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seeh

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Posts posted by seeh

  1. idea:

    "Anonymous Replay Challenge: Guess the Players!" 

    concept: replacing player names with numbers and the challenge of guessing the players while watching the replays.

    That sounds like an funny idea - right? It could add an element of mystery and challenge to watching replays. It would be fun for the moderators to try and guess the players based on their gameplay style or strategies. It could also make the replays more accessible to viewers who may not be familiar with the specific players. Overall, it could be a fun and engaging addition to the replay-watching experience.

    • Like 2
  2. the idea:

    1. using different graphics settings for YouTube production and large team games

    2. toggle quick between  Pretty and Lower Graphics settings with the command:

    prettyToggle


    Higher Graphics:

    e.g. When creating content for YouTube, using higher graphics settings can enhance the visual appeal of the game.

    Lower Graphics for Large Team Games:

    In large team games, such as multiplayer games with many players, using lower graphics settings can help reduce delays or lag. By reducing the graphics quality, the game can run more smoothly.

    prettyToggle - Lower Graphics <-> Gigher Lower Graphics Latest
    add prettyToggle command to toggle quick between Pretty and Lower Graphics settings

    add hint when is enabled to use localRaing mod but mod is not enabled
    dont ask for restore profiles when proGUI is added or removed from mods
    dont ask for restore profiles when feldmap is added or removed from mods
    fix pRestoreLastProfile was not showed when mod have changed
    set for intuitive hotkeys hotkey.console.toggle to nothing
    fix if proGUI is not used shows a null string
    rename in options loclalRating names
    change the welcome messageBox text
    option menu for different localrating format in userName
    remove a pipe from userName, when its still good to read, because name is sometimes a bit long
    remove matches count from username optional

    • Like 1
  3. option menu for different local rating formats + ...

    released this 21 Aug 14:11
     
     
    Screenshot_20230821_161441.jpg.930c2d5885a176a8ea5f18149b260b10.jpg
     
    thank you very much for help here @leitoso
    • Add an option menu for different local rating formats in the userName
    • Change the welcome messageBox text
    • Reduce message effects to only show one
    • Add optional local rating to the userName when in the inGame state
    • Add a debug option and fix two typos
    • Explain what's AlliedView
    • Fix ratingDefault not being automatically set correctly (set a bit too early)
    • Use the ♤ symbol for proGui as the icon, as starGUI uses a star
    • Update the search chat with "s" for regex search (its like normal search but with more features)

     

  4. 7 hours ago, Feldfeld said:

      Look at the bottom of the first post of the thread. You can also find the a25 version here btw.

    ah. now i found it. i was google and search for 0ad archive in the www.
    but needs to click aon "hidden content" in the first post. that was the trick. i was waching in the first post by: Strg and search.
    but i was not seeing the button "  Hide contents " ty

  5. "little updates" and "little fixes"

    Latest
     
     
     
     
    @sl5netsl5net released this 18 Aug 12:27

    8731a5a

    update different hello when many players already in
    use different hello when many players already in
    versionNr to ...P when use: modsImCurrentlyUsing+Ta
    update doRatedDefaultAutoupdate
    to much smilies
    set maxJoinLeaveMessagesInLobby a option in options with default 30
    update suggestion on game login
    don't allow mote yourself. could be confusing
    add experimental flag
    add g_selfNick as default to search chat if tab pressed in search state

    https://api.mod.io/v1/games/5/mods/3105810/files/4186045/download

    Assets 4
    • Like 1
  6. Latest

    1.0.43

    some little changes or updates like ;) the following:

    some quick fixes late in the night :D
    replace get chat by type tab in empty chat with msgall command
    fixed and improved userping. no change for players who are used to pinging
    update: improved cursor position
    update player count trick to force update always to other players during setup
    add trick workaround to make always updates during setup visible to other players. because it was not always before visible without using a short mouse click at radio buttons or so
    update modBuildScript.sh
    add option to autoUpdate ratedDefault in gameName
    if isRated and proGUI used and not special icon used post message that it's used at gameStart
    fix typo
    set max length in-game for 80 for chat recover
    fix some typos
    update mods used message
    add option to auto say hello in game setup
    update mods used message
    update modBuildScript.sh
    update used mods when important and not visible in username for other players
    show used mods when important and not visible in username for other players
    update watcher for replays to be more flexible
    fix watcher of reloads
    add watcher of reloads and prevent endless reloads
    check mod-folder names more flexible
    update modBuildScript.sh use special temp-folder for each version and i-com-check-setting
    add keywords to icon.json
    update version nr
    remove comment
    fix autoAssign civ by adding return
    add function to copy only N messages from your chat copy by using msgN
    update legend text

    to copy only N messages from your chat copy by using msgN
    update legend text

     
     
