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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. Whew, the research for the Spartan wonder was tricky. Here's the PR for it and fortresses, as well as some bugfixes and tweaks. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/41 A few things to note is that, if we have a cool fort in a certain civ's history, let me know, and we can write a special article for it (or you can and that'd be great) If anyone wants to give editorial feedback on the PR I'm open, or if people have more information about the wonder let me know, and I might add it. Well, the sanctuary is a wonder, for Greek there's just a generic temple for the Hellenistic civs. I don't know if there's any modder who wants to add a million temples, but it's a big world. What I'd love is if someone could add Vestal Virgins to Rome's Vestal temple, because it seems wrong and besides, it would be easier to have two places to write encyclopedia articles. (If it's a hesitance because people don't know what the Vestal Virgins power should be, I think I have a few ideas.)
  2. Exactly, and we need to make a concious effort to try to do more than just one thing. However, I don't see how balancing the game to allow people to focus and get a blitz army/ level up the first time early or make a wide range resource gathering and research the first age slower, but the next one much faster messes anything up. If you have any ideas for other strategies, I'd love to hear them. I don't program much but the hole game design side of developing I think is fascinating.
  3. This is a problem that I've found with 0 A.D. --Real quick preface is that I'm not the best RTS player, but I think I'm pretty good, but there are some bad balances with both 0 A.D.'s AI and the game itself I have not played it, but I've heard stories about people playing competitive World of Warcraft where they had to send EXACTLY two soldiers to collect gold, Exactly two to build and then train 10 grunts and blitz, because that's what everyone else did. 0 A.D. seems like this. OK, there are some ways in the game where you shouldn't be able to everything. (If I just pick flowers in minecraft I'm going to get myself killed really quickly) but 0 A.D. should not have a specific "way" to win. OK, you do need to shoot for wood and meat in the first level, but I should be able to do it in different ways. I should be rewarded by putting a few soldiers on metal and stone at the beginning. I shouldn't have to pour everything I've got into soldiers, because if I don't, I get mobbed by 50 spearmen 10 minutes unto the game. Building walls would counteract the spearmen, but I'd need the resources and builders for that, and that requires more soldiers and I can't get all of that done. How can this be addressed? Firstly, by rewarding players for branching out. My suggestion was to change the resources required by the resource gathering upgrades, so that the player, if he put people on metal, would be rewarded by making his wood soldiers get upgraded, yes you could ignore that, but now its a choice. Just getting wood and metal might allow me to get lower costs, but If I can wide balance it, my late game time will be easier. Then in regard to rams. @Vantha's been doing more research, but in ancient times a siege ram would be murdered by a handful of men without protection. It should destroy buildings, but it should only be protected from arrows. Everything else should cut right through it.
  4. What exactly is Sparta's Wonder Its called the Hieron tēs Artemidos Orthias but when I search that I get nothing. Does it have an English name from which I can start my research?
  5. I have a PR of edits and adding metric to the trees: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/40 it has US customary system first. Personally I think it would be easier to leave it first seeing that 0 A.D. already has translations for other versions of English (and for us Americans customary is what we know). But, someone really wants it the other way, I will merge their PR to the repository. At the moment, it'll be tricky to do this, but we'll keep this in mind. I've seen other people wanting something similar, and personally I'd love to see a special edition of 0 A.D. with a printed booklet.
  6. The paragraph breaks work so far just by returning. All tabs show up except for the first one.
  7. I'm not 100 percent you understand what I'm trying to say. Yes, most people in the world don't understand customary system. But most people in the US don't understand SI. Some know how to do the multiplying and convert it, (like me) but I don't know the size. If you said 52 cm. I'd have no clue how far that was, or a kilometer or a meter. If what I'm currently writing is En_US, it'll need to at least have the customary system. Also, I don't think there's any worry about mistaking the foot part. Almost all the archeological books I've read use the US customary system, and they don't seem to think it's going to get confused. I don't see how it hurts to have both of them in En_US, that's what Wikipedia does. I think. Real quotes vs programmers quotes, I can fix. Finally, per the announcement for removing the encyclopedia we're going to roll out the encyclopedia in parts, the first part will be added once we finish Sparta (which is very soon). So I'll hold you to your word.
  8. So here's what I'll do. I'll go back and add metric measurements in parentheses behind each one customary measurement. That can be for en_us and for other translations people can cut out the customary system. I'll also put the mixins in an encyclopedia area while I'm at it.
