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Posts
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Posts posted by seeh
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the idea:
1. using different graphics settings for YouTube production and large team games
2. toggle quick between Pretty and Lower Graphics settings with the command:
prettyToggle
Higher Graphics:
e.g. When creating content for YouTube, using higher graphics settings can enhance the visual appeal of the game.Lower Graphics for Large Team Games:
In large team games, such as multiplayer games with many players, using lower graphics settings can help reduce delays or lag. By reducing the graphics quality, the game can run more smoothly.
add hint when is enabled to use localRaing mod but mod is not enabled
dont ask for restore profiles when proGUI is added or removed from mods
dont ask for restore profiles when feldmap is added or removed from mods
fix pRestoreLastProfile was not showed when mod have changed
set for intuitive hotkeys hotkey.console.toggle to nothing
fix if proGUI is not used shows a null string
rename in options loclalRating names
change the welcome messageBox text
option menu for different localrating format in userName
remove a pipe from userName, when its still good to read, because name is sometimes a bit long
remove matches count from username optional- 1
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i used the version from github . how could i get it run. i see many errors? any tip?
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fixed: option menu for different local rating formats + ...
Latestthere was a little bug in the name. it shows null in
https://github.com/sl5net/autocivP/releases/edit/v1.0.45
option menu for different local rating formats + ...
( i will delete v1.0.45 later )please use this here
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Thank you for drawing my attention to this place again. unfortunately I had forgotten, wonderful work
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option menu for different local rating formats + ...
released this 21 Aug 14:11thank you very much for help here @leitoso- Add an option menu for different local rating formats in the userName
- Change the welcome messageBox text
- Reduce message effects to only show one
- Add optional local rating to the userName when in the inGame state
- Add a debug option and fix two typos
- Explain what's AlliedView
- Fix ratingDefault not being automatically set correctly (set a bit too early)
- Use the ♤ symbol for proGui as the icon, as starGUI uses a star
- Update the search chat with "s" for regex search (its like normal search but with more features)
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26 minutes ago, JC (naval supremacist) said:
maybe because sunglasses and cars are not that important?
ok may not real. catching for click maybe, idk, gn
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7 hours ago, Feldfeld said:
Look at the bottom of the first post of the thread. You can also find the a25 version here btw.
ah. now i found it. i was google and search for 0ad archive in the www.
but needs to click aon "hidden content" in the first post. that was the trick. i was waching in the first post by: Strg and search.
but i was not seeing the button " Hide contents " ty -
some her use
feldmap 0.2.1
i have many feldmap versions but not thi version
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1 hour ago, Feldfeld said:
a26 archive
?
1 hour ago, Feldfeld said:mod.io
sure i tried everything . did not found in the archivve here:
here i found older versions, https://mod.io/g/0ad/m/Feldmap
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where to get version?
feldmap-0.2.0
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icon for proGUI?
♦ ▲ or ♤ which match better?- 1
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2 hours ago, wowgetoffyourcellphone said:
Maybe have the current cap, but it increases for each CC?
yes its probably easier to stop training for mili
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sl5net released this 18 Aug 12:27
update different hello when many players already in
use different hello when many players already in
versionNr to ...P when use: modsImCurrentlyUsing+Ta
update doRatedDefaultAutoupdate
to much smilies
set maxJoinLeaveMessagesInLobby a option in options with default 30
update suggestion on game login
don't allow mote yourself. could be confusing
add experimental flag
add g_selfNick as default to search chat if tab pressed in search statehttps://api.mod.io/v1/games/5/mods/3105810/files/4186045/download
Assets 4-
905 KB 2023-08-18T12:27:21Z
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678 KB 2023-08-18T12:27:30Z
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2023-08-18T09:18:57Z
- Source code (tar.gz)
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Latest
1.0.43
some little changes or updates like the following:
some quick fixes late in the night
replace get chat by type tab in empty chat with msgall command
fixed and improved userping. no change for players who are used to pinging
update: improved cursor position
update player count trick to force update always to other players during setup
add trick workaround to make always updates during setup visible to other players. because it was not always before visible without using a short mouse click at radio buttons or so
update modBuildScript.sh
add option to autoUpdate ratedDefault in gameName
if isRated and proGUI used and not special icon used post message that it's used at gameStart
fix typo
set max length in-game for 80 for chat recover
fix some typos
update mods used message
add option to auto say hello in game setup
update mods used message
update modBuildScript.sh
update used mods when important and not visible in username for other players
show used mods when important and not visible in username for other players
update watcher for replays to be more flexible
fix watcher of reloads
add watcher of reloads and prevent endless reloads
check mod-folder names more flexible
update modBuildScript.sh use special temp-folder for each version and i-com-check-setting
add keywords to icon.json
update version nr
remove comment
fix autoAssign civ by adding return
add function to copy only N messages from your chat copy by using msgN
update legend textto copy only N messages from your chat copy by using msgN
update legend textFooter
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two versions.
the version
this release offers two versions:
theautocivp1.0.42_igCoChecktrue_noMpJS.zip
dont changing the username.
