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Seleucids last won the day on June 22
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Ricci-Curvature
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Iunelle
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Discord: https://discord.gg/stGVyADRX3
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Qingxiao
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Septimont
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Subzero57 2nd started following Seleucids
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The build failure occured when running /libraries/build-source-libs.sh It is at the checking stage. I am using the latest code from gitea main branch as of 6th September 13:40 UTC ``` 0:03.59 checking for rustc... /usr/bin/rustc 0:03.59 checking for cargo... /usr/bin/cargo 0:03.63 checking rustc version... 1.98.1 0:03.65 checking cargo version... 1.98.1 0:03.67 checking for rust host triplet... 0:03.67 ERROR: Don't know how to translate x86_64-pc-linux-gnu for rustc *** Fix above errors and then restart with "./mach build" ERROR: SpiderMonkey build failed ``` Host OS: Arch Linux I found some similar discussions about spidermonkey packages on the Gentoo forum https://bugs.gentoo.org/915651 hopefully it can be of help
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mod LocalRatings mod - evaluate players' skills based on previous games
Seleucids replied to Mentula's topic in Game Modification
Could we automatically sync all replays in the player's replay folder to replay Pallas? This allows us to have access to every single game that has ever happened -
I have some machines which can be used as dedicated servers for 0ad, but I am not fully sure how to achieve a constant lobby presence. Also how to handle the end of a game session If you are willing, we can work together to pull this off. I can commit my main account to host for people while I'm sleeping. This does not breach TOS as there are no bots (in the sense of xmpp bots) inside the lobby and there is no use of multi accounts. I have seen some promising progress from sanafur who was automating his host largely yesterday evening. Players can allocate themselves and start game by typing commands so that sanafur doesn't have to read the chat and do things manually. It's a good starting point and people with the resources can carry on
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Thanks for the explanation What are your proposals regarding dedicated server functionality? There are for sure bots inside the lobby such as moderationbot and wfg bot. Could we make the uff-bot an approved one too? I understand the concerns regarding privacy. However, I'm not sure why that is worse the current human hosts, who can obtain the IP address and GUID of all players who join
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uff has pioneered hosting remote servers with fully automatic management - a step closer to games rooms hosted not on players' hardware dependent computers. This was a valuable experiment and his servers were very stable and fast in comparison to many player hosted games. From a moderation perspective, he has not beached any TOS and has behaved well in the lobby. his mods contributed to moderation. It really baffles everyone why he is forced to stop his valuable contributions. @Dunedan any explanations from your side?
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1. Find gitea repo site and clone 2. Create your new branch off main 3. Do changes on your branch locally 4. Commit and push changes to remote version of your branch 5. Raise PR from remote version of your branch to main
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I saw this mod being activated in the lobby long before Effervescent created the post, and I thought it was a joke. However, evidently, things have taken an a lot more serious turn. Please can I remind you to keep the community welcoming, at least on the forum? Not sure how a new player would feel after seeing mods like this. Of course, I totally understand why something specific against JC exists. I would like to propose a more general upgrade to the code for this instead: - If auth failure for incoming connection, reject and note in logs, but do not display message on the frontend. - Log notes can be displayed in the post-game summary, so as not to distract the players in the session
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Gentle Reminder: Community Conduct and Standards
Seleucids replied to Seleucids's topic in General Discussion
In my opinion, a benign and relaxed mindset from all (or majority) of players would be more helpful. We need to find some way to calm people down from the heat. Somehow demotivate them from toxicity and bullying. Usually, in an environment where the competition is less intense and the fault tolerances are higher, levels of aggression are also lower. So the fix might be in adjusting the game mechanics to allow people time to react and recover from slightly disadvantageous positions. At the moment, a single bad fight or allowing the enemy to gather 30 of certain units can spell the end of a game. This needs to be changed. As for moderation, that might can help against the sexual harassment. However, we must also be very careful with the misuse of power. We also want people to be able to enjoy themselves, not feel under surveillance in a police state. Over-moderation can also lead to drastic results, if you remember what happened 3 years ago. -
Gentle Reminder: Community Conduct and Standards
Seleucids replied to Seleucids's topic in General Discussion
Ok, so this is already one case raised by diagonalo against Akentas but was unfortunately locked. Now you can explain your story in another open thread. Btw Eric, if I remember correctly, you also host a lot of TG and you did get along with Akentas? What happened between you? -
Gentle Reminder: Community Conduct and Standards
Seleucids replied to Seleucids's topic in General Discussion
You can create a new topic to explain to us what Akentas did wrong. We do want to hear from you too. This particular thread is not the place for this discussion and the posts don't make much sense to us. -
Gentle Reminder: Community Conduct and Standards
Seleucids replied to Seleucids's topic in General Discussion
erictommy01, please read the title of the thread again. You are doing exactly what we don't want. Now, I don't fully understand the context behind all this, but please stop this spam or this thread will get locked. I don't want it to be locked. Please go vent somewhere else. Start a separate topic -
Please can I remind the lobby players to stay calm and take a moment to reflect on the current environment. Recently, we have observed some severe instances of toxicity and personal attacks in the lobby, especially in high level games. This is destructive to everyone. Despite being absent from the game lobby, I was able to detect the spillover aftermath. It’s becoming pretty clear that the sexual insults, heavy swearing, and targeting is putting new players off. When that kind of stuff happens, it signals that we aren't a welcoming or safe space - the already small player base shrinks further. Plus, we’re seeing a lot of unfounded claims about DDOS, exploits and market manipulation. Throwing these accusations around without proof just result in more disputes instead of solving anything. A few months ago, I introduced two of my real life colleague-friends to the game. To begin with, they really enjoyed the economy building part and cooperative strategies. However, as they started participating in high level games, the experience took a bad turn. Both of them encountered unwelcoming players, excessive swearing and long waiting times. One of them even reported being banned from a TG just because the host wanted an easy win. The other complained to me about severe sexual harassment as a part of trash talking while playing. I have also encountered all of these situations myself; it is very discomforting and discouraging to see offensive comments and accusations being thrown around as casual exchanges. Such behaviour not only damaged the image of the 0AD community but also made the real life relationship awkward between us. Some recent arguments even leaked out of the 0AD domain into my personal discord server. Let’s ensure that our discussions are respectful and contained within the appropriate space, even when we disagree. I have not posted any specific evidence here, as the goal is not to target any individual offender but to ensure that on a global level, for both new and OP players, they are able to enjoy their time, not feeling excluded or targeted. A safe space is also where privacy is protected - recording people's voice without consent and asking for their exact home address or other personal information are not appropriate. This brings us to the mindset of some OP players. We understand the drive for winning and balance. However, prioritising exclusivity over respect creates a hostile feedback loop that only reduces the talent pool and weakens the community over time. High-ranking members should lead by example, not by fostering a culture where toxicity is the default. This behavior signals that the community is unwelcoming and unsustainable. We also need to stop allowing sexual insults to define the lobby, and letting the desire for victory override basic decency. Thank you to all of you who are holding the line on respect, because your good behaviour is exactly what keeps 0AD an enjoyable game.
