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BeTe

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Everything posted by BeTe

  1. Question, I remember I read some CC build range reduction - do we plan work on that? It's time to punish "turtling" I would also significantly reduce resources available from main CC so you can't safely get to Phase 3 without expansion! P.S. also I read CC will be cheaper which would be nice combination with above changes.
  2. @Lion.Kanzen Thx man. Still confused by that number like "5.0 pierce" , one along percentage value.
  3. Ah sorry, I meant `5.0 pierce` , for Unit A. It's ignored? I only calculate percentage then?
  4. @Gurken KhanYeah I got 5.9 as well... What about "1.0 pierce" value then? It should be 4.9 then? Yeah I guess forge upgrades are where we should be equal.
  5. Yeah, sorry but Search function on forum doesn't help much - I already tried to find. But how you got 6.9 value? Oh, they can miss as well? Yeah, then that "dancing" technique makes sense. I could put cavalry in front and order to go left-right? Or better let them fight? IDK man.... I am trying to understand what units to build to counter opponent. I think that 5-10% more efficient fight is big deal in that big fights against equal or better opponent. It's hard to catch everything on Forum so I am trying to analyze replays and compare units.
  6. Hello! If we have fight like this: Unit A: attack: 10 pierce, interval: 1 sec Unit B: resistance: 5.0 pierce (41%), health 100 What that means, how many seconds needs unit A to kill unit B? And what "41%" means? And comparing to that what about Unit C: resistance: 1.0 pierce (10%) Is Unit C 5x weaker than Unit B? Or 5 - 1 = 4
  7. I am curious if nerfing cavalry will make early/mid game even more passive?
  8. One suggestion - maybe we should "advertise" tournament in the game lobby? I wrote to a guy with 1400-1500 rating and he said he don't know about it and that he will check Forum.
  9. What I should have done here? This is 2nd game I was attacked the same way so I expected that attack and built cavs to hunt and defend. Are these Hans a bit too OP? Long range 45m + 28 pierce and that Minister? bete-vs-cl2488.zip
  10. Wow, there is option "Allow embedding". Fixed now. Thx.
  11. P.S. why embedding isn't working?
  12. 0 A.D. - 1v1, eco harassing, relative quick P3 and trying synchronized two-side attack (POV + replay)
  13. Interesting tournament match between the two of top 5 players in OpenRA RA:
  14. Just check this replay and see rapid growth of resources for my opponent; wtf was that on begin? What he did? commands.txt metadata.json
  15. Dude you want to kill us with inflation like global economist did to us in real life?! Yeah, in OpenRA Ladder if you play with much better player and you lose, you will still get points. And opponent will get points as well. But both of you get so small amount of points which makes such matches pointless. That actually makes sense to me.
  16. 1. Huh, reset? I imagine I'd lose interest to gather points in that case. 2. Also not sure that it's "ratings nobody cares about" - isn't the recent community-mod tournament used Ratings to match opponents? Also I hope to see new tournaments organized and I guess they will use Rating to build up leagues/pairs. 3. Also one example from another open-source project (OpenRA Red Alert/Tiberian Dawn) - it has ratings website like this https://oraladder.net/ . It's divided in "This Period" and "All time" ratings with record to games. You can even watch replays. 4. One of parameters to seed leagues in OpenRA RAGL tournament is using Ladder ratings as well. So if you succeed to find opponent you could get into top league(s) in 1st season I think. Otherwise you start from the lowest league.
  17. Thanks. Now I checked replay again - I should have continue first 2 fights. But problem for me estimating of army size and strength. Should be better with time.
  18. Wait what.... more spam = more APM. You need more APM in 0AD than SC2 or AOE2? What I am missing here... Btw, no need to be right, we are discussing only. I am never right.
  19. - I do use zoom on mouse scroll, but still... - What you mean "use alt to move troops back" - what is Alt doing? - People are actually attracted by large number of units? You mean beginners like it? If that's true, then all my posts here are senseless. Why I have on mind that spam and blobs are bad RTS games?
  20. Thx for feedback. Yes I use Control groups but not for microing armies during fight. It's not useful for me yet as I have issue to distinguish units in that large crowds, especially between trees. Actually I didn't suggest to change gameplay (duration of fight for example). If gameplay stay same, wouldn't it be more pleasant if you have less units to micro, easier to replace them, etc. ? And also With less units, this could be achieved as well, right? Or maybe it'd not be even required to increase UI/unit size - they would be more visible I guess, right?
  21. This time I really don't understand why I lost engagement. I had more upgrades (weapons on level 2 - he on 1. I had 25% from Agoge/champion upgrade from Hall), I had Siege, Skiritais, 25% melee from Hero and similar or more army in fight. What I did wrong in micro ? Especially that fight on min 15-16. BeTe-DirtyBastard.zip
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