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seeh

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Posts posted by seeh

  1. 2 hours ago, chrstgtr said:

    If we were to play a soccer match and I picked up the ball with my hands and ran it into the goal it would be cheating.

    I still wouldn't be able to get past Lionel Messi. And if Lionel Messi said before the game "Yes, try, let's see how far you get, and you can also add two more players from your family" then I don't think we should forbid Lionel Messi from playing like that. Or?

    2 hours ago, chrstgtr said:

    A cheat is a cheat.

    Yes, but then it feels not like cheating for me.

     

     

    • Like 2
  2. 6 minutes ago, Atrik said:

    Example If you like dogs to be selected with cav, and healer with infantry:

    hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship = ""
    hotkey.autociv.session.entity.by.class.select.(Soldier|Healer)&!(Ship|Cavalry|Dog) = "Alt+S"
    hotkey.autociv.session.entity.by.class.select.Cavalry = ""
    hotkey.autociv.session.entity.by.class.select.Cavalry|Dog = "Alt+E"

    yes or ;)

     

    hotkey.autociv.session.entity.by.class.select.(CivilCentre|Corral|Crannog) = "Ctrl+C"
    hotkey.autociv.session.entity.by.class.select.(Dock|Defense_tower|Dog)&!Ship = "Ctrl+D"
    hotkey.autociv.session.entity.by.class.select.(Dog|Elephant)&!Support&!Archer = "Alt+D"
    hotkey.autociv.session.entity.by.class.select.(Elephant&Support) = "Alt+N"
    hotkey.autociv.session.entity.by.class.select.(Farmstead|Forge|Fortress) = "Ctrl+F"
    hotkey.autociv.session.entity.by.class.select.(Infantry&Archer|Elephant&Archer) = "Alt+A"
    hotkey.autociv.session.entity.by.class.select.(Infantry&Archer|Infantry&Javelineer|Elephant&Archer|Infantry&Slinger) = "Alt+A"
    hotkey.autociv.session.entity.by.class.select.(Infantry&Javelineer) = "Alt+J"
    hotkey.autociv.session.entity.by.class.select.(Infantry&Pikeman|Spearman)&!Ship = "Alt+P"

    https://github.com/sl5net/autocivP#compare-ihot-intuitive-hotkeys-optional-and-nihot-non-intuitive-hotkeys-optional

    • Thanks 1
  3. On 04/09/2023 at 2:55 AM, Atrik said:

    double check?

    @Atrik seems i now found what i could do => restart 0ad

    the problem was/is:
    1. that stats always pop 2. and now also happens in all kind of games. ... => when this happens i restart 0ad and then its seems repaired to the end of the day or idk exactly how long and why

    as i said it was heaping with navigate the map but now also when i opened the everywhere chat with ctrl + enter ( only enter is allied chat for me ).

    i should test if its not related to proGUI  omg :blush: .. but at the moment the problem not exist. so i cannot test

    BTW i using: (k)ubuntu linux


     

    • Thanks 1
  4. On 05/09/2023 at 4:23 AM, wowgetoffyourcellphone said:

    But to add new features and abilities and then use that against players who don't have that same mod is cheating.

    When the other player agree? I agree, I always agree to this statement. it sounds very logically straightforward. But total transparency is much more important i mean:

     

  5. On 07/06/2023 at 4:52 PM, Beritra said:

    I like that during the pause in the Age of Empires 1/2/3, you can give commands to units and order them to build buildings, laying out the foundation and outline of the city, while time is frozen. Is it possible to do something similar in 0 A.D?

    some command for this: https://github.com/sl5net/autocivP#compare-ihot-intuitive-hotkeys-optional-and-nihot-non-intuitive-hotkeys-optional

  6. On 06/09/2023 at 9:50 AM, 0 calories said:

    - 1) secure communication

    not the most important thing for me. Yes, I know that I'm in a game and exchange private things and bank data differently.

    idk. may we could use something ? https://github.com/vector-im/hydrogen-web

    On 06/09/2023 at 9:50 AM, 0 calories said:

    - 2) revealed map cheating

    idk what this means.

