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BeTe

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Everything posted by BeTe

  1. I don't think there's such video, here is Eco guide: (Tho watching ValihrAnt is also good idea, agree with Stockfish)
  2. ok earlier raids, but those will not finish game most likely. With less resources, Tier 3 structures, Fortress, unlock champions technologies, Siege units and at the end producing metal-heavy champions will be slower. Maybe women gather rate increase for wood/metal/stone will be required? But yeah, the best to find out is by testing. edit: yeah maybe less spam is even better. Now game is too spammy anyways.
  3. A bit "brainstorming predictions" (I've just made up that term haha)... I guess it would impact mostly Phase 1 as Food&Wood are the resources you need then. This sounds right to me as otherwise, we may slow down going to Phase 3. But now that I think, maybe that'd not be too bad actually b/c usually in my games I am able to do (almost) all upgrades (eco and army) simultaneously. So maybe if we slow down metal/stone gather rates for CS , it would slow down all these? But how games would look then would it prolong fights even more? Anyways, I threw these thoughs in hope it could help. Sorry if that would lead to overthinking. P.S. would you test it in Comm-mod or brand new mod?
  4. @real_tabasco_sauceThese are up-to-date commits, right? https://gitea.wildfiregames.com/0ad/0ad-community-mod/commits/branch/main
  5. Why not? If "semantically", then it makes sense for me - Blacksmith is for iron upgrading and eco tools are made from iron, right? Alternatively add another building for eco upgrades so you choose to add Barracks/more CS or Eco upgrades. idk how exactly but something... Ofc, those are just rough ideas - but as many people said, in good RTS game design you need to allow players to make more decisions, some of them are eco vs army. At least in my understanding.
  6. P.S. i have one more sub-idea: move Eco upgrades from Storehouse/farms to Blacksmith. I didn't think a lot about that, but I guess it'd make some earlier timing pushes more viable. Tho idk if you will be able to do enough damage to pay off delaying eco upgrades?
  7. It's kinda weird mechanics, but why not try since we want to be weird (different to classic RTSes/AOE). Question is just technically how complex is that to implement for programmers. Ofc, time is to be discussed and tested. Eventually time can be different in each Phase if needed.
  8. Yeah CS is kinda annoying and gameplay in 0ad is not that dynamic as it could be. I have 3 brainstorm ideas for this (1) Have you guys ever discussed to increase eco difference between CS and Women/Villager? What I mean is now we have situation that CS has better Wood/Metal/Stone gather rate then Villager. Why not make Women like 1.5-2x faster gather rates then CS (that is nerf all gather rates for CS by 1.5-2x). (2) Allow building Towers anywhere on map, even on enemy's territories. (3) Add some Upgrade/downgrade buttons to CS so they need like 30s to be turned into fighting unit. In theory, you can moveout with CSs and click on "Upgrade to soldier" and when you arrive armors will be ready and opponent will need same time to upgrade so it will also damage his eco. After attack, you click "Downgrade to Worker" and by time you return back to your base, your soldier will become worker.
  9. Hi. Guys. I didn't follow this forum for a while. What's new in this Mod in 2025? And is it still alive at all?
  10. Free open source, Linux friendly, low system requirements, CnC Tiberian Sun like game. But has new features and very good gameplay:
  11. Spectacular game! (This is also open source game as well)...
  12. Just found this message in ORA Discord. It seems some people really like big fights (we discussed it here):
  13. No, just name it Feature! (And fix 0ad performance/lag , btw )
  14. 1) I heard from few sources that campaign and casual players are very big majority in RTS games, so i guess investing into campaings and singleplayer is good strat. 2) Lag is big issue of 0AD - i'd set it as super high priority although I know it's very hard. Work done so far is just awesome, 0AD is cool game, but dude that lag is really ruining everything.
  15. Awesome 1h 30min game, SaidRz (Rome) vs cronelius (Gauls):
  16. Nice game, not too laggy + some nice macro&micro... worth watching imho...
  17. 1) Did you or someone else had chance to try this pop cap? Or did you guys discussed this? 2) Also (question for all) where we are at considering points from Valihrant , did community-mod fixed anything and how much?
