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plumo

WFG Retired
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Everything posted by plumo

  1. Ok thanks but I get more errors now Compiling... ScriptGlue.cpp ..\..\..\source\scripting\ScriptGlue.cpp(255) : error C2660: 'JS_GetClass' : function does not take 2 arguments ..\..\..\source\scripting\ScriptGlue.cpp(345) : error C2660: 'JS_GetClass' : function does not take 2 arguments ScriptingHost.cpp ..\..\..\source\scripting\ScriptingHost.cpp(67) : error C3861: 'JS_BeginRequest': identifier not found ..\..\..\source\scripting\ScriptingHost.cpp(94) : error C3861: 'JS_EndRequest': identifier not found Generating Code... Compiling... svn_revision.cpp Creating library... secure_crt.obj : warning LNK4221: no public symbols found; archive member will be inaccessible os_cpu.obj : warning LNK4221: no public symbols found; archive member will be inaccessible cpu.obj : warning LNK4221: no public symbols found; archive member will be inaccessible vfs_path.obj : warning LNK4221: no public symbols found; archive member will be inaccessible io_align.obj : warning LNK4221: no public symbols found; archive member will be inaccessible Linking... LINK : fatal error LNK1104: cannot open file '.\obj\engine_debug\scriptglue.obj'
  2. Compiling... JSInterface_IGUIObject.cpp ..\..\..\source\gui\scripting\JSInterface_IGUIObject.cpp(436) : error C2660: 'JS_GetClass' : function does not take 2 arguments ..\..\..\source\gui\scripting\JSInterface_IGUIObject.cpp(473) : error C2660: 'JS_GetClass' : function does not take 2 arguments Compiling... ScriptGlue.cpp ..\..\..\source\scripting\ScriptGlue.cpp(255) : error C2660: 'JS_GetClass' : function does not take 2 arguments ..\..\..\source\scripting\ScriptGlue.cpp(345) : error C2660: 'JS_GetClass' : function does not take 2 arguments ScriptingHost.cpp ..\..\..\source\scripting\ScriptingHost.cpp(67) : error C3861: 'JS_BeginRequest': identifier not found ..\..\..\source\scripting\ScriptingHost.cpp(94) : error C3861: 'JS_EndRequest': identifier not found Generating Code... Linking... LINK : fatal error LNK1104: cannot open file '.\obj\gui_debug\jsinterface_iguiobject.obj'
  3. Well there are possibilities: 1. The Roman civil war between Caesar & Pompeii In this case you could play as Pompeii, after being defeated in Greece, having to rebuild your army in Egypt... 2. The civil war between Octavian & Marcus Aurelius & Cleopatra Egypt as well as a hiding spot, to raise new armies.
  4. Perhaps adding a trigger where the Numidians withdraw their troops if you lose the docks ( playing as romans) because they think that the power of Rome isn't that strong anymore.
  5. Numidians fought along with the ROmans against Carthage
  6. All true. Well, I wish you guys the best of luck. And sorry, I cannot contribute , only ideas
  7. Well. I think it would be more interesting ( triggerwise) for example to add more: ATTACKERS: Numidians: AI - Commander: Massinissa - Regiments of light cavalry, fast and agile. Romans ( divided into 2 groups) Roman navy brings reinforcements, not much else because Carthaginian navy is almost destroyed. Rome at that time had +/- 400.000 inhabitants and allies: high population so many reinforcements were sent. Roman Army - you commander: Scipio Aemilianus The romans had besieged the city for 2 unsuccesful years due to poor commanders. Scipio were to change all of this. Roman Navy - AI Reinforcements and occasionally ''bombard'' the city... DEFENDERS: Carthage ( AI - the non-military buildings and walls f.e.) Carthaginian Militia ( AI) Perhaps a trigger, whenever a house or building ( not a wall) is destroyed it spawns additional militia ( cfr. age of mythology , hades I think) Cartgaginian Army (AI) - commander: Hasdrubal the Boeotarch - some elephants, Sacred Band infantery, Baal Priests, infantry, ...
