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Mentula

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Everything posted by Mentula

  1. Yes @real_tabasco_sauce. Look at these lines (and many view-related others) in the default.cfg file: [view] ; Camera control settings scroll.speed = 120.0 scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed What you might want to do is to copy-paste these lines (and others that you wish to change) into your local.cfg file and tweak the values at your own need. If instead you wish to change these values in your user.cfg you can add the lines there: view.scroll.speed = "120.0" view.scroll.speed.modifier = "1.05" and all the other lines you want to tweak, with the values you want. Basically, there are two alternatives: do it in local.cfg or in user.cfg. I recommend the first of the two options; there are reasons for that, which I omit here.
  2. This question has already been asked and answered here: This page will help you find the correct datapath of the configuration files for your operating system: https://trac.wildfiregames.com/wiki/GameDataPaths Cheers
  3. There is no shared database/cloud/space for replays, as far as I know. The idea of sharing replays has been brought up by other users, and I personally like it, as it has other side benefits in terms of sharing knowledge about the game. For what it is worth, my dream is that one day Wildfire Games will have the economic and developing resources to afford own lobby servers. That will allow collecting replays, along with solving many of the major problems affecting the game today.
  4. I updated ResetQueue to version 0.26.2. The main change is a new hotkey that clears the trail of production queues: in other words, all but the current item are removed from the production queue. This hotkey is in addition to the existing one, that completely clears the production queue (including the current item). Further, with the new version, hotkeys are not mapped by default to pre-set keybindings; I noticed that some users find conflicts with existing keybindings, so it's better to leave the choice open. Cheers. ResetQueue.pyromod ResetQueue.zip
  5. Hello everyone, I recently had a few conversations with players on the lobby about "how to improve". When I am being asked, I usually reply with: 1. watch replays 2. watch ValihrAnt videos 3. read this file. This file is what I am presenting in this thread: it's a collection of tips & tricks I initially shared with my friends and then made it public on my GitLab page. It might be incomplete, it might be wrong in some of its parts, it might give importance to aspects that are not or viceversa, etc... I am not in the position of claiming this is a manual to become a good player. However, it might be useful to somebody and I'm happy to share if it helps. The file is divided into three sections: 1. Interface, 2. Logistics, 3. Fighting. Each section contains a list of tips & tricks in sparse order; each tip comes with an extra tip. Cheers Source: https://gitlab.com/mentula0ad/0ad-tips-and-tricks
  6. Hello 0 A.D. friends, I have been thinking about the possibility of making a mod implementing macros and came to the conclusion this is feasible, albeit complicated. Despite my good intentions, I will be in shortage of time very soon, and this is the kind of project that takes a while to be developed. Perhaps, this is also the kind of project that triggers the interest of some of you smart guys populating the forum. If so, this is the topic for you. If any of the developers has considered this before, I'd be curious to hear from them. This might not be a new idea after all. This post is organized in sections, so a reader can skip the parts they're not interested in. 1. What are macros? 2. Why do 0 A.D. players need macros? 3. Why macros, when there are mods around? 4. What's the proposal? 5. How can a player define a macro? 6. Implementing macros can be complicated
  7. It's on the FAQ page. In short, the page says: For a general overview on the ELO rating system(s), Wikipedia offers a good explanation. As you will notice by looking into elo.py, the adjustment of a player's rating mostly depends on the difference between that player and their opponent. The stronger your opponent is, the more your rating will increase in case of victory. Similarly, the weaker your opponent is, the more your rating will decrease in case of defeat. Therefore, having played hundred of games does not say much on the player's ELO rating. Winning/losing "quality" games is what affects the rating most.
  8. @maroder's solution is correct. For your information @Thales, you can achieve the same, but without entering the Game Lobby. Just do the following: one of the players hosts the game: from the main menu choose "Multiplayer" and then "Host Game"; the other players join the game: from the main menu choose "Multiplayer" and then "Join Game". The joining players just need to enter the IP address of the hosting computer in the prompt. If playing with people you know, this alternative solution has some benefits: no need to register/authenticate with a lobby account, no need to set a password when creating a game, no information on your games are made public, risk to be DDOSed is reduced.
