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Mentula

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Everything posted by Mentula

  1. Hi community! This is a mod implementing macro recording. With the Macros mod, a player can: Start recording, with a hotkey. Do some actions. Any action. Stop recording, with the same hotkey. Execute the recorded sequence of actions with a hotkey press, at any time during the game. I see great potential in macros. The more I think about it, the more I find use cases. Therefore, I propose: try the Macros mod, find use cases and share them. There's much space for new features (and you're welcome to suggest); more than that, I'm very interested in the game-changing aspects of macros. Be aware that... This mod executes automated actions. This can be considered as a cheat. When you play a game with this mod, make sure other players are aware you are using this mod and agree. Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!
  2. Yes, I'm not finding much sense in setting the default targets elsewhere. Also, go to meat closest to CC, go to fruit closest to CC, go to stone closest to CC etc... units garrison into closest CC (QuickStart supports multiple CCs). I forgot to say. Downloads are (currently) for A27. The latest release of QuickStart for A26 can be downloaded here.
  3. Hi! Let me start with a quote from 0 A.D. - The Vision: The above quote neatly summarizes the reason why I made QuickStart. QuickStart is a mod that allows to automatically perform predefined actions as game starts, reducing initial micromanagement. Official mod page on GitLab here. Initial steps can be customized from the Options menu, see image below: QuickStart and proGUI In short: proGUI mod embeds QuickStart, with differences. But if you enjoy stories and moral concerns, keep reading. Be aware that... This mod executes automated actions. This can be considered as a cheat. When you play a game with this mod, make sure other players are aware you are using this mod and agree. Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!
  4. New release CircularCamera 0.27.1 compatible with 0 A.D. A27 is out! Please see the first post of this thread for installation instructions. Changelog: Port to A27. Thanks to Changeset 27230 (credits to @edoput), the 9 cameras provided by the CircularCamera mod will always point to cardinal points, regardless of camera rotation.
  5. Thanks @seeh, fixed. Downloads for SelfNerf v0.27.1 and installation guide are in the first post of this thread.
  6. SelfNerf mod updated for A27. Only port, no other changes made. SelfNerf.pyromodSelfNerf.zip
  7. Is this what you mean @Acanthis? It's the hotkey.session.pushorderfront hotkey, introduced in Alpha26. No additional mods needed for it. The hotkey is not assigned by default to any key combination, so it's available for rebinding. See here and here for development reference.
  8. Currently not, but it doesn't look hard to implement (at least, in the context of the LocalRatings mod). Basically it's a matter of summing up the game duration, alongside the other players' stats. Cool idea! Edit: adding up the game duration might be an imperfect solution. A problematic case is the one of a player early-quitting the game: their stats will be computed until the end of the replay, although the player has left before the end. This problem (although it's probably a minor one) also affects the way LocalRatings currently computes stats; I don't have a good solution to this.
  9. The smell of a new 0 A.D. release is in the air so... here's my TOP30 for the A26 season! My settings Match Filters: games with < 4 players are excluded. Player Filters: players with < 5 games are excluded. Score Weights: default, apart from exploration weights set to 0. Few comments Feel free to ignore #1 from the ranking; the mod tends to overestimate the owner's rating. I wished I had more games played with strong players. Unfortunately some of them do not appear in the list due to the small numbers of games played.
  10. Good to hear you solved @JamesWright, maybe you can add some more details on the problem you encountered and the way you solved (e.g. the packages you installed) so that other users encountering the same issue can benefit from your solution.
  11. Here we're going a bit off-topic but... this is not standard dev operation. If you are a modder reading this, please do not follow this recommendation. There are valid guides on the forum explaining how to make mods for the game.
  12. Sorry to say this solution does not work. One can run any "pre-approved" mod as a subroutine of another mod (or even a modified version of the engine) which emulates checksum generation, for example, sending a pre-computed checksum.
  13. I am trying to make a sense out of this. The whole point of LocalRatings being local is that the mod user is the only one who can see ratings and that ratings are calculated based on the user data. Why would one tweak a rating being the only one seeing it... self-motivation? PS: the fact that a user can edit a free-and-open-source project and its files (including replays) should not come as a surprise. Welcome to foss!
  14. You can try this and tell us if it gets better.
  15. Yes, heroes can die in Regicide mode. You can whitelist the "Hero" class from the options menu to prevent it.
  16. Yes, you read the title correctly: this mod causes extinctions randomly destroying your entities. Official mod page on GitLab here. It's a semi-serious (working!) mod, whose idea originated from joking conversations in the lobby. Too OP and want to balance games? This is your chance to set it right. Features Set the entity reduction rate and the frequency of extinctions. Intensify/alleviate the entity reduction rate and frequency over time. Choose which entities can or cannot be destroyed. Totally voluntary usage: other players don't have to install it to play with you. Is that serious? Yes and no, I mean... it can be fun! On a serious note, scenarios or campaigns can be designed on top of it. After all, the idea is not that different from already existing features such as the rising of water level in the Extinct Volcano map. Events like the spreading of the Antonine Plague, imported by the Roman legions from the Near East, immediately come to my mind; although this example is outside the 0 A.D. time frame, events like this might well fit a scenario/campaign. Mod options (screenshot) Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!