  8. Scenario: Delenda est Carthago Third Punic war: Siege of Carthage 146 AD The Carthaginians fiercely defend their capital against the Romans under command of Scipio and his Numidian allies. The struggle between Rome and Carthage had defined much of the history of the Western Mediterranean Sea for hundreds of years. Roman Starting position: ( check map) The Romans have built extensive fortifications on the Western side, where the city is defended by a triple layer of walls. Numidian cavalry roam the western countryside and plunder the fields and pastures. The Roman fleet controlled the Sea and were able to invade and hold the docks, where they erected a catapult on the roof of the arsenal, thus firing continuously on the massive city. 40.000 troops +/- TRIGGERS: - Receive every X minutes reinforcements from Rome. Carthaginian Positions: ( check map) The carthaginians defend their city from Byrsa palace, on a hill. The population helps them defend the city. Temples continuously sacrifice children to Bhaal- Moloch. They still have elephants in their stables; close to the docks. If they can reconquer the docks, the Romans will have to attack the landside, which is practically impossible. +/- 300.000 inhabitants - Perhaps a system of sacrifice? A Temple that 'spawns' armed populace, ... or a new unit: Priest of Baal-Moloch ( special unit - only accessible through editor) giving units an attack speed bonus ( rage).
  9. I think years is a realistic goal. Going open source, did it help you guys to shorten the time? Make sure when you release it that the graphics are not "outdated", for example: a game like AOE2 is ten years old and still looks gorgeous, due to the excellent use of colour and models. ( and yeah, it's 2D) You get my point?
  10. What about 2 units: Ensemble studios Worker + Microsoft Guy ( can kill first unit in 1 shot)
  11. 1. I remember Zeus and I have played it alot . It was a great game. Nice graphics. Addicting. Heydey? 2001 ?
  12. RTW is a combo of TBS and RTS ( turn based and real time) I prefer the good old RTS formula of dune, warcraft and age of empires.
  13. And again I have to dissappoint you
  14. The only thing I can help with, is scenario design and thinking about possible campaigns. Eventually, creating them. But this is too early, I presume.
  15. I believe there is enough for the Iberians. They marched with Hannibal to Italy, Their struggles against Rome, ...
  16. and one more thing: the deverlopers don't HAVE to do all this work ... They owe you nothing. You can only pray that they will give you the chance to play it.
  17. You shouldn't feel guilty , a lot of people want to play as romans ( check 'who you want to play first" thread") I like your ideas, but I would not prefer it to be a ""menu"", with the Roman campaign as main course. I'd rather see different campaigns of equal importance, like in Age of Empires II. Battles of the conquerors can also be interesting to bundle different scenario's
  18. Typically your main dish is the Roman empire, I find this very frustrating there are dozens of opportunities and games to play as rome. What about: The Rise and Fall of the Celts: Rise --> Plunder campaign on the Hellenes --> Into north Italy, ... Fall --> Defend Alesia against Caesar --> Defend the British coast against Caesar
  19. There are a lot of possibilities for campaigns, because of the 6 factions. I do hope that the designers try to be original : there are many games where you have a Roman campaign or where you play as Alexander the Great. More interesting for me: Iberian Guerrilla wars against romans ( defense of Numantia, etc...) Punic wars ( 1, 2 or 3) Imagine a scenario: "siege of Carthage" Imagine the scale of the siege: anyone remembers the scenario for Age of Empires I where you had to attack Syracuse and 'rescue' archimedes. The romans outside the city and inside the docks, where they built a catapult to wreck havoc upon the city. The cartagenians had to watch from Barca Palace, their main stronghold. Can't wait!
  20. It certainly isn't vaporware, but for us people who are in no way involved in the process of creating ( lack of skills ) it is very hard to tell where there is any progress.