    On 06/09/2023 at 9:50 AM, 0 calories said:

    - 3) start hosting wfg games (to provide achieve some goals above)

    not the most important thing for me either. maybe I've gotten used to it. I recommend using tools such as https://syncthing.net/

    On 06/09/2023 at 9:50 AM, 0 calories said:

    - 4) allow only specific mods 

    that doesn't sound good to me at all. maybe it depends on the detail and how specifically you mean that. Well, for me that's what's special about 0ad that I found mods there, which is why I play ad at all. where I can program myself. but maybe the details matter a lot.
    If autociv hadn't existed, I wouldn't have switched from MegaGlest to 0ad. i was looking for something where i 1) can use the keyboard 2) can be creative (not only during the game) and that fits to being a developer
     

    On 06/09/2023 at 9:50 AM, 0 calories said:

    - 5) allow players to send private messages(even limited lines per minute to avoid spamming to enable password proteced games)

    ok . limited per minute. hmm. idk. maybe a good idea :) was not my problem aready but why not.

    On 06/09/2023 at 9:50 AM, 0 calories said:

    - 6) reading enemy stats

    you mean probably hinder to read enemy stats. yes good idea, i dont think it happens often. for me its sound not a big problem at the moment. maybe i wrong/blind for it.

    On 06/09/2023 at 9:50 AM, 0 calories said:

    I recommend stop attacking Atrik for what his great game updates and I would try focus on "getting" great pieace of code and enhance 0ad itself... And if this is not "possible" let modders make mods and let them be passionate and helpfull. 

    sound friendly :) <3

      

    On 06/09/2023 at 9:50 AM, 0 calories said:

    look to  0ad vision 

    interesting nice texts :)

     

  7. ok now found out:

    When2meet.com is using some cookies.

    if you use cookie - blocker

    then When2meet.com:

    1. When2meet.com cannot ceck time zone.
    2. When2meet.com not remember timezone later (when you edit)

    then  whenisgood.net/ :

    1. whenisgood.net cannot ceck time zone.
    2. whenisgood.net can remember timezone later (when you edit)

    ==> i prefer whenisgood for that reason

  8. 9 hours ago, Atrik said:

    However in general because of the growing divides that this mod seems to create into a already small community, I'm thinking about terminating the project. Some people are getting harassed for using this mod it's simply ridiculous.
    If seemingly reasonable people like you or @wowgetoffyourcellphone deem it just a cheat comparable to real cheats then I'll do it. I'll know forever that you guys probably just had stupid biases to think the interface exactly as it was in a unrelated game from last century.

    In my opinion, it's unfair to equate the mod to cheats because they are fundamentally motivated. I believe the mod is designed to enhance the game-play experience, while cheats are intended to give unfair advantages.

    I suggest implementing features that clearly indicate when the mod is active. This could include visual indicators or notifications that let others know when someone is using the mod. By doing so, we can ensure that everyone is aware and there are no misunderstandings.

    I believe having open discussions and finding common ground is important for our community. Let's work together to address any issues, alleviate concerns, and create an environment where everyone can enjoy the game

  9. i personally have used

     whenisgood.net first and like it.

    then other player suggest

    When2meet.com and i like it too - maybe better.

    but there i have little problem with timezone therefore i wrote to the dev team:

    Quote

    Hi when i open it then timezone is always wrong first (Oslo),

    i need London/Berlin
    https://www.when2meet.com/?21195881-6gxYM

    maybe ask http://whenisgood.net/

    how they do it

    Thanks,

     

    => so i recommend use such tools and looking forward if you may know something similar or better. ty.

  10. 1 hour ago, wowgetoffyourcellphone said:

    /if
    "ignoreInCompatibilityChecks": false

    /then this would be a whole different discussion. Agreed? 

    Yes, using a mod like ProGUi when the other player doesn't have it can be considered cheating because it creates an unfair advantage. Releasing a mod without compatibility checks, where "ignoreInCompatibilityChecks" is set to false (like e.g. autoCiv also), allows some players to automate actions that others can't. This can give them an unfair advantage.

    However, it's important to prioritize transparency in these situations. When players know what tools or mods others are using, they can make informed decisions.

    It's also worth noting that if a modder enables the option "ignoreInCompatibilityChecks": false, they may struggle to find opponents to play with, especially if it's a new mod. This can limit the availability of fair matches and impact the modder's ability to find suitable gameplay opportunities.

    Finding a balance between fair competition and allowing for the creativity and enjoyment that mods bring is crucial. By encouraging transparency and open communication within the community, we can create an environment where players can make their own choices while still maintaining fairness in the game.


    BTW @wowgetoffyourcellphone i send you a private Message for a day . didn't you see it?

