Jump to content

BeTe

Community Members
  • Posts

    234
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by BeTe

  1. @Pemulis Nice topic.

    Somehow I skipped musical education in school and childhood and I didn't even pay attention to notes. I couldn't even distinguish what is higher in relative big intervals like between C and G notes. I was fired up with huge powerful subwoofers in high-school and it was about making your hair and body vibrate b/c of pressure, unlike listening notes, intervals, etc.  I could distinguish only between bass on 50hz and treble on 5-10k :D Not so bad, but point is that my brain just ignored "small" intervals like in above example. 

    Recently I bought guitar, started to read/learn musical theory, improve my ear by listening, started to listen more careful church choir during liturgy (Eastern Orthodox church music is so rich). It just opened new world to me - or better to say gave me "hint" of new world. 

    As you noted, now I hate to see how people listen (not listen but USE), music while doing something else. It's used as "background noise" to make something more fun! Disguisting! I also hate to listen loud music on some celebrations here. What's point? It's not natural and I doubt it's good for ears and mind. It's not fun for me.  

    I believe it will get even worse b/c of internet and non-stop entertainment. People will not be able to stay alone in silence. We hate silence today.... we are scared of it. 

    As you said, we can't read books, listen quality music without engaging other senses/mind centers, we can't live without high levels of dopamine that other low-quality entertaintment provides. I feel that personally. It's much easier to play or spectate 0AD for hours than read book for 30 mins. I think that's issue, tbh. It can only cause social and health issues to us. 

  2. 18 minutes ago, Feldfeld said:

    I'll check again when I can but from what I remember he had a full berry patch on the bottom right of his base, which on this biome is equivalent to about 2 hunt patches (anyway my algorithm does the calculation so the total amount of food is equal without considering straggler berry trees)

    From my experience at playing at high level this alpha, none of my losses could be explained by food imbalance. Wood generation is way more important and even after removing Nubia biome I know it will need a more sophisticated change.
    I found that I always have a way to take advantage of my food distribution, and if I didn't unnecessarily mess my macro I always had an equal or better economy than my opponent.

    As far as I know, apart from straggler berry trees, I never saw evidence of imbalanced food generation.

    I agree that wood/metal is priority no 1. After that, incorporating food balance from Mainland Balanced to all other maps. 

  3. 10 minutes ago, Feldfeld said:

    Your additional hunt was compensated by his additional berry patch. And the position of your hunt relative to your starting berry near CC is irrelevant because it is worth it to build a farmstead at a hunt location anyway. If you don't the hunt food collection will be way slower. It's a tradeoff but it's never bad to build a farmstead anyway. All features of my berry patch / hunt generation are something I wanted. Resource diversity while being balanced at the end.

    The only thing I didn't balance about food are the straggler berry tree. Imbalances with this could happen although rare and it is rarely relevant.

     

    Thx for explanation.

    Idk, I just think that Farmstead = 2 soliders + build (or res.collecting time), which can be huge early game. I am not sure it's good for competitive games. IDK.

    On the other side I understand wish to have randomness and I like that, too. I just hope there is better algorithm. 

  4. 14 hours ago, Stan` said:

    Why don't you play the balanced maps like feld feld's ?

    I do, but that's not long-term solution IMHO.

    And it's still not properly balanced, even food which should be balanced in Mainland Balanced, right? Check my tournament match with `rm -rf`: 

     I had much more hunt in CC range and it was near cherries so I could build 1 Farmstead and reach 3 food resources easily. I think I didn't use it properly - some better player would quickly stomp opponent. 

    I guess if players are near to equal in skills, these balance will decide game actually, especially on high level.

  5. A little feedback and appeal for community.

    I had like 3 of 5 ruined games in prev. 3-4 days. Resources were unbalanced either in my or my opponents' favor. Winner was one who had luck to have more resources around original CC. 

    I am not sure but I feel people talk too much about UI updates, minor unit balance, adding new civilizations, etc. while some other important problems such as "unbalanced resources" and "can't connect" are kept unfixed.

    Attached is game. I think I had better early and mid game, but then I just couldn't collect enough wood to reproduce units, while my opponent had plenty of that. Or I miss something? 

    Anyways, I hope people will focus on solving these issues asap. I think it's high priority. 

    (Sorry, I am still new and I don't want to be more smart than older players, but I just feel frustrated and lose will to play 0AD. Off course, in general game is just awesome and I will continue to play. I'd just like to see it improving and getting more players in lobby.)

    Cheers! :) 

    bete_unbalanced_match.zip

  6. 2 hours ago, Feldfeld said:

    No, I meant that slingers have lower range but higher pierce damage than archers in their template, and skirmishers have lower range but higher pierce damage than slingers.

    Edit: In other words, if you are using skirmishers unit it's probably wise to have more melee infantry in your army than if you were using archers

    Ah got it, thx. 

  7. 27 minutes ago, Feldfeld said:

    Meat shield is important too. Personally something close to 2:1 - 3:1 for ranged should be good. There is probably a wide range of working ratio, especially if you can afford to retreat if your meatshield is done but the enemy is still going good. I'd argue that the closer your ranged units is to the skirmisher line (low range high damage), the closer you will be to a 1:1 ratio. Meanwhile archers can afford to have a more imbalanced ratio.

    Mixing the type of ranged units can also be good btw.

    Wait what? Lower range - more damage? Is that b/c of missed arrows? I wasn't aware of that...

  8. 1 hour ago, Feldfeld said:

    Not enough spearmen, it doesn't matter that your units do more damage if the enemy can just attack your ranged units with much fewer overkill.

    Somewhere in balancing discussions I have read that current meta is kind of spamming ranged units... Obviously, I misunderstood something...

    What's the best ratio ?  1:1 , 2:1 or 3:1 for ranged?

  9. 3 hours ago, alre said:

    range is fine now I think. it needs to be no less than that of archers, for adequate protection.

    I would reduce the max number of arrows from CCs: now it's 23, which makes the CC super strong even in p3. that's too many arrows for a civilian building, there's fortresses and towers to provide that kind of fire.

    I mean "build range" not attack range. Point is to reduce number of resources available without expansion...

×
×
  • Create New...