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nwtour

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Posts posted by nwtour

  1. 26 minutes ago, hjkkll said:

    Same error

    Yes, I forgot one does a stat() on any file in a directory. You need to delete the file public.zip.backup (it can be easily restored by reinstalling the 0ad-data package):
     

    sudo rm /usr/share/0ad/data/mods/public/public.zip.backup


    If the game does not start after deleting the file, then the problem is not in the public.zip. You may have installed a third-party mod. You can start the game without mods like this:
     

    0ad "-conf=mod.enabledmods:mod public"

     

  2. 13 hours ago, hjkkll said:

    How can i run game now?

    Example for path /usr/share/games/0ad/mods/public/public.zip:
     

    cd /usr/share/games/0ad/mods/public
    sudo unzip public.zip
    sudo mv public.zip public.zip.backup

     

  3. 8 hours ago, maroder said:

    Well, that's a good question: Is the 'Empires Ascendant' part of the logo and should look the same all the time (latin letters, saved as png) or is it more of a description / title that is made up of strings

    IMHO The name 'Empires Ascendant' is not part of the interface - as it is the name of one of the game's many mods

    If you enable a third-party mod and disable mod "0ad" - the display of hardcoded line 'Empires Ascendant' will be an error. Should display "Description of my super mod"

     

    • Like 1
  4. 21 minutes ago, JBERT said:

    On Linux side, it seems to use alsa

    No. 0 A.D. uses OpenAL

    [general]
    ## drivers: (global)
    #  Sets the backend driver list order, comma-seperated. Unknown backends and
    #  duplicated names are ignored. Unlisted backends won't be considered for use
    #  unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
    #  other backends, while 'oss' will try OSS only). Backends prepended with -
    #  won't be considered for use (e.g. '-oss,' will try all available backends
    #  except OSS). An empty list means to try all backends.
    # drivers =

    Try create ~/.config/alsoft.conf with content

    [general]
    drivers = pulse

     

  5. 5 hours ago, hyiltiz said:

    making it easier to submit a small patch via a web interface
    ...
    popular customer-facing platforms
    ...
    installing and configuring the dependencies automatically

    This works for "superglue" projects e.g. mesa, sdl, youtube-dl, ansible.
    The game is the final product. The goal is not the ability to work in all environments, but the Gameplay.

    If we leave just bare C++/JS code, hundreds of testers and thousands of patches are needed for it to work decently with all versions of the environment and any version of artwork.

  6. 48 minutes ago, JBERT said:

    Hello

    Hello

    48 minutes ago, JBERT said:
    ERROR: JavaScript error: simulation/helpers/Damage.js line 22

    The file Damage.js is not in  the release version.

    This file removed 5 years ago
    Probably installed old mods? Try run with default mods:
     

    0ad '-conf=mod.enabledmods:mod public'

    or check $PATH (probably old binary file)
     

    $ 0ad -version
    Pyrogenesis 0.0.25

     

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