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plumo

WFG Retired
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Everything posted by plumo

  1. A question to the Developers: Will water level be static in a map? It would be amazing to have ebb and flow. Imagine this gameplay event: A celtic fortress ( located f.e. in bretagne, cfr. Mont Saint Michel), that is only accesible on land with ebb tide.
  2. Play Rise & Fall for ideas on how to implement an "FPS" mode. About interiors: I think units sizes / building sizes will need to be reworked in order to have 'exact' proportions... Otherwise units get stuck in the ceiling of a house, or the walls are not wide enough etc... Alltogether i'm not a big fan of this mode, but i'm sure others are.
  3. Stonehenge is very iconic and may be not the best choice for a celtic temple. ( keep as a prop ?) On the other hand I agree with MythosRuler, a big oak tree would look stupid. Compromise: what about a small remnant of megalitic culture that is found in France as well as England: Menhirs or Dolmen Pros: - More realistic ( because wide spread across celtic territories) - looks nice no?
  4. I disagree, SMST. It is true that celts worshipped their (hundreds of) gods in nature f. e. groves, etc. However, it is also true that they often built corridors around some 'places of worship', mostly a simple palisade wall. Druids were responsible for these (maintenance, sacrifices) ( Nemeton , in greek I think) So it became a sort of primitive temple. Because of this (wooden materials) almost no remains are left of course, especially because the Romans heavily persecuted and wiped out druidism. Whether the Celts actively worshipped their gods in pre-existing Megalithic remnants is something I should delve deeper into.
  5. I like the concept of the hero medallion. Maybe it would be nice to add a health bar to the medallion itself. So without having to hover over the icon, you can see at a glance whether the hero's health is lowering : thus he ( or she) is in danger.
  6. Whenever you are in doubt : check AOE2 : the conquerors Call me a traditionalist, but i appreciate a sort of brown, parchment-like 'document'.
  7. I have to admit, the 2D artwork is stunning ! One remark about the celtic heroes : the icon is totally different from the 3D actor (armour, facial hair, helmet ) Will the 3D model be altered to fit with the 2D ?
  8. @SMST Coracles were useful in calm waters like rivers etc. Veneti (modern Morbihan bay) built ships in which they sailed to England for example : Atlantic ocean: not so calm. So: raised prows and sterns: against heavy waves.
  9. Moving a faction from internal to public sounds very sexy from a promotional point of view What about a wallsystem ? Like in Age of mythology? any chance for that to happen in Alpha 3 or 4 ?
  10. Now that we 're talking about docks When i look at the Veneti ship , and read Caesar's description there are some differences. "For their ships were built and equipped after this manner. The keels were somewhat flatter than those of our ships, whereby they could more easily encounter the shallows and the ebbing of the tide: the prows were raised very high, and in like manner the sterns were adapted to the force of the waves and storms [which they were formed to sustain]." I dont know whether Caesar is correct or the existing model should be adapted...
  11. 1. Its definitely an improvement, Mythos. I cant find the old dock in the editor though. Would be nice as eyecandy / house on water. 2. Would it be possible to make a new prop ( or more) by using the wooden 'bridge' of the new and old dock ? So we can make docks with longer piers, or a village on water etc... Thanks
  12. Personally I think there are different options : ( of course we need them all ) 1. Murus Gallicus (existing model) with 'woven' "crenalations" http://www.google.be/imgres?imgurl=http://...iw=1280&bih=675 Some very nice concepts on this website !! 2. Regular Palisade (wood) 3. Combination: Low stone wall with Palisade top. ( see link) http://www.google.be/imgres?imgurl=http://...iw=1280&bih=675
  13. It's actually Murus Gallicus ( my mistake) ( as described by Julius Caesar, ..) No, it is not based upon a historical site. It's also not even placed up on a hilltop, the celts usually did for strategic reasons ( first time i ve used the Atlas editor, next time ill try and make a real oppidum) The celts also used pallisades, i hope they will be included as well ( or made by community), as a fast and easy way of defense.
  14. Please keep the old docks in the editor as well: I want to make a celtic village on the waterside.
  15. @ Mythos Ye wrong thread sorry. BTW: dont remove buildings you replace Keep old market, etc for the editor . Thanks @Pureon To be honest? I adore the Murus Gallica
  16. Thanks ! Celtic Oppidum: http://img31.imageshack.us/f/screenshot0004edit.gif/
  17. Just a question: where can i find screenshots i made in atlas ?
  18. plumo

    Here..

    @ Mythos You r proposing a system similar to that of age of empires III, it seems. A few things: - do you want tribes to have passive AI soldiers, defending their village? Thus making you calculate the benefits of conquering this tribe or 'nation' outpost. If you want this village to be destroyable : how will this work? will the village be one entity to destroy?
  19. When i was building today in the Express 2010 version, my Avira Antivir Personal indicated that : A virus or unwanted program 'TR/Crypt.XPACK.Gen2' was found in file 'C\ps\binaries\system\pyrogenesis_dbg.exe'
  20. I'd also go for Greeks. From Polis to League or something.
  21. plumo

    Civs

    Roman traders visited the Indian coasts, thats for sure. ROman coins have been found there.
  22. Your cannon gives me an idea Why not go further than the standard super unit as a cheat ? E.g. Bigmomma Why not add a crazy new building as cheat, for example a Flak 88 cannon ? Has it ever been done before?
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