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alre

Balancing Advisors
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Posts posted by alre

  1. 5 hours ago, Gurken Khan said:

    viking.thumb.jpg.9516fd83c0fcdcec6627e722a969286f.jpg

    The vikings, who came from Scandinavia, used iron as their main ingredient for forging weaponry, but it was also common practice to add the bones of dead animals to the mix. The belief was that it would infuse the weapon with the spirit of the creature, making it stronger, but they ended up making a primitive version of steel because of the carbon in the bones mixing with the iron making the weapon stronger, just as they thought it would.

    (Supposedly true, via ebaumsworld)

    mmmh I don't want to be judging without merit, but this seems like bullshit. Steel requires advanced metallurgy, not just adding carbon to iron like it's a Minecraft recipe. Besides, iron in nature is not pure. I'm not an expert though.

  2. 12 minutes ago, maxticatrix said:

    Pro players should also feel a bit more responsible for the community and not just focus on playing with each other. 

    good call. Every time I've witnessed a top player losing a TG, they would start complaining and behave toxic. Bro, chill! It's a team game, not all eyes are on you!

    16 minutes ago, maxticatrix said:

    With each alpha it seems that you have to relearn how to play.

    Well as long as we are in alpha stage, this is expected. I don't think that's bad personally. The game would feel carved in stone otherwise, and since its gameplay is not that rich, that would be bad I think.

    • Like 5
  3. one thing about these AI generated portraits, is that they are pretty flat in terms of facial features. I can't quite pinpoint why, but they all look pretty much the same. I guess they lack the hand on an artist imprinting on each of them a different impression of each character.

    • Like 1
  4. honestly I think that opensource is a good mean, and it's not failed at all, in fact you can notice nowadays how many cutting edge project are still being released with OS licenses. But it's a mean, not a goal. The way our world works, OS is not the beast mean for making games and there is little point in trying to make a game that is completely OS just for the sake of it.

    This completely random opinion said, because 0AD is open source, it will never die. Anyone can revive it anytime. If there is interest, things will happen. Otherways, they can still happen later on, as long as there is someone that wants to make them happen.

    • Thanks 1
  5. 5 hours ago, real_tabasco_sauce said:

    So basically allow the user to customize the 'order selection 1 by 1' hotkey (2 by 2, 3 by 3 etc). Perhaps the scroll wheel would be good for this as it is in batch training, although i'm not sure how the change would be communicated to the player.

    maybe just a setting. that would mean it can't be easily changed during a match, but that's hardly a problem. a setting of two units per command seems an improvement already, and a better choice for most players than just one unit.

    • Like 1
  6. 5 hours ago, Gurken Khan said:

    Nah, it's not so bad. I usually play against four average AIs (and with one ally); of course I don't welcome uninvited visitors, but from ~minute seven you kinda have to expect them. That's why I try to rush to p2 around minute six, start building defensive structures when I reach it and try to have a basic army at an intercepting position. (CS working front wood, wood-women and farming to the back...)

    actually, p2 is a waste of resources if you are going to fight soon, just train more cs.

  7. 15 hours ago, real_tabasco_sauce said:

    Once sniping becomes a more nuanced approach, like how I expect things will turn out after my melee rebalance patch, it will seem silly to implement an auto-sniping feature with so little interest in sniping.

    when will we see the next rebalance? do we need to wait for the tbd a27 release? is there a reason community mod is not being developed anymore? 

  8. 29 minutes ago, wowgetoffyourcellphone said:

    I think "Philopater" loses something in the translation to English for sure ("Father Loving"), and is a bit awkward. Do you think "Father Honoring" sounds better?

    honestly, I think father-loving sounds perfect, although maybe I prefer the original greek, because it's really a title that loses meaning without cultural and political context.

    • Like 1
  9. I believe the easiest way to do it would be to make a custom map (can be included in a mod) that gives commander role and powers to two of the eight players.

    in general, I think it's fun to have different maps that propose different kinds of player collaboration: for instance you could have a map where one player for team (and only one) is given the means to always be raiding the opponent team eco, while the other players are given other roles, like defense, eco, expansion, and leading the big armies.

    • Like 3
  10. 43 minutes ago, real_tabasco_sauce said:

    Yeah, thats why I think the best verdict here is to allow its use as a mod but allow hosts to ban it and consider it cheating in competitive games.

    please, if there's any quarrel about cheating in a "competitive game", please do post the replay on the forum, and the screenshots of the discussion.

  11. among my friends, two use proGUI/proResize and two don't. We are always having fun.

    I can't see why you are so concerned, the game stays good, the competition is still fun. We make TGs and players come back game after game, even though the four of us always make one team.

    even in rated 1v1, if someone enhances their ability with mods, they will be easily discovered. of course two can also agree to play a game with fair use of mods, rated games can be played with deathmatch resources, or with revealed map, so what's the bother is some want to play it yet another way.

    • Like 1
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