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Everything posted by Auron

  1. why not:( and dont forget to make a rms tutorial for the game.
  2. i had AoK for a short while, and i saw the the commands to create a random map script were quite easy compaired to the ones on AoM. I was wondering, is it hard to create such way to random map script? Also, i just got an idea.......might sound crazy and impossible, but is it possible to create random map scripts in-game? Having a sort of "notepad" inside the game, where scripters could write down the commands, and there would be a preview option to see how the map is showing up. And of course, if there is a command written wrong, then there would be no way for the preview map script o show correctly, or to show at all, and this issue goes to the following question; is it possible to debugg a random map script in this game? can the game find any incorrect commands so you dont have to kill yourself checking line by line to see if the codes are correct?
  3. well 1). they had bad accuracy because out of the snowballs the threw me no one hit me:p 2). i'll see what happens on monday
  4. I aplogize for the cursing...but i'm so pissed off right now. I just got back from work and decided to walk home. a group of 6 @#$%s were walking in front of me. since i was walking faster i passed them. By chance those @#$%s were students on my high school. they freaking started throwing snowballs at me, and cursing me. what could i do you ask? well, i had one chance, fight 1 vs 6 tall @#$%s at 9:30pm night..eventhough i have 2 years and a half of taekwondo(asian fighting style), or just ignore them and keep walking. I knew i was outnumbered, and that usually @#$%s fight in groups. So i decided to keep walking and try ignoring them. Didnt seem to work. They kept throwing snowballs at me. I was about to turn around and fight them, but then i changed my mind and just told them to go @#$% yourselves, and continue to ignore them. solution; fight them one by one after school, or simply keep ignoring them(something i'm not thinking atm)
  5. i would also like to be a playtester....but i guess i'll have to wait until you guys actually need them..
  6. you could also add; - king of the hill - capture the flag on random maps!!! hmm i had no idea i've already replied to this topic before... rock on!
  7. hey everyone, its me auron! I saw a post by a tsunami member asking for RM scripters at tsunami studios. I was wondering how complicated will random map script be for this game? Is it possible to create a way to make random map scripting as AoK? regards Auron
  8. YOU ARE SO WRONG!! its: Yo tengo una madre en Norway. aunque suena mejor mama, pero en la manera que lo escribi se puede entender
  9. nooooooooo:( i missed all these stuff?....although i have been unactive, i've released some stuff for aom;) check siggy!!!!!! regards rock on!
  10. hello WFG forumers:) i'm sorry i havent been active during these past months. after reinstalling my computer + moving to a new house + job + other things, i totally lost contact with you guys and the site. what happened with those points things? i used to have about 400 where are a;; tje cool smilies? regards Auron
  11. welcome. i'm from south america too(colombia) but i live at USA welcome.
  12. is it possible to make Random Map Scripting as easy as Aok is? it really hope RMS for this game isnt as complicated as Aom.
  13. @Zezar, i'm 95% sure new terrains dont damage online gaming on AoM at ESO
  14. will OAD have its own world map like? if so, you can make it a RM script about it.
  15. intrepid, terrains are really way too easy to install, just two files that go in the same folder...and terrains dont cause any problems like new units does
  16. well, for aom you can(like i said above) is copy pasting terrain picture from other games, and create new terrains, and include them along your scenario a good game to do this is Halo, or Empires: DOTMW
  17. one thing i would do is create terrains for myself. simply find a picture of mud in gogle, then make a terrain out of that picture. thats what i did with a terrain modpack of mine.
  18. yes, but the point is voting for what is the most important of all of them;) Centurion_13:P but i do agree with what you said.
  19. i say i like build and conquer. i have created to maps with with play style(click AURONS CREATIONS to see them). and only a very average map that is RPG... i say i like mix...
  20. yes, the old one is way better. but these two are just too awesome! regards Auron
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