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seeh

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Posts posted by seeh

  1.  

    https://github.com/sl5net/autocivP/releases/tag/v1.0.8

    Screenshot_20230702_132248.jpg.5db9c1533d8e4bba93c0ece5762d30d0.jpg

     

    ;)

    With Option > modProfiles, you can implement customized profiles. Say goodbye to manual adjustments and hello to seamless operations ;)

    by updating the map size , it's more human-readable, ensuring everyone on your team can easily grasp the information at a glance.

    added the option to answer using chat captions, giving you the flexibility to edit or read your responses before sending them.

    moved the /hiall output to the input caption

    limited the jitsi call feature to the Allies chat, ensuring secure and efficient communication channels.

    When enabling a new modProfile and pressing the save button, 0ad will now exit so you need restart, ensuring your changes take effect seamlessly.

    replaces "<3" with a heart symbol (♥) in chat ans other symbols

     

     

     

     

  2. if have used last times

    boonGUI ... autociv

    nearly without errors.

    but sudently many errors if i use

       autociv ... boonGUI

    => if you have errors with boonGUI maybe simple use autociv later. thanks hope it helps

     

  3. I have seen that some mods place their name on the GUI start page at the bottom left and only one mod name is listed there. I think it would be nicer if others are also listed.
    Here's an example of what that could look like:

    Screenshot_20230626_200852.jpg.89cc9b80340bae5530d8693212263036.jpg

    /**
     * IMPORTANT: Remember to update session/top_panel/BuildLabel.xml in sync with this.
     */
    let modsString = '';
    for (let [key, value] of Object.entries(Engine.GetEngineInfo().mods)) {
    		if(key<1) continue;
    		for (let [key2, value2] of Object.entries(Engine.GetEngineInfo().mods[key])) {
    			if(key2 != 'name' && key2 != 'version') continue;
    			modsString += ` ${value2}`; // mod/name/version : ... 
    		}
    }
    modsString = modsString.replace(/\s+([a-z])/gi , "\n$1"  ) ; 
    modsString = modsString.replace(/\s+(proGUI)/g , "\n$1(boonGUI, BetterQuickStart)"  ) ; 
    modsString = modsString.replace(/\s+(autocivP)/g , "\n$1(autociv)"  ) ; 
    var g_ProjectInformation = {
    	"organizationName": {
    		"caption": translate("WILDFIRE GAMES")
    	},
    	"organizationLogo": {
    		"sprite": "WildfireGamesLogo"
    	},
    	"productLogo": {
    		"sprite": "0ADLogo"
    	},
    	"productBuild": {
    		"caption": getBuildString()
    	},
    	"productDescription": {
    		"caption": setStringTags(translate("Alpha XXVI: Zhuangzi"), { "font": "sans-bold-18" })
    		 + "\n"
    		 + setStringTags(translate(modsString.trim(), { "font": "sans-16" }))
    		 + "\n"
    	}
    };

     

    • Like 1
  4. On 19/06/2023 at 2:11 PM, Atrik said:

    Sorry @seeh I don't think proGUI is causing this.

    interesting. if i disable proGui then i see autoCiv again. and enable proGui then autoCiv-options not anymore. is this only at my PC?

    all good. was my fault. ty

    • Confused 1
  5. How to install it? yet it only have installed / build 0ad or mods.
    its probably not much difficult but may helpfully for some others :) and me :)

    got it. is this the recommended whey to enanbe it?

    1. enable the mod mymaps
    2. put it into ....mods/mymaps/maps/scenarios/

    ?

    tested now: https://youtu.be/apUUnx2mMT8srpriced it has no rissing water effec.  that was what i was searching for.

     

    • Like 1
    • parameter send help to all (when /help all or /helpp all)
    • fixed error sendMessageGlHfWpU2Gg is not defined when you not host of the game
    • timeNow message so all see what time you have at the moment
    • momentmodsImCurrentlyUsing so all see what mods you have at the moment
    • prevent some errors if using a26 and a27 at the same time

    https://github.com/sl5net/autocivP/releases

     

    • Like 1
  6. 2 hours ago, Feldfeld said:

    Not quite close for me, hotkeys are a very important part of any RTS game, the ProGUI features may not be something 0 A.D. goes for in the future.

     

    2 hours ago, Feldfeld said:

    The only thing i have observed is a player that was on par with me without ProGUI beat me quite convincingly with the mod. I didn't play a lot this alpha so I didn't notice anything else, and it's not like i played a lot of games with that player either, but still what I observed was kinda overwhelming.

    Yes. So this is a fact. In other words its now, some kind of, a different player. Same to me. I now use proGui all the time. I can't imagine not using it anymore. Same with autoCiv. For my decision its not most important that i play better, but i play much more relaxed with much more fun.

    I would like to give a very rough spontaneous estimate (that differs much of the situations and the player (some need it more some less) as you already explained correctly):
    - autoCiv maybe 100 rating
    - proGui maybe 70 rating for me

    I would like to give a very rough spontaneous estimate if pro Players us it:
    - proGui maybe 20 rating

    =>The old autoTrain nerved. So i did a autoCiv - fix to the solve autoTrain-forget-to-train-problem.

    Easy:     "hotkey.session.queueunit.autoqueueon": "\"Z\", \"X\", \"C\", \"B\", \"Y\", \"N\", \"N\"",
    Means: if you use mouse, you dont touch autoTrain with keys its always enabled.

    =>I also love the autoBatch size. So i could focus more on the game.

    In other words. The Population - Comunication is much better. They understand what i want, what the plan is. If we should boom then train. That very easy to understand. I assume the IQ of the Pops is proably not much under 100 ;) So it feels correct for me.

    But true. If you play vs me with proGui its like playing vs a different player. If its possibel to show others what mods i use when i play, that will be good.

    BTW i have added a little command line in a mod that tells all what i use at the moment.

    • Like 1
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