alre
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Posts posted by alre
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5 hours ago, Lion.Kanzen said:
It is not planned but it is not ruled out, it is just not a priority.
And we don't have someone to write about.
AFAIK, the encyclopedia is already working code-wise, but was disabled as they found it was too much of a burden to maintain the (multi-language) entries.
the thing with FOSS is that if there is a community devoted to maintain some feature, the feature will stay part of the project, otherwise it will be dropped.
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14 hours ago, Lion.Kanzen said:
Yes I agree with this suggestion, it is absurd to have:to be required in order to upgrade resource gathering that you do not have, simple game-wise .
I don't. if it was for me, wood gathering upgrade would only cost wood. it's meant to be a long term investment, not convenient in the immediate future. it's not and it shouldn't be something you go for for immediate relief when you are lacking resources.
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it can't be done trough mods, because it's implemented trough c++. there is a configuration file but the options are limited (it's better understood if you try changing it yourself anyway). if you search the forum I've posted quite a lot about this issue.
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9 minutes ago, Lion.Kanzen said:
A world cup sounds like fun.
cool idea, sounds like fun, but I don't know how many teams we could make.
also smurf tampering would possibly be an issue.
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46 minutes ago, vinme said:
Its not anybodys responsibility to be nice.
I was perfectly respectful and reasonable, that is all that is required.
I do find it insulting to demand of me or of anyone active expression of friendliness or prioritization of someones potential feelings. insinutating its a transgression not to so do, and i do find people who do so not respectable.whose responsibility is it? not starting flames or spreading toxicity is something expexted from all lobby participants.
anyway, mine was just a suggestion, I'm not saying you crossed any line.
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if someone appeals the rule that forbids second accounts, they cannot be said to be wrong, just because that rule is not sanctioned. I'ts a rule we all agree to every time we join the lobby.
Also if a host doesn't want to play some other accounts, they can refuse to play that other accounts. No one is forced to. By the line of reasoning of @borg-, it's totally right to refuse to play Felixix, and the line of reasoning of Borg is totally legit.
I wouldn't assume that Berhudar is the "real" one though, I would just ask to play with the higher rated account, or unrated.
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maybe next time be nicer, like "welcome berhudar, I'd like to game your main account, will you change it? I'm waiting here".
Am I being too weird?
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@Sun Wukong you can play steppe biome on mainland, and it's like what you are asking. unfortunately, most maps are not really maintained as much as mainland is.
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3 hours ago, Stan` said:
The reason the map is reset is not to trigger errors or break gamesetup. I think wraitii patched the symptoms, but joining a match where you didn't have the map used to make the UI broken.
game/map reset is annoying as f.
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currently the worst "bottleneck" for 0ad is the first impression with the game itself, I remember some data that showed that a huge share of players never go past the first try of the game. It mostly need a good introductory campaign and some more user-friendly content in general, and the community could go 10x like nothing.
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30 minutes ago, wowgetoffyourcellphone said:
I don't really buy this justification, since this expansion is supposed to bring AOE's time period to the AOE2 engine.
mmh not really, the roman faction shown above goes in the list of medioeval AoE2 factions, while what you seem to be referring to (AoE1 time period) is represented by a separate list of factions.
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mmmh onestly the rules of the original challenge made a lot more sense I think (also there were some players who decided to not use additional food, which also makes sense). If you are going to boom to 200 pop you should also get the hero and the upgrades, and have a varied army composition.
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the main issue whith multimodal gameplay is that it lacks features and balance testing. wonders work like ordinary buildings (which also give substantial perks and are easily defensible) instead of being properly balanced winning conditions like in AOE (where wonders are also automatically revealed to every player, which is nice).
kings for regicide are also obviously unbalanced, and all the talk about sacred places victory never had any real follow up.
for the time being, conquest can stay the default winning condition. toxicity caused by players hiding to keep the game running is not an issue currently.
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13 hours ago, Gurken Khan said:
I might be wrong, but I think that historical warfare was usually more about capturing lands and people and not about annihilating a certain people.
mmmh there have been a lot of cases of destruction of whole cities and mass murder in ancient wars, especially preclassic, but also later.
