min 13. But of course I had to develop a build order from scratch but there are many available builds on Youtube nowadays so it should be a lot less tedious. Nevertheless, it does take a cosmic at least a few weeks to be qualified for TGs and few months to become 1500+ If you are a new player and do want to become good, my best advice: 1. Read this document: https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=59405&key=0e4a1a2f3507b7a9efd182a59d94f703 2. Watch and learn from pro players, spectate them in TGs or 1v1s. Talk to them, ask them why they do something, how they do it and try to reproduce their moves yourself. Don't be afraid to chat with people in the lobby. 3. Play 1v1s against people who are somewhat better than you. Watch replay after loosing, see your mistake and try to improve from that. 4. Set small steps of progress. Lock on to someone who is just a bit better than you and try to defeat them. Don't go straight up to top 10 and challenge them, because they will vapourise you so suddenly that you won't learn much. -
Atlas crash on vulkan when generating random map.
Seleucids replied to blarp123's topic in General Discussion
Could we abandon xw or wx and switch to QT framework, for the Atlas? -
How to attract more lobby players?
Seleucids replied to king reza the great's topic in Introductions & Off-Topic Discussion
This is actually not a problem. Both galaxies are empty enough so that an actual collision between stars or planets is extremely unlikely. The most plausible case is erratic trajectories of bodies and formation of some new constellations. More immediate threats: 1. Aggressive military actions destroying internet cables or causing electricity cuts or killing the players in real life 2. Wxwidget failure or bugs (already totally borked on Wayland). We should have switched to QT 3. Microsoft windows doing something funny and all windows players can't run game anymore -
How to attract more lobby players?
Seleucids replied to king reza the great's topic in Introductions & Off-Topic Discussion
You can play through my battle skills campaign for now. If you pass every level, I think you will win every fight with the AI. -
In the end, I think this is not a bug but a nice hidden Easter egg feature.
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Scripting a RAM Garrison? Probably not, but check this out.
Seleucids replied to RangerK's topic in Gameplay Discussion
The turn period is actually scaled by network latency and computation time. By default, without latency (against AI), a turn is truly 0.2 seconds. However, as soon as the game is networked with real humans in different countries, it is much longer. This is not even excluding small freezes and pauses which prolong the turn time. During latency, a turn can be as long as 0.4 or 0.5 seconds and that is enough for a focused human to issue a command. There are European players and American players in your game, so the network latency is huge there. If the game was paused or frozen by lag, it's possible to queue up more than 1 command in one turn. In the laggy A27.0, I was able to queue up 11 commands into one turn, so 3 actions in one turn is not a problem. -
What's the command? The syntax?
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Stop being salty and click the invite! Ok ok @TheCJI edited my previous post ok? I have no interest in arguing with you. Take whatever problems you have to the disputes channel
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Irrelevant and off-topic. My server exists parallel to yours with focus on technical side + additional bots and experimental features. It is by no means a competitor nor an undermine of 0ad enjoyers. Your server is stable and active, whereas you can test out & discuss bleeding edge ideas in mine, as I'm not afraid of you breaking something. All users get elevated rights. Furthermore @TheCJ, I'm not implying anything about you or meister or your server. I'm just emphasising that i don't censor nsfw content in the ages restricted channels
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I have created a brand new 0ad discord server for everyone! Join link: https://discord.gg/stGVyADRX3 Features: Discoverable on Disboard and Discord community - we can expect some rapid growth in members Bridging with another revolt.chat server - so if you prefer Revolt over discord, you can still talk with persistent discord users 0AD channels dedicated to helping you improve and discussing gameplay Fun apps and free testing of your own discord apps and bots NSFW area to discuss politics and controversial topics, e.g. religions, conspiracy theories, as well as sort out feuds with other players Preach your Linux distro and flex your setup !
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Good luck with this, although I would recommend you use one of the A27.1 RC version https://releases.wildfiregames.com/rc/ for this, because they are truly able to take advantage of all clock cycles whereas A27.0 idles the core. From what i have observed in A27.1 and B28, they are both using 1 CPU core. But as Dunedan suggested, it might not be a bad thing.
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Yes. But threads are not processes and ideally we can multi process all those pathfinders instead of threading them. Thread still leaves them ok the same core Also could the simulation updates on each entity be done in parallel? That would also mean a mega performance boost
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I am on A27.1 RC2 and this is what the consumption looks like when playing a giant 2v2 fight: With A27.1, you can stress out 1 virtual core to 100% and reach smooth performance in game. However, the engine is not parallel-processed yet; the jobs are still all piled up on 1 CPU core instead of distributed out to all. Your 40% utilisation could be true for overall if you are dual-core, but if you are capped at 40% on each core then it's probably caused by the performance issue with Spidermonkey.
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the way it should be
Seleucids replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
This is one of the greatest insider joke threads that I have ever seen on the forum, absolutely made my day! Explanations for those who don't understand: the first gif is a depiction of a player called nababu, who is JC's mascotte in the lobby and has great synergy with him when playing in the same team. The memes for "it's over" and "never begun" are for vinme. The third one is every other mascotte in the lobby, e.g ycswyw. The frog who pokes knife into socket is an abstraction of noob players suiciding by provoking fights with massively larger armies. -
One additional point: these kernel parameters combined with some experimental kernels (namely CachyOS BORE) will stress the GPU to the extent of becoming unstable. It is somewhat likely to crash your entire OS mid-game if you stress your GPU too much. You can switch to Linux-LTS for more stability at the cost of some performance. But if you don't want to change kernels, my advice: 1. Make sure your GPU cooling is sufficient and temperatures are low. You might need to manually adjust the fans (I kept it at 100% while gaming and the crash didn't happen; the default fan curve was not ideal) 2. Throttle the maximum fps in your game settings options: Vsync = on Menu maximum fps = 60 Game maximum fps = whatever your screen offers, or 120fps (generally enough). 3. Cancel overclocks or turbo mode for stability. 4. Some AMD cards draw more power than a PCIE power supply is designed to give. If it has 2x 8-pin connectors, plug in 2 different PCIe cables from the power supply, not from the same one cable with a splitter. 5. If game still crashes on Vulkan, lower graphics settings. Fortunately, 0ad is not a very big GPU destroyer. Some Steam games when run with proton crashes the system in just a few minutes.
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I managed the solve this. It seems that for certain generations of AMD cards, you need to set some special kernel parameters. Radeon drivers are the right ones, don't listen to those who suggest AMDVLK. 1. Packages (Arch Linux): ❯ sudo pacman -Q | grep "vulkan" lib32-vulkan-icd-loader 1.4.313.0-1 lib32-vulkan-radeon 1:25.1.4-2 vulkan-icd-loader 1.4.313.0-1.1 vulkan-radeon 1:25.1.4-2 vulkan-tools 1.4.313.0-1.1 ❯ sudo pacman -Q | grep "radeon" lib32-vulkan-radeon 1:25.1.4-2 linux-firmware-radeon 1:20250508.788aadc8-3 vulkan-radeon 1:25.1.4-2 2. Kernel Parameters: Add the below kernel parameters to /etc/default/grub and then update with the command: sudo mkconfig -o /boot/grub/grub.cfg radeon.cik_support=0 radeon.si_support=0 amdgpu.cik_support=1 amdgpu.si_support=1 In total, I have: GRUB_CMDLINE_LINUX_DEFAULT='radeon.cik_support=0 radeon.si_support=0 amdgpu.cik_support=1 amdgpu.si_support=1 nvme_load=YES zswap.enabled=0 splash loglevel=3' 3. Don't set environment variables unless the above doesn't work for you. If you must, set the renderer to RADV