  11. 8 hours ago, Gurken Khan said:

    as I understand it's also possible to hide all kinds of cheats

    thats true. To prevent cheating, you would need to remove JavaScript completely on the client side. This would require creating a new game without any client-side scripting.  recognizing the effort and hard work that goes into creating mods, even if they are considered cheating by some. By acknowledging the dedication and creativity of mod creators, we can encourage a positive and respectful dialogue that motivates them to continue programming and contributing to the community.

    • Like 1
  12. Creating a definitive table with estimated percentages of how much each tool or factor influences game wins is challenging because it can vary greatly depending on the specific game, player skill, and other factors.

    but first FAQ (what this post is and not is):

    1 hour ago, wowgetoffyourcellphone said:

    entire thread was designed to bolster the p.... mod

    no its not. its for give some different points of view and maybe better discussions and decisions later and understanding each other.

    1 hour ago, wowgetoffyourcellphone said:

    The chart isn't scientific in the least

    thats true. as said often also in the thread first posting.

     

    However, I want provide some examples to illustrate the potential impact of certain tools or factors:

    Monitors: Having a larger monitor or multiple monitors can enhance visibility and provide a better gaming experience. This can potentially improve reaction time and awareness of in-game events, giving a slight advantage. Estimated influence: around 5-10% improvement in performance.

    Good lighting: Adequate lighting conditions can reduce eye strain and improve focus, leading to better concentration during gameplay. While it may not directly affect gameplay mechanics, it can contribute to overall player comfort and performance. Estimated influence: around 2-5% improvement in performance.

    Good chair and ergonomics: Comfortable seating and proper ergonomics can help reduce physical discomfort and fatigue during long gaming sessions. This can indirectly contribute to better focus and prolonged gameplay. Estimated influence: around 2-5% improvement in performance.

    Strong PC: A powerful gaming PC can provide smoother gameplay, faster loading times, and better graphics quality. This can enhance the overall gaming experience and potentially give a slight advantage in terms of responsiveness and performance. Estimated influence: around 5-10% improvement in performance.

    Spectator: Tips and reminders from while watching the game from somebody (from same room or from somewhere else),
    can vary depending on the individual player and their ability to multitask and process information.
    While the exact percentage may depend on individual factors and preferences, considering a range of -3 to 10% provides a general understanding of the potential influence that tips and reminders from a spectator can have on a player's performance in the game.

    It's important to note that these percentages are rough estimates and can vary depending on individual skill levels, game mechanics, and other factors. The impact of these tools or factors is also subjective and may differ from person to person. Ultimately, the skill and strategy of the player remain the most significant factors in determining game wins.
     

    mods

    AutoCiv Mod (with OP hotkey configuration): The AutoCiv mod, with its powerful hotkey configuration, can provide players with a significant advantage in terms of efficiency and speed in executing in-game actions. This can streamline gameplay and give players an edge in terms of productivity and decision-making. Estimated influence: around 2-8% improvement in performance.
    It's worth noting that the estimated influence percentages are subjective and can vary depending on the specific game, player skill, and other factors. The impact of the AutoCiv mod's hotkey configuration can be significant, but the exact influence may depend on the player's familiarity with the mod and their ability to effectively utilize the enhanced hotkeys.

    boonGUI (with larger map overview): The boonGUI tool, with its zoom configuration, can provide players with a larger map overview, allowing for better strategic planning and decision-making. This expanded view can give players an advantage in terms of situational awareness and map control. Estimated influence: around 1-3% improvement in performance.
    Again, it's important to note that the estimated influence percentages are subjective and can vary depending on the specific game, player skill, and other factors. The impact of the boonGUI tool's larger map overview can be significant, but the exact influence may depend on the player's ability to effectively utilize the expanded view and make strategic decisions based on the additional information.

    proGUI (with autoproduction resart): can prevent players from forgetting to restart production and ensure a more consistent and efficient resource management. The autoproduction feature can give players an advantage in terms of maintaining a steady flow of resources and units. Estimated influence: around -3 to +15% improvement in performance.
    Again, please note that the estimated influence percentages are subjective and can vary depending on the specific game, player skill, and other factors. The impact of the proGUI tool's autoproduction feature can be significant, but the exact influence may depend on the player's ability to effectively manage their resources and make strategic decisions based on the automated production.