Right now wonders are more like very expensive buildings like any other in 0ad than balanced winning conditions, so, unless that changes I don't think it's a good idea to change default winning conditions.
By the way, I've looked up the red cross page and it seems to me more like a PR stunt for "showing that wars have rules too" than actually a campaign against violence of any kind in video games. Also it's only targeted towards FPS games, and arguably any game set in a time where war crimes didn't exist as a concept it's out of scope for that initiative.
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21 hours ago, real_tabasco_sauce said:
Is this not where 0ad already is? Even at a high level, there are less clicks required than many RTS games. I can often, especially in the early game, take both my hands off the computer and take a bite of food.
Maybe. Something like sniping definitely goes in the opposite direction though, and I argue that sniping is undeniably against 0 AD principle of denying "fastest click wins" strategies. Sniping is not about strategy or skill really, apart from just clicking very fast.
21 hours ago, real_tabasco_sauce said:decrease the skill gap, which is always bad for games.
Said who? Even if that was true, there is skill and skill, and it's ok to say that some particular skill is not on scope for the game. Would it be good for the game if it made it easier to win for players who can sing in tune? I mean like in some kind of crossover between 0 AD and Karaoke Revolution. That would increase the skill gap (because it's hard to master both worlds), but the game would become something weird and lose a lot of its appeal. An RTS game that does not over-reward insane micro skills has a strong appeal of its own, which is why 0 AD Vision was written that way.
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3 hours ago, borg- said:
In a little while watching two players will be the same as watching two IA.
still more relatable than this.
besides, these automations still need some level of management. you avoid doing some clicks, and you smooth the processes, but you still need to make macro decisions, and put the mind into it, supervise the automations.
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the game wouldn't be more broken than it already is. in sone ways, it would be fixed.
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sniping is tedious and there already are in the game shortcuts that allow you to do a certain number of actions faster than you would otherwise. I don't see why auto-sniping shouldn't be one of those. maybe nerf sniping instead, or rather make it fully automatic, as OP as it is it makes no sense to leave it to players' micro IMO.
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auto-sniping would be fairly easy btw. I had in mind to create such a mod.
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1 hour ago, AIEND said:
The point is that simply wielding a sword does not make a soldier stronger than one wielding a spear.
Gaul's elite warriors will also use spears, and elite spearmen will not be at a disadvantage when confronting elite swordsmen.
In addition, in a country like the Han Dynasty, whether it is an archer, a crossbowman, a swordsman or a spearman, there will be a sword. If the spear in the hand of a spearman is damaged, he will take out the sword to fight. What about you at this time? How about judging his combat effectiveness?
We don't need to cancel the infantry swordsman/axeman, we just need to make him not stronger than the spearman in the process of confronting melee infantry head-on. The swordsman/axeman's DPS can be exactly the same as the spearman's, but Not good at fighting cavalry, better at chasing infantry.
So whether you have more swordsmen/axemen or more spearmen in your army depends on the ratio of cavalry, projectile infantry and melee infantry in your opponent's army.simply weilding a sword won't make a soldier better at chasing infantry either. it was never about just what weapon they weild.
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1 hour ago, Gurken Khan said:
@MarcusAureliu#s I might be wrong about the state of AI (chatbots) but I think they wouldn't give you an explanation for a "MICRO" acronym that comes out as "MIDRO".
I bet they would.
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question: has this any impact on performances?
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1 hour ago, Lion.Kanzen said:
How would it be then?
initial arrows can stay as they are.
I was thinking about a tech for enhancing attack damage, but also it would make sense to just have buildings also be affected by forge ranged damage techs.
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55 minutes ago, Lion.Kanzen said:
this makes better sense. limit it to start at 0 and add +1(attack) then x2(arrows) damage and then increase by 50%.
no. it should not start at 0.
The "Alpha" label is scaring off new users from trying the game
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automatic 1v1 matchmaking would very interesting I think. If implemented, it has the potential to significantly increase the player base.
if that would also increase the development contributions, I'm not sure.
of course one has to remember that this general vision of 0ad as a game to be brought trough the phases of development until it's a beta and then something resembling a full game, is not actually shared by all the people that form the development team of the game, and it's usually given for granted somehow naively here in the forums.