  9. I don't mean to be biased. Is there another country that uses a different kind of foot for measurement? Or mile? I haven't seen them. Everything I've learned said there's only the metric system and US customary in the world. If I'm wrong, please enlighten me.
  10. Everywhere I've seen, the standard is to write using En_US and then have translating change the measurements, so that's what we've done. It shouldn't be too hard to do an English international translation, as well as translations for most of the other English variants. This also makes a lot more sense, seeing that En_UK and EN_US have different spellings and grammar styles. (I.E. color/colour and the hole oxford comma, which is standard in the US and not the UK.) I don't know if English international has differences, like this, or not, but that can be changed as well. Also, having grown up using the customary system and I can tell you there is one definition of mile (5280 feet) and one definition for foot 12 inches. A final thing is for the standard English we could have feet and then a metric equivalent in () (I forget what they are called) It's not scrolling, it's the fact that all the information I want to say not pertain to Sparta only, so separate articles would be useful. Also, seeing that our self-imposed standard is aiming for the 1-5 paragraph length, it would be better to separate the Sparta temple article only to be about Sparta religion and do general hellenistic religion in another one. It requires changes to the encyclopedia lay out, so in the meantime it can be just the current info. (Unless people say otherwise.)
  11. I'd like to say that was a trick to see if anyone was reading them...
  12. Sparta temple: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/36 I primarily wrote about Religion for Sparta, not Greek Religion in general or the Greek gods. Honestly, those should be separate pages. If people think I don't have enough information here I'll try to add some, but the same info would need to be added to all the Hellenistic ones as well, and that's a lot of overlap.
  13. So starting on the temple and there's no way I can fit all the information about the greek pantheon that I want to. Here's an idea. Could we have an encyclopedia like Wesnoth's where you can also just access as an encyclopedia with links and generic articles, that means we could write even more cool info like about the general Greek pantheon. Clearly, we don't want to turn this into the ultimate history book or anything, but I know @Vantha and I have had some problems figuring out what we should describe in our limited space.
  14. @wowgetoffyourcellphone For the suggestion, I don't't agree with all the changes, but I made some edits. I've found a problem that reading archaic translations of Plutarch messes up my writing voice. You'll have to tell me if you like what I have now, and if you still don't like it I can explain why I did some things. Which ones? Finally, we can move them into the main folders after a few PRs get merged. It'll be no problem to do other technical stuff, people just need to mention them.
  15. Civic center for Sparta PR: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/35/
  16. @Gurken Khan Gameplay wise, yes, but I'm wondering is what everyone thinks should be added. Should it just be a generic thing, or should we write and talk about the civ's government?
  17. What do we do with the civic center? Any ideas. It's not a historical building...
  18. It happened to me earlier. It seems like a reasonable rule. I asked for help and they cleared the ban on my account.
  19. Final animal pr!!!!!! https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/33 Honestly, this one was the hardest seeing that cattle and horse are general terms, so their entries might be lacking the focus of animals like the muxox, but I still think that's good. That's the end of the general articles, and now we only have to do history. Namely, finishing Sparta. I'll do the spartan temple (and any other temple that I think is applicable, as well as spartan Barracks where I not only want to talk about Sparta's army but how they raised the men. One last thing, I think the civilization overviews can be expanded a bit more. So I'm wondering what else should be added to the Sparta? The dates and stuff are nice, but I think more emphasis on their interesting form of government is needed as well as a mention of Lycurgus.
  20. More Prs mostly fixes/ comment adding: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/29 https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/30 But also Athenian Houses: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/31 (A funny thing to add is that one of the main Greek words for burglar is related to their word for digger.
  21. A bunch of Prs: Storehouses https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/25/ Walls palisades and towers: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/27 Sysstion: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/28 and finally a small bugfix: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/26
  22. I'd have to agree with @Gurken Khan and a fresh install of the OS would be the best bet.
  23. Just curious, roughly how old is your computer, what version of windows are you using, and what is your gpu? How many background processes do you have running? (And if on windows) What do you have set for default start up apps? You said some other games did it as well, is it as bad? Is it using the openGL version of 0 A.D. or vulkan seeing what kind it renders could you try another game that uses the renderer and see if it works?
  24. Ok. We'll start to use that when we write really complicated encyclopedia articles (or quote something) so we can tell translator things. Like for example, I think translators should instead of translating our quotes from ancient sources should try to find their own) so we'd say <!-- Line 5 is a quote it's verse blah of {insert book here} -- >
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