I've been playing the game recently and have some suggestions.
First, could the game's unit encyclopedia be expanded to include historical information. I want to know the history behind every single civilization unit and hero.
I love the hole women citizen/ citizen gather mechanics, however I have a few problems with how it works in the current version.
First, I noticed the female citizens are in the support category, but their support effect was removed. Should that be changed?
Second, while female citizens are useful in early game, they are pretty much useless once you get to age three. By then you have enough men to chop wood and mine and all the fruit bushes are gone, and the farms aren't really efficient. I just use the coral and horsemen. If I get attacked, the women all die (they aren't that durable) and my economy is stopped. It is almost more efficient to kill them all, so I can train soldiers.
A solution to this (I think) would give the female citizens a late game form of resource gathering. I know that in Hellenistic period Greek and other Hellenistic societies the women mostly stayed home.(But not always) At the home I have read that the women sometimes wove cloth for people to sell. Maybe in the third age there should be a house upgrade that if you garrison the female citizens in the houses, they give a small trickle of metal. Garrisoning the women would also protect them from being slaughtered.
So another issue I had is very easy and easy are too easy for me, but in medium I get slaughtered. I don't think it's a skill thing because I've played Age of Empires III Battle For Middle Earth and Empire at War and not had that much of a problem. But before I can even start building soldiers to defend myself, the AI comes in with 40 + soldiers. I know AI in games is tricky, and it might be hard how to iron the kinks out, but I have a suggestion.
Could you change the resource gathering upgrades at the store house's resources? Not how many resources, but what resources I have to use. Because if I am playing and need wood I would naturally want to get the wood upgrade, but I can't because it costs even more wood which I'm going to need for everything else (because everything except female citizens cost wood in the beginning)
I remember in age of empires II realizing that in order to upgrade a resource income you had to use the other two resource and thinking how smart it was gameplay sense. Also, it doesn't seem right that the stone and ore upgrades cost the same resources. Do you think it'd be possible to change the upgrade types to Axes: Metal and Meat, Stone: Wood and Ore, Ore: Wood and Stone? The baskets are fine, but if the others were changed it'd help me be able to get wood quicker early game, which will help me be able to get more men before I get attacked.
It also balances out the fact that two upgrades require stone and metal, which doesn't seem well-balanced.
One last feature request, could you add horse trampling? I loved in Battle For Middle Earth, being able to run orcs over with my horsemen. Trampling is something Calvary did in real life. Units could have trampling and trampling resistance, and you could integrate it with formations so that wedge formations does more "trample effect" than other formations.