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Vantha

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Everything posted by Vantha

  1. By it works I mean it's possible to send flares and the team mates (the winning players) can see them. And considering these players aren't observers at this point, I think that's the intended behaviour. So the question is then why is the button disabled and why doesn't the cursor change when pressing the hotkey? That might be the actual bug here.
  2. Sorry for the delayed reply. Yes, it also "works" in multiplayer. I think that's because winning players are not made observers at the end of the game. Actually, they should probably indeed be able to do it. Maybe the real bug here is that the button is deactivated.
  3. Here is the patch: https://code.wildfiregames.com/D5269
  4. But you're aware there's seperate hotkey entries for setting, selecting, and adding control groups, right? Uninstalling and reinstalling... but I'm a bit clueless. Can anyone else on Windows reproduce the issue?
  5. Using numbers to queue up units (in place of making control groups) works fine for me as well. Have you tried reinstalling the game?
  6. You reassigned the hotkeys? Maybe the numbers are conflicting with the default control group hotkeys then.
  7. For me (on Windows) the shortcuts to train units are the keys z, x, c, v, and shift-clicking to queue up multiple at once works just fine.
  8. Ok. This one should work: recording-2024-05-16-15-42-20_Edit.webm
  9. After winning a game, the flare button deactivates, but by using the assigned hotkey (by default "k") sending flares remains possible, despite the cursor (correctly) not switching to the flare icon: recording.mp4 Edit: Does the video play correctly? It only works every other time for me.
  10. Secondly (and I've brought this one up in the past as well) The Han mangonel (catapult): A disclaimer straight away: I do not speak Chinese, so I can't confirm terms first hand or use primary sources. The current name is a literal translation of the word "trebuchet" into Chinese. (Traction) catapults in Ancient China instead actually were referred to as "砲pào", the same word that is later also used for cannons. In the much later Song dynasty catapults were also classified by the number of wooden spars making up the catapult's arm. The 3D model in-game has one only which would make it a "single-beam trebuchet", a "筲砲砲Dān Shāo Pào", though the frame looks a bit different. The same military compendium also mentions the "crouching tiger" catapult, the "虎蹲砲Hǔ dūn pào" which looks pretty similar to ours. However, in my opinion this last name is way too specific, and seems exclusive for the Song period. Therefore, I suggest the following change: Tóushí Chē -> Pào or Dān Shāo Pào (and just maybe Hǔ dūn pào) Sources:
  11. I'm all in for helping with a new tutorial. I agree that special strategies and tricks are not something a tutorial should teach - discovering stuff yourself or learning it from others is part of the fun, especially in a strategy game. We should view a tutorial as an "introduction to essential gameplay mechanics" - of which there are more than enough in 0ad and plenty basic ones that are not covered by the current tutorial. Sure, why not. The UI page currently has an empty "gameplay" section anyway...
  12. Thank you. I will edit the ticket and then probably make a patch to resolve the issue.
  13. Probably. List object in general are hardly used in the entire game. But I can't imagine it to be hard to complete the implementation.
  14. The property "textcolor_selected" of the GUI object type "list" doesn't seem to work for me. Items of the list do not change color when selected, no matter what the textcolor_selected is set to. Am I missing something or is there an issue with this feature?
  15. Firstly (I think I've brought this up at some point in the past already): Scythian Archer: They are only referred to as "the Archers" or "the Scythians" (both labels for "barbarians"), and also - most characteristically - as the (S)peusinians (in Greek: "(S)peusinioi"). Therefore I suggest the following change: Toxótēs Skythikós (a word-by-word translation into Greek) --> Speusinios or Peusinios Sources:
  16. It looks like the errors are caused by some broken (or outdated) save files. The error states that the mapName is missing from the metadata.json file in the saved game. Can you figure out what specific save file (.0adsave) is responsible for the errors? For example, by temporarily removing some of the files from the "saves" folder and checking whether the issue persists. (Beware that you have to restart the game in between). When exactly? Have you tried reinstalling the game?
  17. For me, the "filter compatible replays" checkbox works fine for saved games. What errors are do you get? 0ad itself contains the necessary components to run Javascript, if you think there's an issue with the setup of the JavaScript interpreter, then a reinstall of the game should do the trick.
  18. @wowgetoffyourcellphone Did you write the above passage yourself? Can we adopt your formulations word by word for the encyclopedia entry? Not without credit, of course.
  19. Automatically switching to the correct mod configuration would also be useful in the multiplayer lobby when joining hosts with different mod setups. I'm not sure how feasible it is in practice, though, since (especially in said situation) players don't necessarily have the required mods already downloaded. And downloading mods should probably only be done manually. But I might take a deeper look into it.
  20. Two more articles: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/141 Slingers and their role in in ancient warfare: And the weapon of a sling itself:
  21. Correct me if I'm wrong, but I believe part of your suggestion is already implemented. Disabling the "Filter compatible replays" displays all replays found in the target folder, and mark those that you can't start with your current configuration with a darker grey. When trying to open them it even shows an error explaining which mods you need and which you have currently enabled, I think.
  22. Interesting. I actually think, the Skiritai are actually one of the best (and most underestimated) units in 0ad, especially for new players. Not in terms of stats. But they are available as soon as reaching phase two, nearly twice as cheap as full champion units, and they can gather resources, champions can't. When reaching phase 2 at 100 pop, you can easily train 100 Skiritai before hitting the 300 pop cap, and that while sacrificing barely any booming speed. And the Skiritai are significantly stronger than basic citizen soldiers, especially spearman. 100 of them so early can give a huge advantage. Athenian marines on the other hand require a gymnasion to be built and then the tech to be researched, can only be trained at the gymnasion itself (while Skiritai can be at the barracks), and cannot gather resources or build anything. It's simply impossible to train them at the speed that you can Skiritai. Ive tried several times but never managed to take advantage of the fact that Athenian marines are available in phase 2 already, at least not without significant drops in booming efficiency. All in all, Skiritai can't compete with champions, but can replace your much weaker basic spearman in huge numbers, which can give you a bigger advantage than a few (but individually stronger) champion units.
  23. Over the course of researching for the encyclopedia I've found and noted down a few cases of units or buildings, where (I think) a new native name in place of the current one would be more fitting and correct. Plus, if I remember correctly, @ShadowOfHassen did too, from his research. And, of course, everyone is free to share their suggestions here as well. My question is: Would it be possible to get them into the game? It would only require editing the "SpecificName" property in he designated XML template. My idea is to list all of my suggestions in this thread here, explain my thought process and cite the sources. And then submit the names, that people agree with / confirm, on phabricator. Is this wanted / welcomed? I only want to make the effort of extensive researching and laying out my reasoning if there's a good chance the names make it into the game. (Of course, only the ones that members of the wildfiregames team end up considering worth using). I really don't want to seem uppish or pushy because that's totally not how this is meant. I just don't want to dedicate myself to work that ultimately leads to no outcome. Hope you understand what I mean, Vantha
  24. The Greek name used in-game is (again) a bit misleading and inaccurate. Seleucid military colonies were actually called “Katoikiai” and the settlers “Katoikoi”. Here are two good articles I found on the matter: http://www.ime.gr/CHRONOS/06/en/society/index104.html https://www.academia.edu/13665364/katoikoi - requires registering an account I think. So here is the pdf: katoikoi.pdf
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