  9. @poised you can toggle the summary charts by pressing "Ctrl+Tab" at any time while watching a replay. I know this is not exactly the solution to what you are asking for, but it's a good approximation and a viable solution that does not require tweaking the code. In my opinion, this is satisfactory enough.
  10. Colors are obtained from the player name by applying a specific function. The function is described here. The function's documentation also refers to this page on StackOverflow.
  11. default.cfg is the right file for default configuration parameters such as keybindings. Your default.cfg file should look like this one; as you can see, all keybindings are listed there. local.cfg should be used for custom configuration. This file is possibly empty and you can edit it at your own needs.
  12. Good to hear you solved! Don't delete this post, other users can have the same issue.
  13. To de-activate a mod, you can follow this (pretty simple) alternative way. Locate a configuration file on your computer named user.cfg. This page will help you locating this file, depending on the Operative System you use. Open the user.cfg file with a text editor and look for a line starting with mod.enabledmods. Delete the name of mods that give you troubles from this line. Save user.cfg and restart 0 A.D. Not all mods are cross-compatible. It might be that you have installed two (or more) mods that don't work well together.
  14. Cheats are not allowed in rated games. This is a general recommendation:
  15. Cheats are allowed for this game. If you look into the metadata.json file you attached you can see: "cheatsEnabled":true You can also notice from the commands.txt file you attached: cmd 1 {"type":"cheat","action":"addresource","text":"wood","player":1,"parameter":1000,"selected":[]} which confirms that your opponent used cheatcodes. Double-check game settings before starting a game, especially if rated. ;)
  16. This question deserves attention. Due to the way LocalRatings is structured, this is slightly similar to asking: what summary scores describe players' skills best? I am not aware of any (recent) related topic on the forum; if anyone knows, please link it. I personally find the default weights quite reliable, albeit not perfect. Any of the experienced players has a better clue?
  17. You should run a "Rebuild List" after editing/deleting replays. See also the FAQs (from the mod or here).
  18. I am not planning to release a new version soon, unless some important bug is spotted. All changes and additional features will have to wait for a while. However, I opened an issue on the GitLab repository following your suggestion: https://gitlab.com/mentula0ad/LocalRatings/-/issues/30. That means that, if nobody works on it before the next release, I will (probably) add it. Sure, you can do that. All are welcome to modify the project at their own needs, long live to free software! The feature should be easy to implement, but if you find difficulties, feel free to PM me.
  19. I award @kun0 with the "Most Improved Player" prize on Alpha 25. This is kun0's rating evolution chart based on the 30 games I've played with them. Impressive!
  20. I happily announce that LocalRatings (current version 0.26.1, see previous post) is now available for download from the game mod downloader. For reference, here is the page on mod.io.
  21. ResetQueue mod for Alpha 26 attached. ResetQueue.pyromod ResetQueue.zip
  22. Cheers and... WELCOME TO ALPHA 26! The newest version of the LocalRatings mod (v0.26.1) is attached to this post. Major new features: Automatic (and much faster!) list update. New per-civ rating chart. Ratings of players visible in the lobby page. Documentation, including the rating system and F.A.Q. is now available (clicking on the "Info" button). New match filter: starting resources. .. and other little perks: Player names colored as in lobby. Hovering on evolution chart shows detailed information. More statistical data (e.g. standard deviation). Release notes: the attached new version of LocalRatings v0.26.1 is compatible with Alpha 25. Installation: see the first post of this thread for instructions. Have fun! LocalRatings.pyromod LocalRatings.zip
  23. It likely seems to be an issue of StarGui mod introduced between StarGui4 and StarGui7. Maybe @Sevda can take a quick look? It's not the first time I find incompatibility issues across different 0 A.D. mods. Most of the times this is due to modders not proxying existing functions, but overwriting them. I don't know if this is the case... if time allows I can help looking into StarGui.
  24. The rating system is explained here. Notice, in particular, the "There is no unique rating" section.
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