All games, including those hosted by you, will now be saved as replays, again.Added an option to automatically update ratedDefault in the game name.
If isRated and proGUI are used and no special icon is selected, a message will be posted at the start of the game to indicate their usage.
Increased the maximum length for in-game chat recovery to 80 characters.
Introduced an option to automatically send a hello message during game setup. This feature can be enabled or disabled as per preference.
Displayed the used mods when they are important and not visible in the username for other players in a rated game.
Implemented a watcher to prevent endless reloads and improved flexibility in checking mod folder names.
Updated modBuildScript.sh to use a special temporary folder for each version and i-com-check setting.
Added keywords to icon.json.
Fixed the auto-assign civ function by adding a return statement.
Introduced the Copy function to selectively copy a specific number of messages from your chat history using msgN.
Updated the legend text.
Improved the Copy all chat messages sent to you function.
These updates aim to enhance the overall user experience and address various issues. We hope you enjoy this release!
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6 hours ago, 70H4NN2S said:
Click on the "video_game" Emoji
this is in discord?
6 hours ago, 70H4NN2S said:ah sure. must be here -^
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4 minutes ago, nani said:
number of corpses
that maybe could be very interesting for users who like this mod: https://github.com/0ADMods/no-blood-and-gore-mod
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1 hour ago, Gurken Khan said:
I don't remember which mod I had in mind ~half a year ago. But I believe there are mods that reduce the polys of trees, areas ... that should reduce the load.
ye that help a bit, but not so much then may some expect. and its maybe a bit of cheating (could be discussed). i like it. use it sometimes (not at the moment).
=> wheyNot modor use A27 => https://www.youtube.com/watch?v=w4_saKLFfcE
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On 10/03/2023 at 10:34 PM, Gurken Khan said:
There are mods that even make it uglier. Like @Yekaterina's. Maybe it also reduces load, she might tell you.
you mean shafed trees mode? or kateGui ?
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Latest
Copy all chat messages was sent to you, ignoreInCompatibilityChecks: false
released this 14 Aug 18:08
update legend text
update mod.json "ignoreInCompatibilityChecks": false
add functions Copy all chat messages was sent to youadd functions Copy only N messages from your chat
- add functions Copy only N messages from your chat copy by using msgN
- fix autoAssign civ by add return
Assets 2 -
17 minutes ago, Norse_Harold said:
it's probably the case that the user can't join due to not having autocivp installed. The setting "ignoreIncompatibilityChecks" set to false combined with dependencies of autocivP >= 1.0.18 causes autocivP to be REQUIRED in order for anyone to join your game. Unfortunately, there is no option with mod.json to enforce a minimum version of autocivP but also make autocivP optional
probably.
i was inspired by some (working) mod.json that uses:"dependencies": ["0ad>=0.0.26","0ad<=0.0.27"],
i will try now without the ignoreInCompatibilityChecks inside but with the <= also.
some want me to have ignoreInCompatibilityChecks false, but then i never could play because i usually set the version +1 ( public version + 1 ). means version number cant match never then (i guess version number will be checked).
thats easier for spontaneous jump in development when have some ideas. -
i try to switch
"ignoreInCompatibilityChecks": false,
"ignoreInCompatibilityChecks": false,
to
"ignoreInCompatibilityChecks": true, "dependencies": ["autocivp>=1.0.18", ....]
but a user have reported me now following :
user: failed to connect to the server
me: autocivp>=1.0.18
user: i have to connect again then..
user: still the same
"The property "dependencies" is an array of strings. Each string is either a modname or a mod version comparison." https://trac.wildfiregames.com/wiki/Modding_Guide
any idea?
but mostly they don't say what error message it is, but something like:
seeh, i cant't join
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g_IsController
Is 0ad going to die?
in Introductions & Off-Topic Discussion
Posted · Edited by seeh
idea:
"Anonymous Replay Challenge: Guess the Players!"
concept: replacing player names with numbers and the challenge of guessing the players while watching the replays.
That sounds like an funny idea - right? It could add an element of mystery and challenge to watching replays. It would be fun for the moderators to try and guess the players based on their gameplay style or strategies. It could also make the replays more accessible to viewers who may not be familiar with the specific players. Overall, it could be a fun and engaging addition to the replay-watching experience.