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BeTe

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Everything posted by BeTe

  1. Small update: I just figured out that my eyes are already tired when sitting in lobby for 2 mins. Idk if it's font size or something else... edit: I can't increase UI to 125%, then it's supper blurry and/or weird.
  2. Tried all that. Silhouttes is only way to see my units on this chaos of graphics - so I must have it turned on. I tried to install ModernGui mod , maybe texts are weird (and I think they are, especially when UI zoom to 125%). Will see and experiment with everything a bit more. But I kinda lost motivation. I am struggling with this game for few years, comming, going away and returning. Thanks to all one more time. If anyone has ideas, feel free to post. And if someone can develop mod, it'd be great too
  3. Weird look + can't join Multiplayer Lobby + can't do anything with mouse + tons of errors in top left. It only keeps resizing selection box, nothing else.
  4. Tried now on spectating 1v1 (pop limit 200). In combination to other changes, doesn't help. I reduced everything to minimum and still get 30 FPS during big fights. IDK if I can play 0AD on this hardware (intel i3 gen 7, Indel HD integrated graphics, 8GB ram) - it might be too weak for such graphics game. Maybe if it's stronger, i'd be able to incrase quality without lag so consequenlty it'd be better for eyes... no idea. shame there's no some "clean graphics"/low-performance mod.
  5. bro, I play Starcraft and OpenRA and have no issues at all. I can play it for hours.
  6. @guerringuerrin I tried this ffm_mod, but i didn't notice change. As I can see it's just for colors, not graphics itself.
  7. Oh i never understood what Vsync is for. Tried it now.... It goes above 60, but drops to 40-50 due to PC performance. But it doesn't help. Just spectated game for 5 mins and my eyes are already tired. Maybe b/c of playing other settings... i have to set to low quality and then it's pixelated. But idk, i didn't have such problem with Minecraft years ago...
  8. Yeah I used "Redshift" software on Linux to cope with blue light. I had problem in OpenRA with Snow maps. But it didn't help me so I don't use it. "one thing I have noticed in 0 A.D. is that the lack of contrast makes me strain a bit more to distinguish certain units" This is super annoying thing and reason why I hate all new games. That's how Starcraft 2 looks to me compared to Starcraft 1... terrible thing. I'll check this mod. It'd be really cool if someone would develop some graphics mod to reduce graphical overwhelm so you can really focus on play not at finding and distinguising units during chaos.
  9. 1) I can set to 100, but my PC is weak so it can go up to like 50 or so. And once armies grows, then it drops to 20 regardless of limit in Settings. 2) Also 50-60 limit should be OK - I have that configured in an another RTS and it's fine for my eyes.
  10. Abolutely agree. Starcraft 1 graphics are perfection I'd say. AOE2 also cool. I tried to reduce all graphics to lowest, but it very bad, like Playstation 1 graphics and also it seems it's not better for eyes. I don't enjoy playing 0AD like that. Is there any mod to "change" models/graphics but without affecting gameplay and ability to play Multiplayer?
  11. If it's my monitor, it'd not be case ONLY with 0AD. Re FPS limit, I have same limit in OpenRA (another RTS) to 55 fps and I don't have any issues. Now I check FPS and it actuallyu drops way below 55, to like 15-20... Now i lowered all Graphics settings to lowest so now 0AD looks like ugly Minecraft Will see how it works for my eyes.
  12. I feel very tired, unlike with other things on my PC. Why could it be? Are my settings correct? What I can do to fix it?
  13. Yeah bro, make sense. But it maybe deserve more attention ? Maybe it can attract more devs to join efforts? I guess chances are small tho, but still, there are some I believe.
  14. wait wut? You guys already working on fixing issue from this topic? That's huge bro.
  15. For ELO to work near to correctly, you need matchmaking system. Otherwise, as guerringuerrin said, this is small community - you will find out your relative skill level by playing with others. Btw, i'd not use ELO numbers, rather Tier 1, Tier 2, Tier 3, etc. Or Level 1,2,3....
  16. P.S. i wanted to try new release and play Rated to update my MMR a bit, but this really bothered me I kinda lost will to find hack to play. Also lag/performance... Really essential things imo.
  17. what's cost? How OpenRA has tens of servers (they don't do peer-to-peer but every game goes via server afaik)? I mean we don't have thousands of players, these days processing power shouldn't be expensive, is it? And isn't this main priority? If guys already invested thousands of hours in developing this great game, shouldn't it be finished to work properly? God knows how many players are annoyed by this... I mean, IK it's open source but... there must be a way
  18. Thanks man, I know for that - did it long ago but never worked consistently. But I don't think players should be expected to bother with router configuration. Can't this be solved by default? How Starcraft 1 works for me?
  19. Sometimes... Idk for A28, but in older releases it sometimes worked when I restart/re-login/re-host. I see there's no "STUN" option anymore, too? Idk how Starcraft 1 / Bnet and ShieldBattery works perfectly and not 0AD. Whenever I host, someone types "bete i can't join"... Idk how many people have this issues but this is priority #2 (lag/game performance when higher population is reached - is priority #1). I'll just close 0AD and play other RTS now.
