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Posts
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Posts posted by nwtour
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On 12/12/2020 at 3:18 PM, Nescio said:
And while a significant portion of the Ukrainian population speaks Russian, I don't think they write it differently than in Russia
ru_UA non-existent language. There are no rules or books or another content on it. Last year, a law was passed prohibiting the provision of public services in (any dialects) Russian language.
So this dialect is banned in Ukraine itself. You can safely delete - Ukrainian and just Russian covers 100% of cases.
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19 minutes ago, Yavin said:
Hi nwtour
Hi Yavin.
Apparently the game file is inside the archive and therefore you cannot find it
I made a mod that will reassign the file with an error.
Find the path where the mods are on your system https://trac.wildfiregames.com/wiki/GameDataPathsCreate directory "playercolor". For Windows 10 like C:\Users\Yavin\Documents\My Games\0ad\mods\playercolor
Copy the attached archive there
Start the game. In the Settings -> Mods section, the "playercolor" module should appear -
16 minutes ago, Yavin said:
I am also not quite sure what to do with it
Open file search on your computer.
Type in "PlayerColor.js"
Go to the folder with these filesCopy "PlayerColor.js" it as "PlayerColor2.js"
Insert the file from the attachment as "PlayerColor.js"
Launch the game
If the error persists or other errors appear:
remove "PlayerColor.js"
rename "PlayerColor2.js" to "PlayerColor.js"
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Try: Find the file gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js , make a backup and change it to the attached version
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20 minutes ago, Hrafnagudh said:
zip I/O error: Read-only file system
LOL.
Then you need to create a modmkdir ~/.local/share/0ad/mods/my_iberian_wall cd ~/.local/share/0ad/mods/my_iberian_wall unzip public.zip simulation/data/civs/iber.json sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i simulation/data/civs/iber.json echo -ne '{\n\t"name": "my_iberian_wall",\n\t"version": "1",\n\t"label": "my_iberian_wall",\n\t"description": "my_iberian_wall",\n\t"dependencies": ["0ad"]\n}\n' > mod.json
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Under root should always be overwritten
# public.zip = Full path to public.zipcd /tmp unzip public.zip simulation/data/civs/iber.json sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i simulation/data/civs/iber.json sudo zip public.zip simulation/data/civs/iber.json
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2 minutes ago, Rayoun said:
Probably. On the other hand some official languages like French Canadian doesn't differ a lot from Standard French, especially for "scientist" words and the formal usage.
It seems to me that the problem is not that people create little-used languages/dialects - but that they create files and never return to translation.
If the translator regularly updates the translation and keeps it up to date, then he sees the meaning in the existence of this translation.
Just need to protect from abandoned localizations- 1
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I think that any officially recognized language should be added to transifex. But at the stage of export to SVN, filter out only those that have a degree of localization of more than 50%.
Let people be creative - but at the same time, empty files will not get into the game.
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sudo sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i iber.json
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I would use as a basis the Unicode Common Locale Data Repository to determine the status of the language
Unicode.org is authoritative enough to use their numbers without political controversy.Algerian Saharan Arabic -> Arabic distance = 10
ar_*_$maghreb" -> ar_*_$maghreb distance = 4pt_*_$americas" -> pt_*_$americas distance=4
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22 minutes ago, Hrafnagudh said:
No, giving permission does not solve the problems, the error is still there.
I installed the snap store also, but still...The problem is precisely the permissions to write the configuration in the home directory. I reproduced on my computer:
$ rm ~/.config/0ad/config/user.cfg
$ sudo chown root:root ~/.config/0ad/config
ERROR: CConfigDB::WriteFile(): CreateFile "config/user.cfg" failed (error: -110300)Try cleaning your config directory (type in terminal):
sudo mv ~/.config/0ad /tmp/0ad_backup
and reinstall snap in dev mode (without restriction)snap remove 0ad snap install --devmode 0ad
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Looks like there are not enough permissions
Try "Enable Acess files in your home folder"
https://ubuntu.com/blog/a-guide-to-snap-permissions-and-interfaces- 1
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Quote
error: 'char16_t' does not name a type
Look like compiler do not support c++11.
