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Posts posted by seeh
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2 hours ago, Gurken Khan said:
nanny-bot
whats this?
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no surprise: i not found a 0 A.D. t-shirts in the web.
something like the
linux born to be reboot t-shiftif it change in future i will know it
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exit when mods have changed (start later then)
add options mods profiles selection
limit jitsi call to gameState ingame only
add options for intuitive hotkey
remove jitsi from lobby. text is to long
add moddata/testConsoleAhkSciprt.ahk
fix history offsethttps://github.com/sl5net/autocivP/releases
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if have used last times
boonGUI ... autociv
nearly without errors.
but sudently many errors if i use
autociv ... boonGUI
=> if you have errors with boonGUI maybe simple use autociv later. thanks hope it helps
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fixed critical error, wrote new test, add shared command to history
https://github.com/sl5net/autocivP/releases
have re-add (for v1.01.6 or you download the git main) options menu (was not really needed an and that's why I forgot to remember that only worked in alpha27)
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found a critical repeatable error. it always takes place the second time I start my new test script. just trying to understand this one. sorry
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I have seen that some mods place their name on the GUI start page at the bottom left and only one mod name is listed there. I think it would be nicer if others are also listed.
Here's an example of what that could look like:/** * IMPORTANT: Remember to update session/top_panel/BuildLabel.xml in sync with this. */ let modsString = ''; for (let [key, value] of Object.entries(Engine.GetEngineInfo().mods)) { if(key<1) continue; for (let [key2, value2] of Object.entries(Engine.GetEngineInfo().mods[key])) { if(key2 != 'name' && key2 != 'version') continue; modsString += ` ${value2}`; // mod/name/version : ... } } modsString = modsString.replace(/\s+([a-z])/gi , "\n$1" ) ; modsString = modsString.replace(/\s+(proGUI)/g , "\n$1(boonGUI, BetterQuickStart)" ) ; modsString = modsString.replace(/\s+(autocivP)/g , "\n$1(autociv)" ) ; var g_ProjectInformation = { "organizationName": { "caption": translate("WILDFIRE GAMES") }, "organizationLogo": { "sprite": "WildfireGamesLogo" }, "productLogo": { "sprite": "0ADLogo" }, "productBuild": { "caption": getBuildString() }, "productDescription": { "caption": setStringTags(translate("Alpha XXVI: Zhuangzi"), { "font": "sans-bold-18" }) + "\n" + setStringTags(translate(modsString.trim(), { "font": "sans-16" })) + "\n" } };
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On 21/05/2023 at 7:36 AM, seeh said:
configurable which should remain the default/standard Map, even if the mod settings have changed.
At the moment its: Greek Acropolis (2)works with this workaround:
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Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason
press: enter , enter to restore last profile when enabled mods have changed.
howto you could see here:- 1
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dual commentary at you-tube for a or this tournament. somebody has asked me during a game-play today. i like that idea => please start a PM here in forum or PM somewhere elsefound, was @SneakEP
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this project is impressive. never forget always used. ty very much
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5 hours ago, Alexandr said:
Hello! Please tell me how to turn off the blood in the game?
you alo could replace some sound with. good bye. cyo later. and something. i have some audio. if you want i upload it here
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On 19/06/2023 at 2:11 PM, Atrik said:
Sorry @seeh I don't think proGUI is causing this.
interesting. if i disable proGui then i see autoCiv again. and enable proGui then autoCiv-options not anymore. is this only at my PC?
all good. was my fault. ty- 1
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proGUI is hideing autoCiv in the 0AD > MainMenu > Optionsall good. was my fault. ty
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How to install it? yet it only have installed / build 0ad or mods.
its probably not much difficult but may helpfully for some others and megot it. is this the recommended whey to enanbe it?
- enable the mod mymaps
- put it into ....mods/mymaps/maps/scenarios/
?
tested now: https://youtu.be/apUUnx2mMT8srpriced it has no rissing water effec. that was what i was searching for.
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- parameter send help to all (when /help all or /helpp all)
- fixed error sendMessageGlHfWpU2Gg is not defined when you not host of the game
- timeNow message so all see what time you have at the moment
- momentmodsImCurrentlyUsing so all see what mods you have at the moment
- prevent some errors if using a26 and a27 at the same time
https://github.com/sl5net/autocivP/releases
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2 hours ago, Feldfeld said:
Not quite close for me, hotkeys are a very important part of any RTS game, the ProGUI features may not be something 0 A.D. goes for in the future.
2 hours ago, Feldfeld said:The only thing i have observed is a player that was on par with me without ProGUI beat me quite convincingly with the mod. I didn't play a lot this alpha so I didn't notice anything else, and it's not like i played a lot of games with that player either, but still what I observed was kinda overwhelming.
Yes. So this is a fact. In other words its now, some kind of, a different player. Same to me. I now use proGui all the time. I can't imagine not using it anymore. Same with autoCiv. For my decision its not most important that i play better, but i play much more relaxed with much more fun.
I would like to give a very rough spontaneous estimate (that differs much of the situations and the player (some need it more some less) as you already explained correctly):
- autoCiv maybe 100 rating
- proGui maybe 70 rating for meI would like to give a very rough spontaneous estimate if pro Players us it:
- proGui maybe 20 rating=>The old autoTrain nerved. So i did a autoCiv - fix to the solve autoTrain-forget-to-train-problem.
Easy: "hotkey.session.queueunit.autoqueueon": "\"Z\", \"X\", \"C\", \"B\", \"Y\", \"N\", \"N\"",
Means: if you use mouse, you dont touch autoTrain with keys its always enabled.=>I also love the autoBatch size. So i could focus more on the game.
In other words. The Population - Comunication is much better. They understand what i want, what the plan is. If we should boom then train. That very easy to understand. I assume the IQ of the Pops is proably not much under 100 So it feels correct for me.
But true. If you play vs me with proGui its like playing vs a different player. If its possibel to show others what mods i use when i play, that will be good.
BTW i have added a little command line in a mod that tells all what i use at the moment.
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autocivP Add-ons (profiles, team audio call, chat translation, icons, more ...)
in Game Modification
Posted · Edited by seeh
https://github.com/sl5net/autocivP/releases/tag/v1.0.8
With Option > modProfiles, you can implement customized profiles. Say goodbye to manual adjustments and hello to seamless operations
by updating the map size , it's more human-readable, ensuring everyone on your team can easily grasp the information at a glance.
added the option to answer using chat captions, giving you the flexibility to edit or read your responses before sending them.
moved the /hiall output to the input caption
limited the jitsi call feature to the Allies chat, ensuring secure and efficient communication channels.
When enabling a new modProfile and pressing the save button, 0ad will now exit so you need restart, ensuring your changes take effect seamlessly.
replaces "<3" with a heart symbol (♥) in chat ans other symbols