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Posts posted by nwtour
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Hello @Wendy22
Readand try @Stan workarround
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Glamour
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48 minutes ago, Nullus said:
Thank you, that fixed it!
Fine. Don't forget to save the alias permanently
echo "alias arc='~/.local/arcanist/bin/arc'" >> ~/.bashrc
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On 05/02/2022 at 12:11 PM, Nullus said:
Could anyone give me advice about how to fix this?
cd ~/.local && git clone https://github.com/phacility/arcanist.git && alias arc='~/.local/arcanist/bin/arc' && cd $OLDPWD
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@hjkkll Try start game with env variable LIBGL_ALWAYS_SOFTWARE
LIBGL_ALWAYS_SOFTWARE=1 0ad
If the campaign starts successfully, then there is a problem with the i915/i945 driver in MESA
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Please, attach graphics settings
Try disable step-by-step all extra options - Minimum settings are required for your system
p.s. I'm not sure that the campaign will start in principle with 2 Gb of RAM
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26 minutes ago, hjkkll said:
Same error
Yes, I forgot one does a stat() on any file in a directory. You need to delete the file public.zip.backup (it can be easily restored by reinstalling the 0ad-data package):
sudo rm /usr/share/0ad/data/mods/public/public.zip.backup
If the game does not start after deleting the file, then the problem is not in the public.zip. You may have installed a third-party mod. You can start the game without mods like this:
0ad "-conf=mod.enabledmods:mod public"
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13 hours ago, hjkkll said:
How can i run game now?
Example for path /usr/share/games/0ad/mods/public/public.zip:
cd /usr/share/games/0ad/mods/public sudo unzip public.zip sudo mv public.zip public.zip.backup
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13 minutes ago, hjkkll said:
cool, but where can i find public.zip?
type
find / -name public.zip 2>/dev/null
in terminal and wait
23 minutes ago, hjkkll said:I didn't see it in the discussion and tickets, only patches to the source code
https://trac.wildfiregames.com/ticket/6410
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Hi @burrscurr
Known bug, see- 1
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Hello
Did this happen after clicking the "Generate" button? -
25 minutes ago, JamesWright said:
I changed my output mode doesn't make any sense but it worked
Please write a sequence of actions - this will help fix the error
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@JamesWright containers are used? (a la snap/flatpak package)
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8 hours ago, maroder said:
Well, that's a good question: Is the 'Empires Ascendant' part of the logo and should look the same all the time (latin letters, saved as png) or is it more of a description / title that is made up of strings
IMHO The name 'Empires Ascendant' is not part of the interface - as it is the name of one of the game's many mods
If you enable a third-party mod and disable mod "0ad" - the display of hardcoded line 'Empires Ascendant' will be an error. Should display "Description of my super mod"
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7 minutes ago, wowgetoffyourcellphone said:
The logo is already not translated
The logo looks like an ideogram. Looks native
"Empires Ascendant" - this is a completely English phrase.
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@Freagarach I tried it - I couldn't play co-op with AI. The button "control units" is inactive
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21 minutes ago, JBERT said:
On Linux side, it seems to use alsa
No. 0 A.D. uses OpenAL
[general] ## drivers: (global) # Sets the backend driver list order, comma-seperated. Unknown backends and # duplicated names are ignored. Unlisted backends won't be considered for use # unless the list is ended with a comma (e.g. 'oss,' will try OSS first before # other backends, while 'oss' will try OSS only). Backends prepended with - # won't be considered for use (e.g. '-oss,' will try all available backends # except OSS). An empty list means to try all backends. # drivers =
Try create
~/.config/
alsoft.conf with content[general] drivers = pulse
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5 hours ago, hyiltiz said:
making it easier to submit a small patch via a web interface
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popular customer-facing platforms
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installing and configuring the dependencies automaticallyThis works for "superglue" projects e.g. mesa, sdl, youtube-dl, ansible.
The game is the final product. The goal is not the ability to work in all environments, but the Gameplay.
If we leave just bare C++/JS code, hundreds of testers and thousands of patches are needed for it to work decently with all versions of the environment and any version of artwork. -
@JBERT https://cgit.freebsd.org/ports/tree/games/0ad/Makefile
Look like package build doesn't clean old files
Clean${STAGEDIR}${DATADIR}/mods/public and
${STAGEDIR}${DATADIR}/mods/mod
and re-unpack data from
http://releases.wildfiregames.com/0ad-0.0.25b-alpha-unix-data.tar.xz
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48 minutes ago, JBERT said:
Hello
Hello
48 minutes ago, JBERT said:ERROR: JavaScript error: simulation/helpers/Damage.js line 22
The file Damage.js is not in the release version.
This file removed 5 years ago
Probably installed old mods? Try run with default mods:
0ad '-conf=mod.enabledmods:mod public'
or check $PATH (probably old binary file)
$ 0ad -version Pyrogenesis 0.0.25
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26 minutes ago, YuriNikolai said:
I don't know how the managing of Transifex projects works
A reviewer is just an anonymous spam protection. To get into the release of the game, you do not need to specifically mark the strings as "reviewed" - you just need 90 percent of the translated strings
[R26394] Save menu broken, unable to close window
in Bug reports
Posted
@bb_