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Posts
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Posts posted by seeh
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1 hour ago, rossenburg said:
Your argument seems to suggest that the mod provides a certain competitive advantage that could be deemed unfair. Please clarify if my interpretation of your previous statement was inaccurate.
In my case, every mod I use makes my work a little easier. also which monitors, mouse, which computer I use. everything matters. even a little on which chair I'm sitting.
yes this right. if you're trying to make a comparison to someone like me but playing without mods, it's misleading. but if you define for yourself: I play against these gamer including his equipments.
some players cant play without autociv (e.g. me). make a comparison? whats the strenge of players without autociv?
yes its still some kind of problem - not much for me. i understand. some mods have more impact than other mods.
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I can on most Saturdays and Sunday and often during the week.
seeh
Rating: ~1200
Thank you for organizing this and moving the competitive scene.
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36 minutes ago, Mentula said:
Sorry but I can't see any benefit in limiting the freedom of users in choosing their own parameters.
i talking about the default value. you have default values in all fields. i suggest use also here a default. you now understand?
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6 hours ago, borg- said:
How about a smurf championship with a prize pool of $50? Each would create a smurf account in the game (with @Stan` permission). A person, in this case you @DerekO, is responsible through private messages about nicknames of the players, only you would know who each nick belongs to. Players wouldn't know who they're playing against and specs must guess who's who based on style and skills.
sounds funny. maybe not needed. but funny. idk.
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set minimum population higher then 0 ? maybe 20?
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On 10/06/2023 at 4:58 AM, FrankAnthony said:On 09/06/2023 at 9:46 PM, wowgetoffyourcellphone said:
A screenshot or 2 will encourage ppl to download your map
Sure, will do that..
@FrankAnthony please use formats that everybody easily could see without a download. example: jpg format
and BTW i tried to watch it by using a "View Image Files Online" tools and tog a error - Message: "You are trying to upload document(s) of unsupported type"
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@FrankAnthony btw i missing some like extinct_volcano but for mainland. so that water is go up. like game with timeout clock maybe you know how to do something and have fun to do it. will be great for me
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47 minutes ago, wowgetoffyourcellphone said:
Perhaps a 2nd tap of the delete key could also act as a confirmation.
it really annoys me personally. i used <shift>+<del> . for delete without confirmation always. that not my topic.
i love how it is in 99 of 100 cases. only 1 of them i deleting per mistake all my houses. maybe every 2 or 3 month it happens. deleting all houses in a game never makes any sense. so it would be nice to avoid this mishap by asking. this makes a team game more fun. this mishap is the end of it, for all the other players too. -
On 07/06/2023 at 6:58 PM, Norse_Harold said:
FAQ answer to this question here. Scroll down to read the answer to "Failed to connect to the server. UDP port 20595 not being forwarded."
thanks
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if you have evidentiality deleted all you houses its already gg and boring for you team allies to play longer.
how it happens sometimes to me:
- house is disturbing by building farms
- press house and delete (hotkey)
- was not deleted. idk
- i press house again
- now its deleted and all houses too.
happens sometimes. today it was maybe the 3th moment to delete all my houses
a feature for delete with confirmation when its many building (maybe configurable) will help me and maybe others with this
last game it happens here, then i end the game as example:
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in newer fritz-box seems not possible to set it up with IPv4 but with IPv6. i hope it will working with IP6.
internet > filter >freePorts > add device for freePort >
- choose your pc
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press 'new port'
- app: other
- your title. doesn't matter
- Protocol: UDP
- check for IPv6 only
- set 20595 to 20595
- press ok
- press ok
i hope it works for you -
send gl `Good game` gl `Good luck` hf 'Have fun!' wp 'Well played' u2' `You too!`
Example: gg<tab>
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pretty good solution i guess. fast and easy. i don't think that i generates much confusion if we do it like so:
j<tab> sends Jitsi-link to all alias
and put /link in your chat-Input-field[<=was changed] (Waiting that you press enter, then it will open in your web-browser).- 2
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4 hours ago, leopard said:
good hope each team get separate team calls,
good idea @seeh
@leopard works now.
if you type /jtisi you get a howto information like this:
- type j<tab><enter> in a team chat.
- and the other team members should type then /link<enter>
btw (at the moment) other team member should not do the same because then we have so many team chats with different names.
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5 minutes ago, leopard said:
in game voice chat I mean.
The automatically generated jitsi voice chat link is public for all players during the game configuration and is therefore the same. Of course, there is currently the possibility for the individual teams to change the link by one or two letters during the game so that you have a private link. But that has to be done manually at the moment.
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- hiAll / halloAll text here that you want saved as message
- hiAll / halloAll <= sends the message
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helpp: Chat commands starting with p... : => use help /p (i have changed many think, also this) - enable chat-command history for the last command. type <tab> key (without any prefix) to write your last command in the config game chat
https://github.com/sl5net/autocivP/releases
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23 minutes ago, Norse_Harold said:
Also encourage sl5net to enable the Issues tab and create a separate forum thread for discussion of his fork of autociv.
https://github.com/sl5net/autociv/issues enable now. (seems its disabled by default if you fork a repo i guess)
BTW this error ("CMapGeneratorWorker::Run: Failed to load | Script value conversion check failed | mod development " )
is fixed. -
from where is this perfect translation voice here in his video is from?
i here here a Spanish original voice in background and a very clear perfect english
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g_GameSettings.gameSpeed.setSpeed(128);
in console gives me this error:
ERROR: JavaScript error: (eval) line 1
g_GameSettings is not defined
@(eval):1:1
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9 hours ago, NitroVicky said:
x32, x40, x50
this is pretty easy to implement, but needs change the cpp source for me, and possible to 128x . the max speed is (theoretical) also possible to play.
https://wildfiregames.com/forum/topic/97267-play-replay-fast-as-possible/
example https://www.youtube.com/watch?v=-GDMqClaZiE&t=416s
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favorite music genres
in Introductions & Off-Topic Discussion
Posted
good question.