  17. If any of you is wondering why this mod is useful, this is what I do in almost every game: when reaching the population cap I might want to make space for new units (such as rams or elephants), so I do: 1. select all fields, 2. select one gatherer per field (using the mod) 3. destroy the selection. Another use case is when floating in food and short in wood. In this case one can: 1. select all fields, 2. select one gatherer per field (using the mod) 3. send selection to wood. In these (and certainly other) cases, one can keep field harvesting at its maximum efficiency.
  18. Hi 0 A.D. friends, the FieldManager mod I am presenting in this post is aimed at reducing micro-management on fields. Official mod page on GitLab here. The mod has been around for a while and I see players on the lobby already using it. I was hesitant to announce it on the forum, for I wished to come up with more functionalities but... I couldn't so here it is! Despite its ostentatious name, the mod provides few but useful features: Select military/non-military/all gatherers from selected fields. Select one gatherer from each selected field. Evenly distribute gatherers across selected fields. Here's a screenshot of the commands available when selecting a number of fields: Be aware that... This mod executes automated actions. This can be considered as a cheat. When you play a game with this mod, make sure other players are aware you are using this mod and agree. Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!
  19. Unfortunately no, as far as I know. It would be great to have an "Inspect" functionality, like the one present on most browsers. Maybe it is worth to considered it as a long-term addition to the game. This would make the game more attractive to modders and facilitate the development of mods/features/patches. @Stan` what do you think?
  20. The local.cfg file must be placed in the same folder as the user.cfg file. Therefore, look for user.cfg in your system. On a typical GNU/Linux installation, the user.cfg file is in ~/.config/0ad/config, but since yours is a snap installation, I have no clue where to find it. I'm sure you will easily find it with a file search. Surely though, the folder in which user.cfg is placed is not the same of default.cfg. Remember that default.cfg is not supposed to be changed. You will only use it to look at all the possible configurable options, and copy-paste from it to your local.cfg, but don't modify it.
  21. I hope this post can clarify things a bit more. There are at least three options to change hotkeys. Option A Open 0 A.D., then open the Settings > Hotkeys menu. Change hotkeys from there. Note: @gui456wSERTDYF I know you are already aware of this solution, but I report it for completeness. This solution can be ok for replacing few hotkeys, but not suitable for changing many hotkeys. For example, this is not ideal for @gui456wSERTDYF's issue (replacing "Ctrl" everywhere). Option B Look at the default.cfg file present on your computer: this file should look like this. Each line identifies a configuration option. Just to make one concrete example, the default hotkey for attackmove can be found under the [hotkey.session] section in the default.cfg file: [hotkey.session] attackmove = Ctrl ; Modifier to attackmove when clicking on a point I you wish to rebind attackmove, say for instance to CapsLock, add this line to your user.cfg file: hotkey.session.attackmove = "CapsLock" Option C (recommended) Very similar to Option B. Following the above example, if you want to rebind attackmove to CapsLock (again, as an example), add these lines to your local.cfg file: [hotkey.session] attackmove = CapsLock ; Modifier to attackmove when clicking on a point The local.cfg file lies in the same folder as the user.cfg file; it possibly doesn't exists: if so, create it. The local.cfg file has the same structure of the default.cfg file. In principle, you can copy-paste everything you want from default.cfg into local.cfg and tweak the values at your own needs. Note: this solution is probably the one @gui456wSERTDYF is looking for. You can copy-paste all the default.cfg content that includes "Ctrl" into local.cfg and replace the "Ctrl" occurrencies with the key you like. Remember to include the section names (in the above example, the section name is [hotkey.session]). Option D (not 0 A.D.-related but OS-related) @gui456wSERTDYF if your Ctrl key is not working... have you considered assigning Ctrl to a different key system-wide? In many operating systems (and certainly in the GNU/Linux ones) you can assign Ctrl to other keys, for example to CapsLock.
  22. Yes @real_tabasco_sauce. Look at these lines (and many view-related others) in the default.cfg file: [view] ; Camera control settings scroll.speed = 120.0 scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed What you might want to do is to copy-paste these lines (and others that you wish to change) into your local.cfg file and tweak the values at your own need. If instead you wish to change these values in your user.cfg you can add the lines there: view.scroll.speed = "120.0" view.scroll.speed.modifier = "1.05" and all the other lines you want to tweak, with the values you want. Basically, there are two alternatives: do it in local.cfg or in user.cfg. I recommend the first of the two options; there are reasons for that, which I omit here.
  23. This question has already been asked and answered here: This page will help you find the correct datapath of the configuration files for your operating system: https://trac.wildfiregames.com/wiki/GameDataPaths Cheers
  24. There is no shared database/cloud/space for replays, as far as I know. The idea of sharing replays has been brought up by other users, and I personally like it, as it has other side benefits in terms of sharing knowledge about the game. For what it is worth, my dream is that one day Wildfire Games will have the economic and developing resources to afford own lobby servers. That will allow collecting replays, along with solving many of the major problems affecting the game today.
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