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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. I am not a big fan of using ChatGPT for anything. I'm speaking of straight out of a writer perspective it might be slightly different with programming, but the issues could be same. First we have the moral objection of, ChatGPT is trained by using things on the internet without asking permission, so is it stealing or violating copyrights? That Aside, I can usually tell if ChatGPT writes something because in writing it is trained on all the internet and a majority of it isn't good writing. I've run into bad code on the internet so maybe it'd write bad code.

    Secondly, ChatGPT is inherently programmed to be biased and can also be plain wrong. That has nothing to do with programming, but is a reason why it shouldn't write descriptions and stuff. History is something I wouldn't trust it with because there are a lot of false sources on the internet where it could pull its data from, and I've seen ChatGPT with biases hard coded into it. For example, ask ChatGPT why its parent company is called open AI when they don't have open source stuff, and it gives a horrible, squeamish answer.

     

    If you want to help there are plenty of things you can do not related to ChatGPT you can test, report bugs. We're working on an 0 A.D, history encyclopedia that we're open for contributions to, but not with ChatGPT.

     

    It is great though that you want to help.

     

    • Like 2
  2. So no 50%? I can change that. I didn't think about people just trying to rush for it. I wanted it to seem like a big upgrade that allows you to focus on sending soldiers to attack.

    I used a variety of materials to try to reward certain things. I.E. first level upgrades try to reward you if you start to gather metal/stone. The second one you can only safely get if you have a balnced enough economy to save wood, and i made the last one use all three because it looked nice. I can change that.

     

    @Gurken Khan that's strange, I usually have plenty of metal at least until I blow it all on wood.

     

    The new version of the mod isn't up yet I don't think it's approved. Stan said I should open a ticket about the mod issue because the mod works with a 26

  3. So, we just happen to be working on the spartan encyclopedia at the moment. So I've done some research

    First, I think we all understand that the game is a simplified version of the game or technically Sparta's merchants would be heavily nerfed and also Greeks would have to have a custom olive field, be able to train chickens and have a bonus with sheep and goats (because in the mountains of Greece the other animals wouldn't be as good).

    The spartan women I know for a fact managed the households (just like other Greek women did except with more power) Someone could argue that we shouldn't have any Greek women because most of them would be in the houses.

    However, I like the women worker thematically, and I think Spartan women would have as much chance of working in the field as Roman and other Greek women.

    Also, the citizen soldiers are also working, so we'd have to turn them all into helots/other people who lived in Sparta.

    Another interesting thing to note in this pull request here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/7 It says that some of the Spartan warriors weren't Sparta but other groups as well, so there might be some women who are not strictly spartan working in those fields...

  4. So I have the final iteration of this modification. I took some inspiration from your idea @real_tabasco_sauce

    The first teir is built to encourage players to branch out from just getting wood and meat in the first level. The second requires more thought and the third is a big investment with a big pay-off.

    Wood example:

    Level 1: 25% increase

            "metal": 200,
            "food": 100

     

    Level 2: 25% increase

            "wood": 400,
            "metal": 200

    Level 3: 50 % increase (Brings it up to double the complete un-upgraded speed.)

            "metal": 600,
            "food": 300,
            "wood": 200

     

    Also I was having problems having it run with a27. It'd be great if someone could confirm/ explain why.

  5. So, I've player a27 and it seemed pretty balanced. I'm still new, so...

    However, I have three questions. Number one: Should I just hold course and wait for the next community mod to try my new upgrade balancing try.  Second Question: Should the history encyclopedia wait until a28 or should we start merging after we finish Sparta.

    Final question. Is there anything else I can do to help?

  6. Ok, so here's a biggie. ALL THE TREES IN 0 A.D.!!!!!

    https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/5

    You don't need to know history to look over these or even trees, just people looking for typos would be great! In the history parts, we don't only need fact-checkers, but also extra eyes to see if they are any typos. If you don't want a GitHub account and find a typo, you can contact me or post the issue here and I will fix it.

    It's huge with 85 some kinds of trees. I also found a few issues and suggestions and questions. I don't know who to ask/tell  @Stan` you're the project leader, so maybe you would know.

    First a feature request (to add to my other feature requests) formatting like italics and bold.

    Next the problems.

    There is a tree file called the Lombardi poplar, however it's in game name is the black poplar. Calling it black poplar might be on purpose because the Lombardi poplar wasn't around until the 1700s.

    Finally, the biggest problem. We are missing the Larch. We need a Larch tree, because I wanted to do a Monty Python reference in the description, I was very disappointed.

     

    Also, how do you think these encyclopedia articles should be implemented into the main game, should I PR them into mainstream when we finish a section/civilization or wait until we're all done? I'm honestly thinking we put them in after each civilization and if someone worked on animals or trees it just goes in after the latest civilization.

  7. Quote

    It's a bit I don't play, are women and traders still required to be killed to win? Maybe removing them from victory conditions would help for this?

     

    Ok, red cross aside. When I've won the game, the last 10 minutes are boring because I have to hunt down every last woman, trader, hopilite, and house in the game. There are settings to fix that however, depending on the win conditions. You could remove women and traders, however another option which does has historical precedence, stops people from murdering innocents, and makes my life is easier is letting the Ai resign when it's doomed.

  8. 5 hours ago, real_tabasco_sauce said:

    yep, that makes sense to me. One thing to be sure of is to try and not make the system too complicated. Since the upgrade progress from level 1 to level 3, the costs should progress with some logical flow as well.

    perhaps a flat rate for one non-conflicting resource and some progression for the conflicting resource:

    wood upgrade: 300f 0w, 300f 300w, 300f 600w

    stone upgrade: 300m 0s, 300m 300s, 300m 600s

    metal upgrade: 300s 0m, 300s 300m, 300s 600m

    the food upgrade could be left as is.

    I will echo others here and say I also have no issues with the current model.

    I thought metal/ stone cost stone and food.

    One other thought is that, we could make them not in the same level and have each named after a certain technological development from around the time of the ancient history... It's taking a page from Age of Empries, but it's a cool idea...

    If people are less of fans of the different resource values like I made, we should still do a progressive system. Also, I do think it makes sense to use metal and food for a quick early game boost of tree cutting and have wood come in on level 2 or three (replacing food)

    We can experiment if people want to test different versions.

     

    @real_tabasco_sauce did you try the modded resource upgrades?

  9. So, an iteration of the past idea.

     

    So what happens if you have unique name and unique cost?

    I got this idea because I was thinking what chrstgtr said about needing freeing up metal for mercinaries and champions.

     

    I noticed (Or at least think I noticed) that each tech level has a sort of mini focus when it comes to what you really need. Wood and Meat is the first technology level. The second one is wood and stone(Because you have to build things. The third level is wood, meat and metal( because of siege engine and elite soldiers.)

    I also sort of thing that each play style requires a difference resource focus at the beginning. A blitz needs wood and meat, primarily while a turtle needs wood and stone. A boomer needs basically a fine tune of everything.

    It would be interesting to try to experiment with a sort of unique upgrade system that would give people a trade-off and a sort of nuance to what style of play you do. I.E. A turtle would choose these upgrades because they improve X resource gathering and only cost so much of the resources they need.

    Do you understand what I'm saying?

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