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nwtour

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Posts posted by nwtour

  1. 7 minutes ago, AyaBambi said:

    you will not be able to play if you don't have VC++ on flash stick

    This dependency appeared after the update third-party Spidermonkey (Mozilla Firefox JavaScript engine)...
    Probably, for licensing rights, game cannot just put the dll in the installer

  2. 6 minutes ago, AyaBambi said:

    As I said - it's need MSVC++ redistributable package 2015...

    No.
    On the Internet, it is advised to etch this problem with MSVC++ - this does not mean that this file is not in the standard system
    You have it somewhere lost

  3. 1 hour ago, KKaslana said:
    PING www.youtube.com(lhr48s08-in-x0e.1e100.net (2a00:1450:4009:818::200e)) 56 data bytes
    From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=1 Destination unreachable: No route

     

    1 hour ago, KKaslana said:
    PING www.google.co.de (88.99.192.80) 56(84) bytes of data.
    64 bytes from www2.kv.de (88.99.192.80): icmp_seq=1 ttl=56 time=25.8 ms

    IMHO you have a problem with IPv6 addresses.

    Try:

    ping -4 svn.wildfiregames.com

    If it ping work, try:

    sudo sysctl -w net.ipv6.conf.all.disable_ipv6=1
    sudo sysctl -w net.ipv6.conf.default.disable_ipv6=1

     

    • Thanks 2
  4. Atlas also crashes when typing Cyrillic characters as filename

    #0  mozalloc_abort (msg=0xb7a8aa9c "Redirecting call to abort() to mozalloc_abort\n") at /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-78.6.0/memory/mozalloc/mozalloc_abort.cpp:33
    #1  0xb71c81c9 in abort () at /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-78.6.0/memory/mozalloc/mozalloc_abort.cpp:82
    #2  0x080a9f73 in try_gui_display_error (no_continue=<optimized out>, allow_suppress=<optimized out>, manual_break=<optimized out>, text=<optimized out>)
        at ../../../source/lib/sysdep/os/unix/unix.cpp:197
    #3  sys_display_error (
        text=0x875f1c0 <(anonymous namespace)::g_MessageBuffer> L"Assertion failed: \"(unsigned)wstring[i] <= (unsigned)UCHAR_MAX\"\r\nLocation: os_path.h:48 (OsString)\r\n\r\nCall stack:\r\n\r\n(0x859e495) /home/nwtour/ff/0ad/binaries/system/pyrogenesis() [0x859e495]\n(0x854f57"..., flags=6) at ../../../source/lib/sysdep/os/unix/unix.cpp:216
    #4  0x08550c07 in CallDisplayError (flags=<optimized out>, 
        text=0x875f1c0 <(anonymous namespace)::g_MessageBuffer> L"Assertion failed: \"(unsigned)wstring[i] <= (unsigned)UCHAR_MAX\"\r\nLocation: os_path.h:48 (OsString)\r\n\r\nCall stack:\r\n\r\n(0x859e495) /home/nwtour/ff/0ad/binaries/system/pyrogenesis() [0x859e495]\n(0x854f57"...) at ../../../source/lib/debug.cpp:374
    #5  debug_DisplayError (description=0xbfffc100 L"Assertion failed: \"(unsigned)wstring[i] <= (unsigned)UCHAR_MAX\"", flags=<optimized out>, context=0xbfffc740, 
        lastFuncToSkip=0x8656470 L"debug_OnAssertionFailure", pathname=<optimized out>, line=48, func=0x865e348 <_ZZL8OsStringRK4PathE8__func__> "OsString",
        suppress=0x87dfa68 <_ZZL8OsStringRK4PathE10suppress__>) at ../../../source/lib/debug.cpp:462
    #6  0x085510b4 in debug_OnAssertionFailure (expr=0x861b8b8 L"(unsigned)wstring[i] <= (unsigned)UCHAR_MAX", suppress=0x87dfa68 <_ZZL8OsStringRK4PathE10suppress__>, 
        file=0x861b840 L"../../../source/lib/os_path.h", line=48, func=0x865e348 <_ZZL8OsStringRK4PathE8__func__> "OsString") at ../../../source/lib/debug.cpp:549
    #7  0x0859f8d5 in OsString (path=...) at ../../../source/lib/os_path.h:48
    #8  wopen (pathname=..., oflag=577, mode=420) at ../../../source/lib/sysdep/os/unix/ufilesystem.cpp:114
    #9  0x0855c56c in FileOpen (pathname=..., oflag=577) at ../../../source/lib/file/file.cpp:47
    #10 0x085c7567 in File::Open (openFlag=<optimized out>, pathName=..., this=0xbfffd1a8) at ../../../source/lib/file/file.h:65
    #11 io::Store<io::DefaultCompletedHook, io::DefaultIssueHook> (completedHook=..., issueHook=..., p=..., size=656423, data=0x84af4000, pathname=...) at ../../../source/lib/file/io/io.h:314
    #12 io::Store (p=..., size=656423, data=0x84af4000, pathname=...) at ../../../source/lib/file/io/io.h:338
    #13 RealDirectory::Store (this=0x9949000, name=..., fileContents=std::shared_ptr<unsigned char> (use count 2, weak count 0) = {...}, size=656423)
        at ../../../source/lib/file/common/real_directory.cpp:58
    #14 0x08568185 in VFS::CreateFile (this=0x96f1d20, pathname=..., fileContents=std::shared_ptr<unsigned char> (use count 2, weak count 0) = {...}, size=656423)
        at /usr/include/c++/8/bits/shared_ptr_base.h:1018
    #15 0x085f718f in CFilePacker::Write (this=0xbfffd3f0, filename=...) at /usr/include/c++/8/ext/atomicity.h:96
    #16 0x086148a6 in CMapWriter::SaveMap (this=0xbfffd5b7, pathname=..., pTerrain=0x998df20, pWaterMan=0x993e17c, pSkyMan=0x993e708, pLightEnv=0x875d820 <g_LightEnv>, pCamera=0x9a3e828, 
        pPostproc=0x993f184, pSimulation2=0x99fa0b0) at ../../../source/graphics/MapWriter.cpp:73
    #17 0x084a6223 in AtlasMessage::fSaveMap (msg=0x8ac3860) at ../../../source/ps/World.h:92

