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alre

Balancing Advisors
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Posts posted by alre

  1. 1 hour ago, SuddenlyZach said:

    I felt that my archers did very little damage even with the 3 attack upgrades. Maybe I needed to focus fire better? There were so many Hoplites.

    I didn't try mercs at all. Gotta remember that too.

     

    Hit and run tactics? I think with Carthage, all I have is javelin cav, but maybe that is good enough?

    archers are very bad unless you snipe. that means that you select all your archers, and while you are holding ctrl+alt, you furiously right-click on enemy ranged units (skirmishers). distribute in this way the fire among all enemy skirmishers.

    If you snipe your archers will be considerably worthier.

    javelin cav is good for early rushes and for late game switching. It's not a viable middle game strategy as archer cav.

  2. 1 hour ago, hyperion said:

    Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is.

    yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs).

    • Like 2
  3. On 06/07/2023 at 12:44 PM, hyperion said:

    Pathing and targeting algorithms.

    OAD puzzle: kill 100 spear inf bunched together with two sword cav. Use atlas to try, the 100 aren't controlled by a player. Two sword cavs so most peoples micro skills should be able to pull it off.

    using one as bait and the other one to do damage? I'm not sure how easy that would be.

    in games, I don't see H being that useful as you describe it, if the other player is not being totally passive, but it sure is useful. 

    On 30/06/2023 at 8:24 PM, Atrik said:

    Can you explain this :sweatdrop:? Uses and name please?

    it's called "include offscreen" if I don't go wrong, and by default it's not assigned. you may hold that key (I bound it to space) and double click a unit or a building to select all of your units of that kind in the whole map.

    • Thanks 1
  4. 7 minutes ago, Gurken Khan said:

    The name jokingly used for the system that censors (supposedly) bad words; like the infamous English four letter words (or the French word for "small" or the Japanese nuclear disaster site).

    petite? hiroshima? 

  5. 2 hours ago, Thorfinn the Shallow Minded said:

    I would agree with chrstgtr on the metal trickle.  (Honestly I would contend that the Ptolemy bonus of a food trickle should also be changed to better reflect Egypt's farming.  A trickle discourages farming if anything.)

    For one thing there is no historical basis as far as I am aware for making Macedonians get metal, and if anything, their region was better known for its forests, and some bonus like trees lasting longer would be more appropriate.

    the metal trickle bonus could be called "colossus of rhodes" lol, although rhodes was not an ally to macedonia (they weren't enemies either until the invasion, that's noteworthy).

  6. arsenals that train crossbows in p2 seems nice.

    -25% cost for siege looks good to me, honestly I wouldn't want teams boni to be exaggerately impactful, allowing a whole team to build storehouses outside of territory would be way too much.

    1 metal per seconds means 2 merc cav at minute 3, seems pretty strong to me.

  7. a system like that exists in Imperivm, it's very cool gameplay I believe.

    But 0AD is not the same kind of game as Imperivm and a supply system would just make it even messier than it already is, probably without even impacting that much the already existing strategies of the game.

    People don't generally like complexity when it's forced into a game, they enjoy it when it spurs from a simpler and intuitive set of rules.

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