  18. I just did quick research (googleing "wildfiregames.com" for "citizen solider" term) trying to understand why we have concept of CS. Just as FYI, I don't suggest anything. more relevant: https://wildfiregames.com/forum/topic/40114-balancing-citizen-soldiers-cs-long-shot/ https://wildfiregames.com/forum/topic/39378-gameplay-issue-booming-turtling/ a bit less relevant (imho): https://wildfiregames.com/forum/topic/20617-why-the-citizen-soldier-concept-is-wrong/ https://wildfiregames.com/forum/topic/22017-trying-to-trace-back-the-citizen-soldier/
  19. @guerringuerrin Idk if that was rhetoric question, but I do think number of units significantly decide dynamics. This is case for Zerg in SC 1... iirc, they would be OP if you could select all of them at once... Idk if how many people complain about that. Btw, about meta: SC 1 meta is still evolving. For example Flash went to army and was away 1-2 years idk. Meanwhile TvP changed and switched to +1 5 Factory instead of fast 3rd. Reason is b/c pro gamers figured out how to use Shuttle+Reaver more efficently and punish greedy Terrans. Flash tried to play old meta, but if I noticed propely he is switching to new one. I like SC1 and I'd like to see more games like that, but problem is that I am not sure that modern players respect that qualities enough so it's not most popular game (at least when we compare viewers on Twitch and other stats). So not everything must be applied to 0AD, but I think it's good to take some elements from that game, especially from AOE 2 which is super popular as I can see on Twitch, even more then AOE III and IV together. I just throw ideas. Maybe I should stop now, at least until I master 0AD?
  20. Would highly appreciate. Shoot!
  21. @chrstgtr I appreciate your reply. It's 100% valid perspective and is one of valid opinions. It doesn't mean it's correct or wrong and that alre's one is correct or wrong. It's just different opinion and that's normal in human societies. To give my perspective. This thread is started long ago and meanwhile I played like 2000 games of SC 1 which is very hard mechanically (old) + very competitive on Ladder. SC 1 as we know don't give a @#$% about fact that newbies find it hard to queue 1 by 1 unit from 5-10 different facilities and that you need to select them 1-by-1, unlike 0AD, SC2 or other RTS. You can't select more then 12 units as well. And many other things. And now, that's where philosophy comes into play. I do think SC 1 is awesome game and I personally wouldn't change it although I am new. I like it more then SC 2 in almost every aspect. In that sense regarding 0AD, I don't necessary think we need to adapt to newbies, but as Alre said, game is not made only for PROs.... Some people (not me) like to play it semi-casually and it must be taken into consideration. That's also what new RTSes goes towards and I personally think it's bad thing. But 0AD community needs to choose top level strat of what we want to have and stick to that (for some time at least). So 1, 2 and 3. arguments are correct but come out of not necessary correct premise, unless we want high competitive game. Which is not good or bad on it's own ofc. Nor it's only way to make game more competitive. "Make bigger crowd to make it harder".... not sure that's correct. IDK tho. 4. It's nice to hear. I did notice better performance in a26 which is nice. Idk what other solutions are in pipeline, but I guesstimate fewer units would be much easier approach and it works without too much involvement of developers (which is problem for open-source projects afaik). Especially if we all like to see fewer units on screen for whatever reasons. Also, recently I have less problems with first 3 points, especially since someone showed me Alt+right click to split units. But I still don't like of that mass of units, mostly for visual reasons but also for reason stated in point 1. (not always tho). I also don't like graphics and fact it's hard to distinguish my own units from opponents. That's my problem with all modern games, aoe 3,4, SC 2, WC3, etc. In that sense AOE 2 DE is perfect, it's more simple, less effects and it's obvious what unit belongs to who. New games are just overwhelmed... All that combined is hard for my eyes, I feel blind and tired after 1 single game. You can now argue it could be my lap-top or my body, which is also true to some extend, but it's same as discussion about topic from start of this message. Again, don't take this personally. I don't say i am right and don't want to force changes. I just want to give my perspective and to hear what others think. I mean title of this theread is with question not exclamation mark.... I like democratic approach. But yeah, I am new i need to adapt to game, not game to myself. Again thanks for feedback, sincerely appreciate that.
  22. 1) i forgot what I actually wrote, but "hard to identify" is visual not mechanical issue for me (at least now). It just looks ugly (and it's subjective ofc). 2) Yeah basically you are right, i just need to learn that's why i wrote "idk yet". Usually if I write something, it's not for purpose of teaching others but rather for learning purpose. (Dialectical approach?) Definitely I should make it clear, but essentially my goal is to encourage people to prove me wrong or explain some parts i am missing. I give my perspective and hope for different one. Anyways, you just reminded me to start this thread: https://wildfiregames.com/forum/topic/120864-advanced-players-1v1-replays/ , so I'd really appreciate someone to teach me a bit.
  23. Hey guys. I'd like to learn "meta" by seeing how PROs play 1v1s these days. I did watch almost all ValihrAnt's POVs, but i am also interested to 1) see others and 2) from Observer/replay perspective. So can someone post here, or send me in PM some replays that are (1)balanced in terms of player skills and (2)are 1v1s ? Thanks in advance.
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