You can try to force:
CXXFLAGS="-std=c++11" ./build/workspace/update-workspace.sh
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3 hours ago, tentacular said:
Any clue on how to fix it then?
if we are talking about this package https://www.flathub.org/apps/details/com.play0ad.zeroad
then no. there is no map editor
$ find /var/lib/flatpak/app/com.play0ad.zeroad | grep -i atlas | grep '.so$' | wc -l 0
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13 minutes ago, tentacular said:
It needs version 78, whereas I have version 68 installed.
No. Package compiled with option --without-atlas or config=debug (but libAtlasUI.so from version with config=release)
Version of mozjs should not affect launch Atlas Editor -
1 hour ago, wraitii said:
For A25, we strive to maintain Alpha25 on the wiki up to date, too, which is probably more relevant.
As I understand it, he is talking about regular content (aka Devblog or similar SMM activity) which he will be able to discuss with his viewers in the weekly reviews. Wiki article are enough for about 2 minute video once a year
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35 minutes ago, mysticjim said:
You must know I'm never going to agree with that?
So no one forbids you to show a master class on effective communication.
Here is a constantly updated list of changes in the game - study and become the main point where users receive information about the game. There you can register and ask the developers directly what the new function does.
You propose to create a kind of oversight committee. This is not a working strategy. This will only work if you pay developers to implement your own ideas. Open source development is a sporadic process of implementing ideas. The idea is guaranteed to appear in the game in a fixed time - only if a certain developer is interested in implementing it himself. -
25 minutes ago, Ratkid said:
Have there been any updates yet? I still can't save the civilisation ticks. :/
Do you update the developer version every day? It’s strange.
Or do you have a stable version? Stable will not be updated soon. You need to manually change {"Civ": blabla } to {} in the xml file for each player -
I took a screenshot of the battle. During the battle with the AI, 500 "used arrows" are displayed in a small area. This is a lot for low-spec computers. I think it would be nice to combine this in the settings as "Displayed objects of the battle" (corpses, ruins, arrows) and clean it up within a single queue.
This method will not affect small battles in any way and and will give a big profit for large- 2
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24 minutes ago, superflytom said:
Also, I can't get Atlas to allow selecting civs in game on scenario or skirmish maps.
Hi.
Fixed only 23.03 https://code.wildfiregames.com/D3725
In release version bug. You can change the value in a text editor { "Civ" : "athen" } to {}- 1
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5 minutes ago, wowgetoffyourcellphone said:
There you have 17 days between when community partners are informed
You describe in terms of project management and testing (Quality assurance). As I understood in the topic, we are talking about marketing, "influencing" and "hyponomics".
For the first, everything is already clear. More time, more effort.
For the second, so far they have offered to change the name of the game... -
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12 minutes ago, Ratkid said:
Civilization re-tick.
On the second tab of Atlas you can find the player settings, so you can adjust settings for specific players. I want players in my maps to be able to pick their own civilisations: so I un-ticked the 'Civilisation' option for every player, and saved afterwards. (If ticked this feature gives you to option to pick default starting civ per player) I notice when I test my games there is no option for my to pick a civ: I have to play Athenians. So I open up Atlas again and I go to the players settings tab: where I see all the 'Civilisation' options for each player have automatically re-ticked.Fixed today. Wait until you receive updates after March 24
https://code.wildfiregames.com/D3725- 1
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2 hours ago, maroder said:
similar to the Council of Modders. The "Council of PR" for example (maybe with a better name)
Incorrect terminology. In real life, there should be about 50 programmers per PR manager. Then he is constantly loaded with tasks to present the results of the work to the public.
There is no such flow of resources and content in the game. Only the "Council of content creators" can be discussed. That is, people who independently create public content where the game is only an auxiliary tool.
This Council sounds logical. If most people who constantly create content about the game do not like the word "Alpha" - why not change the name
(German) question (yes/no) after starting map - meaning not entirely clear
in Bug reports
Posted
#: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Testet den Ja-Nein-Dialog. Möchtest du sicher sagen oder eher nicht?"
This is a map for testing dialogs by developers.