     
     

    Footer

     
  7.  

    two versions.

    the version

    this release offers two versions:
    the

    autocivp1.0.42_igCoChecktrue_noMpJS.zip

    dont changing the username.
    All games, including those hosted by you, will now be saved as replays, again.


    Added an option to automatically update ratedDefault in the game name.

    If isRated and proGUI are used and no special icon is selected, a message will be posted at the start of the game to indicate their usage.

    Increased the maximum length for in-game chat recovery to 80 characters.

    Introduced an option to automatically send a hello message during game setup. This feature can be enabled or disabled as per preference.

    Displayed the used mods when they are important and not visible in the username for other players in a rated game.

    Implemented a watcher to prevent endless reloads and improved flexibility in checking mod folder names.

    Updated modBuildScript.sh to use a special temporary folder for each version and i-com-check setting.

    Added keywords to icon.json.

    Fixed the auto-assign civ function by adding a return statement.

    Introduced the Copy function to selectively copy a specific number of messages from your chat history using msgN.

    Updated the legend text.

    Improved the Copy all chat messages sent to you function.

    These updates aim to enhance the overall user experience and address various issues. We hope you enjoy this release!

  8. 1 hour ago, Gurken Khan said:

    I don't remember which mod I had in mind ~half a year ago. But I believe there are mods that reduce the polys of trees, areas ... that should reduce the load.

    ye that help a bit, but not so much then may some expect. and its maybe a bit of cheating (could be discussed). i like it. use it sometimes (not at the moment).

    => wheyNot mod

    or use A27 ;) => https://www.youtube.com/watch?v=w4_saKLFfcE

     

    • Like 1
  9. Latest

    Copy all chat messages was sent to you, ignoreInCompatibilityChecks: false

    released this 14 Aug 18:08

    update legend text
    update mod.json "ignoreInCompatibilityChecks": false
    add functions Copy all chat messages was sent to you

    1. v1.0.41

    add functions Copy only N messages from your chat

    • add functions Copy only N messages from your chat copy by using msgN
    • fix autoAssign civ by add return
    Assets 2

     

     

    Screenshot_20230814_201209.jpg

  10. 17 minutes ago, Norse_Harold said:

    it's probably the case that the user can't join due to not having autocivp installed. The setting "ignoreIncompatibilityChecks" set to false combined with dependencies of autocivP >= 1.0.18 causes autocivP to be REQUIRED in order for anyone to join your game. Unfortunately, there is no option with mod.json to enforce a minimum version of autocivP but also make autocivP optional

    probably.

    i was inspired by some (working) mod.json that uses:

      "dependencies": ["0ad>=0.0.26","0ad<=0.0.27"],

    i will try now without the ignoreInCompatibilityChecks inside but with the <= also.

    some want me to have  ignoreInCompatibilityChecks false, but then i never could play because i usually set the version +1 ( public version + 1 ). means version number cant match never then (i guess version number will be checked).
    thats easier for spontaneous jump in development when have some ideas.

  11. i try to switch

    "ignoreInCompatibilityChecks": false,

    "ignoreInCompatibilityChecks": false,

    to

    "ignoreInCompatibilityChecks": true,
      "dependencies": ["autocivp>=1.0.18", ....]

    but a user have reported me now following :

    user: failed to connect to the server

    me: autocivp>=1.0.18

    user: i have to connect again then..

    user: still the same

    "The property "dependencies" is an array of strings. Each string is either a modname or a mod version comparison." https://trac.wildfiregames.com/wiki/Modding_Guide

    any idea?

    but mostly they don't say what error message it is, but something like:

    seeh, i cant't join

     

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