  20. i am not sure I undertand 2nd paragraph. Regarding 1st one: I don't think there's "best" balance. It really depends on what type of game you want. I think you can automate a lot things and still have good game. For example , (extreme) example: you have FreeCiv/Cilization or Heroes of Might and Magic 3 games - you don't have micro and APM requirement at all there, but it's still good game. It's extreme example, but you get point. Thing is, if you remove mechanical requirements, you need to add complexity elsewhere. HoMM has many resources, upgrades, location and possible decisions. FreeCiv has many tech paths, city improvements, units, etc. Mechanics doesn't help there. You need to read and learn a lot there. For 0AD, I really think we need to constantly look at AOE 2 but keep 0AD unique and not just bad copy of that game. But those fundamentals need to be taken into consideration. Also overall 0AD players skills are lower then AOE 2 - so it's good to keep that on mind and make sure it's not too APM demanding. With time, as players' skills progress, you will need to switch more towards mechanical demanding game to make sure top players are not bored.
  21. P.S. my experience about related topic: OpenRA Red Alert (open source CnC games project) as you know has infinite queues and it never runs out. As result, we have players that queue 1000 units in queue and never check it again. I ran experimental tournament with idea to reduce this queue sizes to 5 or something and there was intense discussions. Some people said that it's retarded change and some were for that. At the end people wanted balanced solution of 50 or 100 units. Most of competitive players were FOR the change and smaller queue sizes. Unlike casuals.
  22. @seregadushka Hi. "Fighting UI" is pretty popular discussion in RTS world. My opinion is that 1) RTS should not be played like (turn-based) strategy games (like Chess, Go, Civilization, HOMM, etc.). You still need "real-time" element. Some people prefer more clicking and some people more thinking. I'd say RTS genere is balance between the 2. Between chess and Counter strike or similar games for example. 2) For easier discussion, people mentioned BW and AOE2 (I'd add Warcraft 3) as very success ~30y old games with old mechanics that still works and a lot players play it. I'd add to discussion: there's different type of successful RTS games that automated a lot of things: Supreme Commander FAF and it's ascends Beyond All Reason and Zero-K. Even if those games are automated, they are also popular (well BAR is). But you still have clicking there, more or less. So what's catch? I think it's about switching focus of clicks. In BW/AOE most of clicking is focused on production and micro. In SupCom-type games it's switched to general macro. In PvP (player vs player) clicking in RTS is inevitable. 3) I would also add BattleAces as failed game. There's no macro and everything is automated and it failed hard. TBF, I don't say it's same as what you suggest. You will get point why I added it to discussion. 4) Regarding this automation discussions, there will always be different vision between competitive players and casuals. B/c of this, you will always have unsatisfied group of people however you balance it. So it's about authors to decide how they balance it. 5) I will add 1 more example: NBA basketball 3 pointer range. This is short history: - 1979 (Oct 12): NBA officially adopts the 3-point line, initially viewed as a "gimmick," with a 23’9” radius and 22’ in the corners. - 1994-1995 Season: The NBA shortened the distance to a uniform 22 feet around the entire basket to boost declining scoring, a change that lasted three seasons. - 1997-1998 Season: Due to higher percentages and increased usage, the NBA reverted the line back to the original 23’9” distance (22’ in corners). You can blame NBA for what they did in 1997 as artificial made obstacle. We can say "hey decrease range and make basket 2x bigger". And some people will like it I am sure, but NBA would lose a lot if doing that. My personal opinion is that 0AD is already a bit too much automated, but it's still fine. Adding more could ruin game.
  23. From Discord: FORMAT Hey everyone, this is a 1v1 tournament where there will be 2 brackets: The Winners' Bracket and The Ladder Bracket. EVERY PLAYER in either bracket will have a match EVERY WEEKEND for 4 weekends in a row. Then by the end of the tournament, everyone will have their final rank on where they finished in the tournament. There will be a live update for matches on the Google Sheet bracket that will be posted in the "bracket-and-round-discussion" channel. The top 16 seeds will begin in The Winners' Bracket. Since there are 22 players, the tournament will start by having the bottom 12 seeds compete for the 6 lowest seeds in The Winners' Bracket. The Winners' Bracket: If you continue to win, you will remain in The Winners' Bracket. The Ladder Bracket: As soon as you lose, the following week you will join The Ladder Bracket. This is where most players will be after the first round. These players will compete to finish in the highest possible rank by the end of the 4th round of the tournament. RULES Matches will be best 3/5: A player can of course resign the match early if they'd like. Map Selection: Map will always be small mainland balanced temperate. Standard settings: 200 max pop for every game and starting low resources Game Verification: All games are Rated for a bit of extra game verification. At least one spectator is strongly encouraged to avoid market exploitation and any other forms of cheating. Spectating: Spectators only chat in the observer chat. If they speak in the everyone chat after a player asks that they stop, then a player can request to remove the spec before resuming the game. Scheduling and Punctuality: THIS IS THE MOST IMPORTANT PART OF THE TOURNAMENT. Matches must be scheduled promptly and between Friday-Sunday of each week. If player one is showing a lot more availability for player two and the match does not get played, player two will be DISQUALIFIED. We are NOT going to procrastinate like the last tournament. EVERYONE PLAYS A ROUND EVERY WEEKEND The Most Important Note: You must be COMMITTED, PUNCTUAL, AND RESPONSIVE in order to play in this tournament. If you cannot be, then please let SneakEP or AlexHerbert know immediately so we can remove you from the tournament. Thank you.
  24. Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.
  25. I noticed quite a few content on YT from some tournament(s) , like this: https://www.youtube.com/watch?v=E92ERGeNte0 Is that cast from this forum post tournament or it's organized somewhere else? Also - when next one?? We need to test and promote Release 28 right
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