  21. Windows Vista 32bit I haven't modified anything. Build: 11 september 2009 Error: During the Loading screen it breaks. Assertion failed: "hModule" Location: wdlfcn.cpp:56 (dlopen) Call stack: dlopen (wdlfcn.cpp:56) so_name = 0x0013EE34 -> "Collada.so" flags = 10 (0x0000000A) path = m_path = (error -100500 while analyzing string >) DllLoader::LoadDLL (dllloader.cpp:82) this = (unavailable) filename = { (error -100500 while analyzing string >) } CColladaManagerImpl::Convert (colladamanager.cpp:150) this = (unavailable) daeFilename = 0x0013EF9C -> m_path = (error -100500 while analyzing string >) pmdFilename = 0x00000000 type = 698117562 writeBuffer = m_capacity = 1306689 (0x0013F041) m_data = px = 0x0013F1B4 -> [8] { 168 (0xA8), 66 (0x42), 212 (0xD4), 16 (0x10), 47 (0x2F), 0 (0x00), 0 (0x00), 0 (0x00) } pn = pi_ = 0x0BE525E0 -> use_count_ = 0 (0x00000000) weak_count_ = 3131961357 (0xBAADF00D) m_size = 1306496 (0x0013EF80) daeData = { (error -100500 while analyzing string >) } skeletonFile = m_Buffer = px = 0x0000005E pn = pi_ = 0x0013EEE0 -> use_count_ = 11497208 (0x00AF6EF8) weak_count_ = 4294967295 (0xFFFFFFFF) m_BufferSize = 1306272 (0x0013EEA0) daeFile = m_Buffer = px = 0x0000005E pn = pi_ = 0x0013EEE0 (see above) m_BufferSize = 1306272 (0x0013EEA0) CColladaManager::GetLoadableFilename (colladamanager.cpp:251) this = (unavailable) sourceName = 0x0013F1D0 -> { (error -100500 while analyzing string >) } type = PMD hashSource = { version = 1249080194 (0x4A737382), mtime = 163250 (0x00027DB2), size = 1307060 (0x0013F1B4) } hashString = "28f2" extension = (error -100500 while analyzing string >) realDaeBuf = "AD/binaries/data/mods/public/art/meshes/structural/settlement_1.dae" dae = m_path = (error -100500 while analyzing string >) realDaePath_ = m_path = (error -100500 while analyzing string >) cachedPmdVfsPath = m_path = (error -100500 while analyzing string >) fileInfo = m_name = (error -100500 while analyzing string >) m_size = 5364758587606302720 (0x4A73738300000000) m_mtime = 3546079150248820736 (0x3136343300000000) CMeshManager::GetMesh (meshmanager.cpp:61) this = (unavailable) filename = 0x299C70AA -> { (error -100500 while analyzing string >) } name = { (error -100500 while analyzing string >) } pmdFilename = m_path = (error -100500 while analyzing string >) iter = (error -100500 while analyzing list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >::_Iterator<0>) model = px = 0x0013F24C -> m_NumVertices = 1997561355 (0x77105E0B) m_pVertices = 0x012C0000 -> m_Coords = X = -3986877153799305200000.000000 (0xE3582109) Y = 0.000000 (0x010084E2) Z = -1.#QNAN0 (0xFFEEFFEE) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x01020010) Z = 0.000000 (0x012C00A8) m_U = 0.000000 (0x012C0000) m_V = 0.000000 (0x012C0000) m_Blend = m_Bone = [4] { [8] { 16 (0x10), 0 (0x00), 0 (0x00), 0 (0x00), 128 (0x80), 5 (0x05), 44 (0x2C), 1 (0x01) }, [8] { 0 (0x00), 0 (0x00), 0 (0x00), 128 (0x80), 5 (0x05), 44 (0x2C), 1 (0x01), 0 (0x00) }, [8] { 0 (0x00), 0 (0x00), 128 (0x80), 5 (0x05), 44 (0x2C), 1 (0x01), 0 (0x00), 0 (0x00) }, [8] { 0 (0x00), 128 (0x80), 5 (0x05), 44 (0x2C), 1 (0x01), 0 (0x00), 0 (0x00), 45 (0x2D) } } m_Weight = [4] { 0.000000 (0x012C0580), 0.000000 (0x012D0000), 0.000000 (0x00000000), 0.000000 (0x00000001) } m_NumFaces = 0 (0x00000000) m_pFaces = 0x00000000 m_NumBones = 1998751570 (0x77228752) m_Bones = 0x00000004 m_NumPropPoints = 0 (0x00000000) m_PropPoints = 0x00000000 m_Name = { (error -100500 while analyzing string >) } m_RenderData = (error -100500 while analyzing map<void const *,CModelDefRPrivate * >) pn = pi_ = 0x00000000 CObjectEntry::BuildVariation (objectentry.cpp:94) this = (unavailable) selections = 0x0013F47C -> (error -100500 while analyzing vector<set<CStr8 > >) variationKey = 0x0013F3F8 -> (error -100500 while analyzing vector<unsigned char >) objectManager = 0x0BE53A4C -> m_MeshManager = 0x0BE53A0C -> m_MeshMap = (error -100406 while analyzing _Container_base) comp = (CStr8_hash_compare) _List = (error -100500 while analyzing list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >) _Vec = (error -100406 while analyzing vector<list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_ColladaManager = 0x0BE53A08 -> m = 0x0BE525E0 (see above) m_SkeletonAnimManager = 0x0BE53A3C -> m_Animations = (error -100500 while