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Posts posted by nwtour
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<necroposting>
After updating the distribution, this non-trivial problem appearedSolution: it is necessary to check for the presence of the line
xmpp-client 5222/tcp
in /etc/services - without them libgloox return "Resolving the server's hostname failed"
</necroposting> -
Free version - only with metal, to activate gold you need to purchase Deluxe Edition of 0 A.D.
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4 hours ago, year0 said:
Does anyone know how to solve this?
Hi. Try start game with english locale:
LANG=en_EN 0ad
patch:
Spoilerdiff --git a/binaries/data/mods/mod/gui/termsdialog/termsdialog.js b/binaries/data/mods/mod/gui/termsdialog/termsdialog.js
index 4420e990bb..70869d08bc 100644
--- a/binaries/data/mods/mod/gui/termsdialog/termsdialog.js
+++ b/binaries/data/mods/mod/gui/termsdialog/termsdialog.js
@@ -62,7 +62,7 @@ function initLanguageSelection()
// current locale
let currentLocaleDict = Engine.GetFallbackToAvailableDictLocale(Engine.GetCurrentLocale());
- if (currentLocaleDict != baseNames[0])
+ if (currentLocaleDict != baseNames[0] && baseNames.indexOf(currentLocaleDict) != -1)
list.push(displayNames[baseNames.indexOf(currentLocaleDict)]);
return list;4 hours ago, year0 said:I've previously tried to install 0ad through both Snap and Flatpak and the result was even worst
If you write error lines, we will try to solve
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Hi.
There is some information https://nwtour.github.io/compare-0ad/
also https://trac.wildfiregames.com/wiki/Unit_Summary_Table
File does not exist - as the information is constantly outdated- 1
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Hello. Try all tips listed in this thread
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14 minutes ago, Stan` said:
You need to play with GLSL on and Water Settings set to max.
MESA 21, all settings to max, MESA_GL_VERSION_OVERRIDE=4.6 LIBGL_ALWAYS_SOFTWARE=1
I don’t see lines and I don’t see lines in your screenshot either
24 minutes ago, Stan` said:It seems to be particularly visible on that map.
I have a hack that fixes it, but it makes no sense so it cannot be committed
Will be the main feature of the A30
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10 minutes ago, alre said:
It' s just missing, apparently. It doesn't appear to be deleted, and updating the repo won't download it. it seems like tortoisesvn is totally unaware of the file.
Maybe the "Fully recursive" checkbox is not activated?
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Looks like a problem with a vendor driver for Windows.
I have not been able to see this shiny line after trying all the settings in Linux/Mesa
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3 hours ago, 0ad_player said:
full error
Hello.
Not enough information. There should be more lines on the screen with a description of the problem- 1
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@Dizaka
Unfortunately Spidermonkey is not build with python = 3.10Fix one error = another follows next
AttributeError: module 'collections' has no attribute 'Sequence' ImportError: cannot import name 'Iterable' from 'collections' AttributeError: module 'sysconfig' has no attribute '_get_default_scheme'. Did you mean: 'get_default_scheme'? AttributeError: module 'distutils' has no attribute 'sysconfig' ModuleNotFoundError: No module named 'logging.handlers'; 'logging' is not a package
This will be fixed only after the update of the version of Spidermonkey in the game
You can build yourself a custom python specifically for the game:# hidden requires pacman -S libffi # build python wget https://www.python.org/ftp/python/3.8.0/Python-3.8.0.tgz tar xvfz Python-3.8.0.tgz cd Python-3.8.0 ./configure --prefix=/usr/local/MyPython38 --disable-test-modules && make && sudo make install # build 0 A.D with custom python cd 0AD_DIR PATH=/usr/local/MyPython38/bin:$PATH ./build/workspaces/update-workspaces.sh && make -C build/workspaces/gcc config=release # clean after build sudo rm -rf /usr/local/MyPython38
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@Dizaka
Or another variant
Got to https://phabricator.services.mozilla.com/D119080#change-hoVh7lmqfh4R
and just download new version of mozjs-78.6.0/python/mozbuild/mozbuild/util.py
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@Dizaka
The easiest way to fix the source code is when a developer runs a diff of two files on his computer. And the user runs the patch utility on his computer
Here is the patch that fixes your problem from Mozilla:
https://hg.mozilla.org/integration/autoland/raw-rev/2418633d529cChange to directory libraries/source/spidermonkey/mozjs-78.6.0/
Save the file there by the linkAnd run the command:
patch -p0 < FILENAME
If it does not display any errors, then the files have been successfully updated and the game will begin to build.
