alre
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Posts posted by alre
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1 hour ago, SuddenlyZach said:
I felt that my archers did very little damage even with the 3 attack upgrades. Maybe I needed to focus fire better? There were so many Hoplites.
I didn't try mercs at all. Gotta remember that too.Hit and run tactics? I think with Carthage, all I have is javelin cav, but maybe that is good enough?
archers are very bad unless you snipe. that means that you select all your archers, and while you are holding ctrl+alt, you furiously right-click on enemy ranged units (skirmishers). distribute in this way the fire among all enemy skirmishers.
If you snipe your archers will be considerably worthier.
javelin cav is good for early rushes and for late game switching. It's not a viable middle game strategy as archer cav.
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sparta vs arcer cav is super interesting, very asymmetric gameplay. If you play well arcer cav, you should win.
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8 hours ago, ShadowOfHassen said:
It's an autumn berry, so I wanted to add the bit.
I agree with @hyperion here.
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1 hour ago, hyperion said:
Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is.
yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs).
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btw I don't like call to arms. it makes your units act a bit too unpredictably. Some units may attack sooner than others depending on their current resource load and position. the drop resource thing is cool, but I'd like it more if they just moved instead of attack-move.
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On 06/07/2023 at 12:44 PM, hyperion said:
Pathing and targeting algorithms.
OAD puzzle: kill 100 spear inf bunched together with two sword cav. Use atlas to try, the 100 aren't controlled by a player. Two sword cavs so most peoples micro skills should be able to pull it off.
using one as bait and the other one to do damage? I'm not sure how easy that would be.
in games, I don't see H being that useful as you describe it, if the other player is not being totally passive, but it sure is useful.
On 30/06/2023 at 8:24 PM, Atrik said:Can you explain this ? Uses and name please?
it's called "include offscreen" if I don't go wrong, and by default it's not assigned. you may hold that key (I bound it to space) and double click a unit or a building to select all of your units of that kind in the whole map.
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maybe just having the AI not doing it would be a good start, and something that makes the game more enjoyable. what does the SP crowd here have to say?
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1 hour ago, Atrik said:
Like the sound of it. Maybe something like this would also introduce sacking buildings you've just captured: loot for buildings and a little worker time.
attacking building is kind of that already.
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10 hours ago, Philip the Swaggerless said:
alre Does auto demolishing mean pressing the delete key to destroy the selected building(s), or are you talking about how the AI deletes its buildings before you can claim them?
AI behaviour.
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not that I know of, no.
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or just disable auto-demolishing all together. not fun. perhaps nerf conquering instead.
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lol I just noticed the title
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7 minutes ago, Gurken Khan said:
The name jokingly used for the system that censors (supposedly) bad words; like the infamous English four letter words (or the French word for "small" or the Japanese nuclear disaster site).
petite? hiroshima?
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The one for selecting only military units. I have to reset it though, I'm not sure what is it by default, Alt maybe. Also the one that makes double click also work out of vision is nice.
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2 hours ago, Thorfinn the Shallow Minded said:
I would agree with chrstgtr on the metal trickle. (Honestly I would contend that the Ptolemy bonus of a food trickle should also be changed to better reflect Egypt's farming. A trickle discourages farming if anything.)
For one thing there is no historical basis as far as I am aware for making Macedonians get metal, and if anything, their region was better known for its forests, and some bonus like trees lasting longer would be more appropriate.
the metal trickle bonus could be called "colossus of rhodes" lol, although rhodes was not an ally to macedonia (they weren't enemies either until the invasion, that's noteworthy).
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3 minutes ago, Thorfinn the Shallow Minded said:
Honestly I would contend that the Ptolemy bonus of a food trickle should also be changed to better reflect Egypt's farming. A trickle discourages farming if anything.
it makes sense as a team bonus because it affects allies.
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you mean like a regular game with blocked diplomacy and conquest victory condition?
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arsenals that train crossbows in p2 seems nice.
-25% cost for siege looks good to me, honestly I wouldn't want teams boni to be exaggerately impactful, allowing a whole team to build storehouses outside of territory would be way too much.
1 metal per seconds means 2 merc cav at minute 3, seems pretty strong to me.
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it may be good for clarity and context, but romans of that time would just call themselves "romans" or "rome". the state was represented by the city of rome, and its power and glory.
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a system like that exists in Imperivm, it's very cool gameplay I believe.
But 0AD is not the same kind of game as Imperivm and a supply system would just make it even messier than it already is, probably without even impacting that much the already existing strategies of the game.
People don't generally like complexity when it's forced into a game, they enjoy it when it spurs from a simpler and intuitive set of rules.
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28 minutes ago, real_tabasco_sauce said:
I don't want to make too big a side topic, but care to elaborate why?
- I think it goes in the wrong direction design-wise
- raids don't need to be nerfed
- buildings don't need to be nerfed against large armies.
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I'm very opposed to non-random building ai.
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48 minutes ago, Mentula said:
I foresee objections of having forgot this and that.
this made me laugh, your analysis is perfect. If you added a chart, I'd have you published.
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or maybe we should drop batch training completely but I don't quite dare proposing that.
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The pictures of the women in the game
in Help & Feedback
Posted
this is possible with a mod anyway. anyone can make it if they want.