     

    Снимок экрана от 2021-08-10 22-20-41.png

  5. 1 hour ago, LetswaveaBook said:

    tex_dds.cpp(562): Function call failed: return value was -120102 (Invalid/unsupported texture format)
    Function call failed: return value was -120102 (Invalid/unsupported texture format)
    Location: tex_dds.cpp:562 (decode_sd)

    I had this when I ran out of disk space. Cache files get corrupted.

    I deleted files in ~/.cache/0ad and the game started.

  6. 5 hours ago, Ceres said:

    Hi, this is a really nice tool you created - thank you! :)

    Hi @Ceres. Thanks you for feedback

    5 hours ago, Ceres said:

    There is a small problem with the link to the CC (in all html files)

    Yes. The game does not standard names civic/civil center/centre. Added a special rule to fix the issue.
    https://nwtour.github.io/compare-0ad/de.html
     

    5 hours ago, Ceres said:

    I have the corrected files locally on my PC

    Unfortunately for this issue, this method is not suitable since HTML files are created automatically by script.

    5 hours ago, Ceres said:

    Any helpful hints from you are highly appreciated. I would really love to actively contribute to code on GitHub, and this would be my first time, so even more thanks for your help and patience. :thumbsup:

    If you plan to make changes, in Git a slightly different sequence of actions:
    - To begin with, we make a Fork project. Your personal copy of the project from which you can do manipulations appear (With full access permissions).
    1290906078_2021-07-0914-46-02.png.c3543bc2663c25a54360037655652c66.png

    - Next already this version clone/download on the local computer
    2096795813_2021-07-0914-51-56.png.43145bfc027b57e6a944e9fdd2c1adaa.png

    - When you created a version that you consider more perfect in the Pull Request section you can offer your changes.
    1980224362_2021-07-0914-55-04.thumb.png.a4b49ce002918dbdaff97bb79760df94.png

    • Like 1
  7. 2 hours ago, Yekaterina said:

    I tried to generate Mainland in Atlas it crashed

    Reproduced. Only if disable the civilization checkbox from the player.
     

    Setting biome generic/alpine.
    Generating Mainland of size 128 and 8 players.
    Creating playerbases...ERROR: JavaScript error: maps/random/rmgen-common/player.js line 66
    g_CivData[getCivCode(...)] is undefined
      getStartingEntities@maps/random/rmgen-common/player.js:66:19
      placeCivDefaultStartingEntities@maps/random/rmgen-common/player.js:111:44
      placePlayerBase@maps/random/rmgen-common/player.js:159:33
      placePlayerBases@maps/random/rmgen-common/player.js:147:18
      @maps/random/mainland.js:56:17

     

    • Like 1
  8. Hi. The compiler cannot find files: libboost_filesystem.so libboost_system.so libvorbisfile.so libidn.so and libgnutls.so on your system

    If they are installed, you can force library search path with this string:
     

    LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/directory/contain/libraries ./update-workspace.sh

    ...If not, you need to search and install rpm packages with names boost, libvorbis, etc

  9. 26 minutes ago, Yekaterina said:

    This was pulled straight from A23 and I was trying to run it on A25 so that could be the problem. What has changed between the 2 alphas, in terms of file heirachy?

    File names in your archive do not match github
    Here jude_cavalry_javelinist_b.xml https://github.com/0ADMods/judeans/tree/master/simulation/templates/units
    In attached archive cavalry_javelineer_b.xml

    This causes the error specified in the subject.

    If you download the version from github, there are other errors ;-)
     

    ERROR: Failed to load entity template 'units/jude_infantry_spearman_b'
    ERROR: Invalid template found for 'units/jude_infantry_spearman_b'

    Here they are really related to the changed template name search algorithm (new version search in units/jude/infantry_spearman_b, old: units/jude_infantry_spearman_b).
    https://code.wildfiregames.com/D2952

  10. 20 minutes ago, Ceres said:

    Hmm, have I explained this in an understandable manner? I hope so.

    No. But if you find a picture, it becomes clear :)
    880px-German-T2-Keyboard-Prototype-May-2
     

    22 minutes ago, Ceres said:

    My game is set to German language, but the hotkeys seem to stick to a US/UK (English) keyboard layout

    Language is another subsystem of the game. They are not related. The game should automatically display symbols corresponding to the layout with which it is launched (via libSDL). Do you have exactly one (German) keyboard layout in your system? What operating system?

    • Like 1
    • Thanks 1
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