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59 minutes ago, Dizaka said:
Traceback (most recent call last): File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/build-debug/../js/src/../../configure.py", line 25, in <module> from mozbuild.configure import ( File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/configure/__init__.py", line 33, in <module> from mozbuild.util import ( File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/util.py", line 760, in <module> class HierarchicalStringList(object): File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/util.py", line 785, in HierarchicalStringList class StringListAdaptor(collections.Sequence): AttributeError: module 'collections' has no attribute 'Sequence' ERROR: SpiderMonkey build failed
@Dizaka
Yes. Problem in python > 3.8$ python3 mozjs-78.6.0/python/mozbuild/mozbuild/util.py mozjs-78.6.0/python/mozbuild/mozbuild/util.py:785: DeprecationWarning: Using or importing the ABCs from 'collections' instead of from 'collections.abc' is deprecated, and in 3.8 it will stop working
Try my patch mozjs-78.6.0/python/mozbuild/mozbuild/util.py
--- mozjs-78.6.0/python/mozbuild/mozbuild/util.py.orig 2022-01-02 01:30:06.252368078 +0300 +++ mozjs-78.6.0/python/mozbuild/mozbuild/util.py 2022-01-02 01:28:37.594372830 +0300 @@ -22,6 +22,13 @@ import stat import sys import time + +try: + from collections.abc import Sequence +except ImportError: + from collections import Sequence + + from collections import ( OrderedDict, ) @@ -782,7 +789,7 @@ self._strings = StrictOrderingOnAppendList() self._children = {} - class StringListAdaptor(collections.Sequence): + class StringListAdaptor(Sequence): def __init__(self, hsl): self._hsl = hsl
p.s.
Mainstream bug/commit:
https://bugzilla.mozilla.org/show_bug.cgi?id=1719144
https://hg.mozilla.org/integration/autoland/rev/2418633d529c
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48 minutes ago, Dizaka said:
Upon further search it seems Python 3.10 creates a conflict when installed
SpiderMonkey should be installed using a python3:
$ tail -n 1 libraries/source/spidermonkey/mozjs-78.6.0/js/src/configure exec python3 "$TOPSRCDIR/configure.py" "$@"
So there is no need to uninstall python3 - the problem is different
Please attach full python error backtrace, to understand the sequence of the call- 1
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On 28/12/2021 at 6:12 PM, revtm said:
Now the problem is solved
Looked at the source code of the snap
If you have the opportunity to try to roll back to the default settings and try to start the game like this:
QuoteHOME=~/snap/0ad/current
snap run 0ad
In theory, this should fix the problem with access rights when working in "snap classic confinement"
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8 hours ago, Stan` said:
Always have been?
Unfortunately I did not understand the question.
Here is the commit after which the shadows are auto-activated (I think this is the reason for Atlas GUI freeze):
$ git bisect bad 2875dd364e5f65d28ba8d49f7645d1c4c79f70d5 2875dd364e5f65d28ba8d49f7645d1c4c79f70d5 is the first bad commit Author: Stan <Stan@3db68df2-c116-0410-a063-a993310a9797> Date: Wed Apr 28 11:09:16 2021 +0000 Fix enabling / disabling shadows in the actor viewer. Differential Revision: https://code.wildfiregames.com/D3896 git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@25334 3db68df2-c116-0410-a063-a993310a9797 source/tools/atlas/GameInterface/ActorViewer.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
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34 minutes ago, Alexandra said:
For example, as in the screenshot
Try pressing F11 when the atlas slows down It will display a table, the second column of which displays on which component computer resources are spent
Если в Атлас нажать F11 он покажет какой компонент больше всего тормозит (четвертый столбец).
К примеру на моём скриншоте больше всего тратится на "transparent models"
Если сфоткаете эту таблицу во время тормозов - можно будет догадаться где тормозит.
К сожалению по Вашему скриншоту ничего не понятно - медведи купаются возле озера. Они молодцы- 1
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8 minutes ago, Stan` said:
Maybe https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU would help
@Alexandra actively promotes Ubuntu in the Russian-speaking community. The issue with Dedicated GPU is kind of Windows specific
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23 minutes ago, Alexandra said:
the laptop freezes
Can not reproduce. Disable "Water Effects" in the game settings and then try to open it. I easily ran on an old computer
Это не карты "тяжелее" - это просто в игре добавляют разные графические эффекты с которыми ноутбук не справляется.
Отключите водные эффекты в настройках игры - карта легко загрузится на любом железе. А затем понемножку включайте пока не найдете баланс красоты и производительности -
6 hours ago, Alexandra said:
Okay, I'll try to figure it out!
Я прислал необходимые изменения https://github.com/forroll/serif0ad/pull/3
Уже сейчас можно просто нажать кнопку "Merge" и они окажутся в вашем репозитории
Ссылку на скрипт я указал для остальных участников, но если нужно самостоятельно конвертировать в будущемнужно запустить вот такой список последовательных команд:
wget -O script.py https://code.wildfiregames.com/paste/raw/232/ python script.py 7 MAPNAME.xml python script.py 7 MAPNAME.pmp wget -O script.pl https://raw.githubusercontent.com/nwtour/0ad_path_backward_capability/main/update_map.pl perl script.pl MAPNAME.xml
где MAPNAME - это имя карты, к примеру Atlantis. Команды либо сработают либо нет
Newbie question
in Gameplay Discussion
Posted · Edited by nwtour
Hi @Caiman
Welcome to community
Green bar - hit points
Blue bar - capture points. From FAQ: The buildings have capture points for all players. If a player reaches 100% of the capture points for that building that player gains control over that building. Capture points can be gained by ordering units to capture that building or by that building standing inside a players area of influence (the player-coloured borders).