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Yekaterina

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Everything posted by Yekaterina

  1. I have slightly edited the code for Millenium AD mod for A24 on github. Can @Stan` and @Lion.Kanzen give me permission to push please?
  2. I totally agree with your DPS argument. Can't argue against the maths. Should we increase melee DPS or decrease ranged DPS?
  3. Ok I fixed pretty much everything apart from balancing. We need to consult balancing advisors because this civ is rubbish right now. Here is the github fork: https://github.com/Yekaterina999/judeans I don't have permission to access the original repository. Can you grant me access please? @Lion.Kanzen @Stan`
  4. ok... I have fixed most of the templates and when I laid them out, I realised we basically have a copy of Seleucids...
  5. That means I will borrow Persian house models, because Ptol houses are 5 pop and I don't want to confuse people. Can I just borrow Athenian models then?
  6. List of props and unit actors that need to be fixed: 1. Spearman actor is missing 2. Archers are missing a longbow prop 3. Cavalry Javelineers are missing their rider and javelin
  7. No problem. I am editing the template xml files. I will push to git when I am finished. If there are missing models I will use ptol or sele models.
  8. Have you made any additional models for the Judeans? Right now their biggest problem is missing icons and models. I sorted out the templates.
  9. I didn't notice I was too focused on the action and did not inspect individual models carefully.
  10. Is there a wiki for how to make campaign maps? There are so many commands in the other javascript files and I am not sure if I understood all of them correctly.
  11. The Han actor was missing so I used the Carthaginian one which definitely work. Also, Carthaginian models are prettier.
  12. @Freagarach @Stan` @wraitii do you think we are missing some files?
  13. I am using the git built version of A25 and I spotted a problem with the scenario editor: when I tried to generate Mainland in Atlas it crashed, giving error messages saying there is something wrong with mainland.js. If could load the scenario editor and simulate units, but when I try to change it to anything other than the default plain map it crashes. mainlog.html I was trying to make a new map for A25 campaign but this happened. Note that I didn't build atlas, I just downloaded AtlasUI.dll from trac. interestinglog.html AtlasUI.dll
  14. I guess I can introduce a cavalry rush opportunity and some big fights.
  15. It has committed itself after some minutes. No worries, just slow wifi. https://github.com/0ADMods/han_china
  16. @Stan` for some reason it says the changes have not been pushed to the official repository. Do I just have to wait or have I done something wrong?
  17. Infantry archers do. But this was from Qin dynasty (beginning of Roman republic and height of Greek, Seleucids. Got it. Thank you so much! sorry about my stupidity
  18. Another change is perhaps accuracy. The crossbows are like modern crossbow and could aim well, unlike archers who fire blindly upwards. This also means their effective range is shorter. I would leave it at around 60-65metres.
  19. I was doing some testing with the crossbow champions. Frankly, I found them a bit useless. They have extremely long preparation time and fire delay, which makes them poor against units. Their 40 pierce is enough to take out any unit but useless against siege or buildings. They are pretty good against elephants but it ends there, especially given the cost. Therefore, I propose the following changes: 1. Increase their firing rate. The Chinese crossbow had magazines which made them almost semi automatic. Maybe firing rate be like 800ms 2. Decrease pierce. No need for 40 pierce if you have decent firing rate. Something like 14 would be way enough because those bows were not too strong.
  20. I am sorry I am not fluent with git yet. I just cloned your repo and hopefully I can do it right this time. Can you give me access please? I am not sure how to request.
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