analyzing map<CStr8,CSkeletonAnimDef * >) m_ColladaManager = 0x0BE53A08 (see above) m_Objects = (error -100500 while analyzing map<CObjectManager::ObjectKey,CObjectEntry * >) m_ObjectBases = (error -100500 while analyzing map<CStr8,CObjectBase * >) props = (error -100406 while analyzing vector<CObjectBase::Prop >) modeldef = px = 0x012C0000 (see above) pn = pi_ = 0x00000000 variation = texture = { (error -100500 while analyzing string >) } model = { (error -100500 while analyzing string >) } color = { (error -100500 while analyzing string >) } props = (error -100500 while analyzing multimap<CStr8,CObjectBase::Prop >) anims = (error -100500 while analyzing multimap<CStr8,CObjectBase::Anim >) str = (error -100406 while analyzing basic_stringstream<char >) r = 282344472 (0x10D43C18) g = 0 (0x00000000) b = 199572044 (0x0BE53A4C) name = { (error -100500 while analyzing string >) } ppn = { (error -100500 while analyzing string >) } proppoint = 0x012C0000 (see above) CObjectManager::FindObjectVariation (objectmanager.cpp:129) this = (unavailable) base = 0x10D43C18 -> m_Name = { (error -100500 while analyzing string >) } m_ShortName = { (error -100500 while analyzing string >) } m_Properties = { m_AutoFlatten = false, m_CastShadows = true , m_FloatOnWater = false } m_Material = { (error -100500 while analyzing string >) } m_VariantGroups = (error -100500 while analyzing vector<vector<CObjectBase::Variant > >) m_ObjectManager = 0x0BE53A4C (see above) selections = 0x0013F47C (see above) choices = (error -100500 while analyzing vector<unsigned char >) key = ActorName = { (error -100500 while analyzing string >) } ActorVariation = (error -100500 while analyzing vector<unsigned char >) CUnit::Create (unit.cpp:62) actorName = 0x0013F4DC -> { (error -100500 while analyzing string >) } entity = 0x10D42860 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x00000000 m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_JS = 0x00000000 m_Watches = (error -100500 while analyzing vector<CScriptObject >) m_Reflectors = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CJSReflector *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CJSReflector *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true before = 0x00000000 after = 0x00000000 m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_base = 0x10D33A70 -> m_Properties = (too much output; skipping to next top-level symbol) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D362F8 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D35390 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D372B8 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x00000000 m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_JS = 0x00000000 m_Watches = (error -100500 while analyzing vector<CScriptObject >) m_Reflectors = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CJSReflector *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CJSReflector *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true before = 0x00000000 after = 0x10D36380 -> before = 0x00000000 after = 0x10D35418 -> before = 0x00000000 after = 0x10D37340 -> before = 0x00000000 after = 0x00000000 m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_player = 0x0BE190C0 -> (IJSObject) m_JS = 0x00000000 m_NonsharedProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_ScriptProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true m_SynchedProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,ISynchedJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,ISynchedJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Name = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_Civilization = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_PlayerID = 1 (0x00000001) m_LOSToken = 2 (0x00000002) m_Colour = (IJSObject) m_JS = 0x00000000 m_NonsharedProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_ScriptProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true r = 0.313726 (0x3EA0A0A1) g = 0.313726 (0x3EA0A0A1) b = 0.784314 (0x3F48C8C9) a = 1.000000 (0x3F800000) m_DiplomaticStance = [9] 1 (0x00000001) 2 (0x00000002) 0 (0x00000000) 0 (0x00000000) 0 (0x00000000) 0 (0x00000000) 0 (0x00000000) 0 (0x00000000) 0 (0x00000000) m_ActiveTechs = (error -100500 while analyzing vector<CTechnology * >) m_Active = true m_UpdateCB = 