    AbstractGUI (with object simplification): The Abstract Shapes tool can simplify complex objects in the game, such as trees, and replace them with abstract shapes. This can improve visibility and allow players to better see through obstacles or cluttered environments, giving them an advantage in terms of situational awareness and strategic planning. Estimated influence: around 1-5% improvement in performance.
    Again, please note that the estimated influence percentages are subjective and can vary depending on the specific game, player skill, and other factors. The impact of the Abstract Shapes tool's object simplification feature can be significant, but the exact influence may depend on the player's ability to effectively utilize the improved visibility and make strategic decisions based on the simplified objects.

    this is not a complete collection.

     

     

    On 06/09/2023 at 7:52 AM, wowgetoffyourcellphone said:

    We don't have any control over what monitors people use, but we can control what mods are available and what those do.

     

    On 06/09/2023 at 12:56 AM, Gurken Khan said:

    I would be in favor of total transparency

     

    BTW

    Innovation in any field, including gaming, often starts with individuals exploring new ideas and approaches. It's not uncommon for these ideas to be initially met with skepticism or resistance, as they may be perceived as cheating or unfair advantages. However, over time, some of these innovations may become accepted as standard practices if they are proven to enhance the overall gameplay experience and maintain a level playing field.

    Transparency and availability to all players is indeed an important aspect to consider when evaluating the acceptability of certain tools or techniques. If an innovation provides a significant advantage but is only accessible to a select few, it can create an imbalance and negatively impact the fairness of the game. In such cases, game developers and communities often strive to ensure that innovations are accessible to all players, either by integrating them into the game or by providing guidelines for their use.

    It's worth noting that striking the right balance between innovation and fairness can be challenging. Game developers and communities continuously evolve their rules and guidelines to adapt to new innovations and maintain a healthy and enjoyable gaming environment for all players.

    hf bb cu

     

     

    • Like 1
  13. 12 hours ago, Atrik said:

    Thank you @seeh! :laugh:

    sadly it works not in little bit longer tests. last quick test was a minute.
    Now a bit longer with this feature and found out that the problem happens often also as spectacter a lobby game. not only when replay runs.

    i found out it also happens when i press:

    • ESC key
    • CTRL+Left
    • CTRL+right
    • CTRL+up
    • CTRL+down


    here you see it really good. maybe you have a idea. its not happens when i use boonGUI exclusive/ normal (as i did before):
     

     

    and was also interesting that it happens less, when this game (at the youtube video) takes longer. at the end when all two players was in phase 3 it was not happens. then works normal

    maybe in big team games it not happens? and maybe at beginning in smaller games it happens?

     

     

    Quote

    ctrl-tab, maybe you press on it in same time or it's conflicted hotkey. You can also try to load proGUI last in mod if the problem still appear, or maybe disable BoonGUI.

     

    - no, as you see in this video (and other videos from me)
    at bottom left in the life keyboard, i not press other keys.

    - proGUI last in mod if the problem still appear
    thank, idk. not useful for me, for some reasons (its a bit technical to explain)
    - or maybe disable BoonGUI. you mean in the proGUI config?

     

    => i switched back to the auto-enable boonGUI for replays. that works pretty well. not as fast then use the inline boonGUI in proGUI, becouse its need a auto restart 0ad first. so a bit delay but works.

    Screenshot_20230905_103408.jpg.dcccf4c8fbc444eb247dc2af84ae268e.jpg

     

  14. On 04/09/2023 at 2:55 AM, Atrik said:

    @seeh I don't have this bug, It's probably not related, can you double check?

    yes, i fresh installed a mod ... now seems fixed (UPDATE: sadly it was not). btw ==> thanks a lot again for this proGUI feature.
    here as special thanks for this:
     

     

    • Thanks 1
  15. 8 hours ago, Atrik said:

    @seeh I don't have this bug, It's probably not related, can you double check?

    are you sure you have used the same hotkeys when you have tested it while play a replay?

     

    CTRL + left

    CTRL + down

    CTRL + ritgt

     

  16. i have problem when
    i watch replay with the boonGUI view available by proGUI
    and not if i watch with boonGUI mod
    when i try rotating map.

    i use  Ctrl left  for rotate left

    this works not anymore if then (it opens a statistic so i dont see the map not).

    thats its also text left.

    i hope that could be solved. because i love this fast automatic switch to the boonGUI when i watch replay or observer. that will be cool.

    this problem happens only in replay watch mod.

     

     

    Screenshot_20230903_230304.jpg

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