0x00000000 m_UpdateCBData = 0xBAADF00D m_base = 0x10D362F8 (see above) m_unmodified = 0x10D41168 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D3EF50 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D3BC58 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x10D39448 -> m_Properties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSComplexProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSComplexProperty *> >::_Iterator<0> >) _Mask = 127 (0x0000007F) _Maxidx = 128 (0x00000080) _Max_bucket_size = 1.000000 (0x3F800000) m_Parent = 0x00000000 m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_Inheritors = (error -100500 while analyzing vector<IJSComplex * >) m_JS = 0x00000000 m_Watches = (error -100500 while analyzing vector<CScriptObject >) m_Reflectors = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CJSReflector *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CJSReflector *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true before = 0x00000000 after = 0x10D3EFD8 -> before = 0x00000000 after = 0x10D3BCE0 -> before = 0x00000000 after = 0x10D394D0 -> before = 0x00000000 after = 0x00000000 m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_Handlers_id = [15] (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) (error -100500 while analyzing vector<CScriptObject * >) ... m_Handlers_name = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CScriptObject *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CScriptObject *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_player = 0x00000000 m_base = 0x10D3EF50 (see above) m_unmodified = 0x10D41168 (see above) m_classes = m_Parent = 0x10D3F10C -> m_Parent = 0x10D3BE14 -> m_Parent = 0x10D39604 -> m_Parent = 0x00000000 m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Base_Name = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_actorName = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_Tag = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_bound_circle = 0x00000000 m_bound_box = 0x10D42440 -> m_type = BOUND_OABB m_pos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_radius = 22.627417 (0x41B504F3) m_height = 8.000000 (0x41000000) m_u = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_v = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_d = 16.000000 (0x41800000) m_w = 16.000000 (0x41800000) m_bound_type = BOUND_OABB m_SoundGroupTable = (error -100406 while analyzing _Container_base) comp = (CStr8_hash_compare) _List = (error -100500 while analyzing list<pair<CStr8 const ,size_t> >) _Vec = (error -100406 while analyzing vector<list<pair<CStr8 const ,size_t> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_staminaMax = 0.000000 (0x00000000) m_healthMax = 0.000000 (0x00000000) m_healthRegenRate = 0.200000 (0x3E4CCCCD) m_healthRegenStart = 15.000000 (0x41700000) m_healthDecayRate = 0.200000 (0x3E4CCCCD) m_barsEnabled = false m_barOffset = -0.001327 (0xBAADF00D) m_barHeight = -0.001327 (0xBAADF00D) m_barWidth = -0.001327 (0xBAADF00D) m_barBorderSize = 0.150000 (0x3E19999A) m_barBorder = { (error -100500 while analyzing string >) } m_staminaBarHeight = -1.000000 (0xBF800000) m_staminaBarSize = 20 (0x00000014) m_staminaBarWidth = 2.000000 (0x40000000) m_staminaBorderWidth = 28 (0x0000001C) m_staminaBorderHeight = 7 (0x00000007) m_staminaBorderName = { (error -100500 while analyzing string >) } m_healthBarHeight = -1.000000 (0xBF800000) m_healthBarSize = 20 (0x00000014) m_healthBarWidth = 2.000000 (0x40000000) m_healthBorderWidth = 28 (0x0000001C) m_healthBorderHeight = 7 (0x00000007) m_healthBorderName = { (error -100500 while analyzing string >) } m_rankWidth = 7.000000 (0x40E00000) m_rankHeight = -1.000000 (0xBF800000) m_stanceName = { (error -100500 while analyzing string >) } m_rankName = { (error -100500 while analyzing string >) } m_rallyName = { (error -100500 while analyzing string >) } m_rallyWidth = 7.000000 (0x40E00000) m_rallyHeight = 7.000000 (0x40E00000) m_minimapType = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_minimapR = 3131961357 (0xBAADF00D) m_minimapG = 3131961357 (0xBAADF00D) m_minimapB = 3131961357 (0xBAADF00D) m_anchorType = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_los = 0 (0x00000000) m_visionPermanent = true m_isTerritoryCentre = true m_foundation = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_socket = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_territoryRestriction = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_buildingLimitCategory = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_speed = 0.000000 (0x00000000) m_runSpeed = -0.001327 (0xBAADF00D) m_runRegenRate = -0.001327 (0xBAADF00D) m_runDecayRate = -0.001327 (0xBAADF00D) m_passThroughAllies = false m_runMaxRange = -0.001327 (0xBAADF00D) m_runMinRange = -0.001327 (0xBAADF00D) m_sectorDivs = 6 (0x00000006) m_pitchDivs = 7 (0x00000007) m_pitchValue = 0.200000 (0x3E4CCCCD) m_anchorConformX = 0.000000 (0x00000000) m_anchorConformZ = 0.000000 (0x00000000) m_turningRadius = 0.000000 (0x00000000) m_EventHandlers = [15] Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) ... m_classes = m_Parent = 0x10D364B4 -> m_Parent = 0x10D3554C -> m_Parent = 0x10D37474 -> m_Parent = 0x00000000 m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_Base_Name = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_actorName = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_Tag = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_bound_circle = 0x00000000 m_bound_box = 0x0BEBFEA8 -> m_type = BOUND_OABB m_pos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_radius = 22.627417 (0x41B504F3) m_height = 8.000000 (0x41000000) m_u = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_v = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_d = 16.000000 (0x41800000) m_w = 16.000000 (0x41800000) m_bound_type = BOUND_OABB m_SoundGroupTable = (error -100406 while analyzing _Container_base) comp = (CStr8_hash_compare) _List = (error -100500 while analyzing list<pair<CStr8 const ,size_t> >) _Vec = (error -100406 while analyzing vector<list<pair<CStr8 const ,size_t> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_staminaMax = 0.000000 (0x00000000) m_healthMax = 0.000000 (0x00000000) m_healthRegenRate = 0.200000 (0x3E4CCCCD) m_healthRegenStart = 15.000000 (0x41700000) m_healthDecayRate = 0.200000 (0x3E4CCCCD) m_barsEnabled = false m_barOffset = -0.001327 (0xBAADF00D) m_barHeight = -0.001327 (0xBAADF00D) m_barWidth = -0.001327 (0xBAADF00D) m_barBorderSize = 0.150000 (0x3E19999A) m_barBorder = { (error -100500 while analyzing string >) } m_staminaBarHeight = -1.000000 (0xBF800000) m_staminaBarSize = 20 (0x00000014) m_staminaBarWidth = 2.000000 (0x40000000) m_staminaBorderWidth = 28 (0x0000001C) m_staminaBorderHeight = 7 (0x00000007) m_staminaBorderName = { (error -100500 while analyzing string >) } m_healthBarHeight = -1.000000 (0xBF800000) m_healthBarSize = 20 (0x00000014) m_healthBarWidth = 2.000000 (0x40000000) m_healthBorderWidth = 28 (0x0000001C) m_healthBorderHeight = 7 (0x00000007) m_healthBorderName = { (error -100500 while analyzing string >) } m_rankWidth = 7.000000 (0x40E00000) m_rankHeight = -1.000000 (0xBF800000) m_stanceName = { (error -100500 while analyzing string >) } m_rankName = { (error -100500 while analyzing string >) } m_rallyName = { (error -100500 while analyzing string >) } m_rallyWidth = 7.000000 (0x40E00000) m_rallyHeight = 7.000000 (0x40E00000) m_minimapType = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_minimapR = 3131961357 (0xBAADF00D) m_minimapG = 3131961357 (0xBAADF00D) m_minimapB = 3131961357 (0xBAADF00D) m_anchorType = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_los = 0 (0x00000000) m_visionPermanent = true m_isTerritoryCentre = true m_foundation = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_socket = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_territoryRestriction = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_buildingLimitCategory = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_speed = 0.000000 (0x00000000) m_runSpeed = -0.001327 (0xBAADF00D) m_runRegenRate = -0.001327 (0xBAADF00D) m_runDecayRate = -0.001327 (0xBAADF00D) m_passThroughAllies = false m_runMaxRange = -0.001327 (0xBAADF00D) m_runMinRange = -0.001327 (0xBAADF00D) m_sectorDivs = 6 (0x00000006) m_pitchDivs = 7 (0x00000007) m_pitchValue = 0.200000 (0x3E4CCCCD) m_anchorConformX = 0.000000 (0x00000000) m_anchorConformZ = 0.000000 (0x00000000) m_turningRadius = 0.000000 (0x00000000) m_EventHandlers = [15] Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) Function = 0x00000000 FunctionObject = 0xBAADF00D (see above) ... m_classes = m_Parent = 0x00000000 m_Members = (error -100500 while analyzing vector<CStrW >) m_AddedMembers = (error -100500 while analyzing vector<CStrW >) m_RemovedMembers = (error -100500 while analyzing vector<CStrW >) m_productionQueue = 0x10D430D0 -> (IJSObject) m_JS = 0x00000000 m_NonsharedProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_ScriptProperties = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_EngineOwned = true m_owner = 0x10D42860 (see above) m_items = (error -100500 while analyzing vector<CProductionItem * >) m_stance = 0x10D432A0 -> m_Entity = 0x10D42860 (see above) m_speed = -0.001327 (0xBAADF00D) m_turningRadius = -0.001327 (0xBAADF00D) m_runSpeed = -0.001327 (0xBAADF00D) m_runRegenRate = -0.001327 (0xBAADF00D) m_runDecayRate = -0.001327 (0xBAADF00D) m_maxActorPitch = -0.001327 (0xBAADF00D) m_minActorPitch = -0.001327 (0xBAADF00D) m_healthRegenRate = -0.001327 (0xBAADF00D) m_healthRegenStart = -0.001327 (0xBAADF00D) m_healthDecayRate = -0.001327 (0xBAADF00D) m_runMaxRange = -0.001327 (0xBAADF00D) m_runMinRange = -0.001327 (0xBAADF00D) m_actions = (error -100406 while analyzing _Container_base) comp = comp = (error -100406 while analyzing ) _List = (error -100500 while analyzing list<pair<int const ,SEntityAction> >) _Vec = (error -100406 while analyzing vector<list<pair<int const ,SEntityAction> >::_Iterator<0> >) _Mask = 7 (0x00000007) _Maxidx = 8 (0x00000008) _Max_bucket_size = 4.000000 (0x40800000) m_selected = (bool)0x0D m_grouped = 3131961357 (0xBAADF00D) m_formation = 3131961357 (0xBAADF00D) m_formationSlot = 3131961357 (0xBAADF00D) ent_flags = 2 (0x00000002) m_extant = (bool)0x0D m_visible = (bool)0xF0 m_frameCheck = 3131961357 (0xBAADF00D) m_lastCombatTime = -4.8367e-026 (0xBAADF00DBAADF00D) m_lastRunTime = -4.8367e-026 (0xBAADF00DBAADF00D) m_building = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_staminaCurr = -0.001327 (0xBAADF00D) m_staminaMax = -0.001327 (0xBAADF00D) m_healthCurr = -0.001327 (0xBAADF00D) m_healthMax = -0.001327 (0xBAADF00D) m_rankName = { (error -100500 while analyzing string >) } m_stanceName = { (error -100500 while analyzing string >) } m_los = 3131961357 (0xBAADF00D) m_associatedTerritory = 0xBAADF00D (see above) m_buildingLimitCategory = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_auras = (error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare) _List = (error -100500 while analyzing list<pair<CStrW const ,CAura *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,CAura *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000) m_aurasInfluencingMe = (error -100500 while analyzing set<CAura * >) m_position = X = 166.863007 (0x4326DCEE) Y = 22.400000 (0x41B33333) Z = 504.786011 (0x43FC649C) m_position_previous = X = 166.863007 (0x4326DCEE) Y = 22.400000 (0x41B33333) Z = 504.786011 (0x43FC649C) m_graphics_position = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_bounds = 0x00000000 m_targetorientation = -0.001327 (0xBAADF00D) m_ahead = x = 0.707110 (0x3F350529) y = -0.707104 (0xBF3504BE) m_orientation = X = 0.000000 (0x00000000) Y = 2.356190 (0x4016CBD1) Z = 0.000000 (0x00000000) m_orientation_smoothed = X = 0.000000 (0x00000000) Y = 2.356190 (0x4016CBD1) Z = 0.000000 (0x00000000) m_orientation_previous = X = 0.000000 (0x00000000) Y = 2.356190 (0x4016CBD1) Z = 0.000000 (0x00000000) m_graphics_orientation = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_orientation_unclamped = x = 0.000000 (0x00000000) y = 0.000000 (
  22. It might be interesting for the community when someone ( from wildfire) would write a monthly article about the progress and changes to the game / source code. It shouldn't be lengthy, but it will certainly be read by many.
  23. I can translate it in Dutch as well, if you think it is necessary. But to be honest, almost everyone who speaks Dutch, speaks English quite well.
  24. When you chose 1 subfaction: will it look like the choice of minor gods in Age of mythology?
  25. Lol. That makes 2 historical strategy games in the making Sometimes I want to hurt people when i check moddb.com and there are hundreds of mods in development with zombies in it... Or WWII shooters, ... I hope RTS survives with you guys! ( and starcraft 2... but thats no history)
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