badosu
Balancing Advisors-
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Everything posted by badosu
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If we schedule on the weekend I can make it, let me know the best time for all (BRT - GTM-3 here). Choose a revision to ensure we play synced, if possible one that it's on github mirror (updates every day).
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+1
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I think I love the enthusiast community more than the game itself, how do you guys know so much about stuff like this?
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I particularly like the minimap on the left, though moving the other panels to the right feels weird, might be better with the center real estate exposed, but feels harder to access.
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Reason why the window (right click info view) UI feels clunky is because there's a shared template viewer for all templates, regardless if unit, structure or technologies. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/gui/reference/viewer/ViewerPage.js#L151-L164 Seems straightforward to handle units separately.
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Nope, not for the last 3 months, too busy playing BAR. I like modding tho. Formation for single unit would be interesting to not display
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Rauls: da real pride of 'tier 3'/'Bronze'/'whatever'. faction02: unknown potential StarAtt: pls stop playing SC2 theotherguythatplaysSC2thathaspotentialsbuthaventseenlately: ditto for above Decger: only ever seen one or two 1v1s in imba matchup, crazy potential ... .... Not accounting for the players that have improved leaps while I've not been specing consistently for the last 3 months, e.g. dakeyras v BoredRusher on mysticjim yt Really a shame (for spec fans and casters I guess more than all)
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Can be done.
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Ditto for playtesting efforts
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I think so. The layout is fixed so the ui elements don't switch size all the time if less information is presented (which is a good thing). This could be changed, however spectators can select more types of units which could (theoretically) overflow the panel. Also one can select units and buildings. One could double the size of the unit widget when not in spectator mode. If you think this is good enough we don't need to bother with it for now. Only the window patch is already a worthy improvement (though imo quick access to readable stats has a high priority). We can iterate later. That's awesome!
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The hero portraits? Or am I mistaken?
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The idea is to make the *ideal* gameplay display first and if there are stylistic/historical/theming decisions that wfg deems essential we reintegrate or redesign with them in mind.
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This looks great for now, thanks! Just look at that panel and see how much of the space is filled with stuff you (almost) never use. For one the specific name can be dropped. The generic should be replaced with a simple name (eg spearman) imo. The action buttons, apart from looking not great, could be moved somewhere else or dropped for now while we iterate. The ownership section, as good as it looks, could be tightened/moved/reworked (perhaps below the health bar?). The gathered res can be condensated and integrated to the new icon format. Anyway, these are some ideas, but you can see how much we already can do. Remember we have full control of the ui so we can resize the thumbnail, increase width, reuse other panels. For example the panel on the left is empty (I'm afk so can't test) from what I remember. It's used to show garrisoned units and trying bell but it's totally useless for unit selection. One could be imaginative on how to use that real estate.
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And as much as I feel flattered there are at least 10 better players than me listed as 'bronze'
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I think attack/armour/speed (maybe gather rate, loot) could be the only stats with improved readability on that panel. More detailed information can be brought up right clicking. Hp and xp/rank being already shown in the thumbnail already
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The icons themselves are not hugely important for implementation (but feasibility to produce them is a blocker). I liked the mockup format you made. Would you be able to produce something similar for the central panel (the one next to the minimap when you select a unit)? I reckon the reduced size should make it a bit more challenging, but improvements in that UI element would be really substantial for players QoL.
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As for dimensions/format, same as those icons. I can't get an example atm but should be easy to find in the 0ad public mod assets.
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Yeah, given we have a specific art theme and style (e.g. delenda est hero rework not chosen to be upstreamed) we would first use already existing icons and then replace them when/if fitting artwork is produced.
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Regardless of how much I disagree with the motivation. I'd love if players in that range could find some time/do some effort to participate in a borg-feld-val-less competition.
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Pierce armour could be a shield defending an arrow, crush armour a shield defending a mace etc
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Also. The icons: are there icons we can (re)use for each stat or would we require new assets? For a first step, choosing icons we can use as placeholder work of help. E.g. defensive stance icon as armor etc
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That mockup looks like a good first step. What's specifically you want to improve? That window? That can contain the tabs as you outlined. We would have to change the fixed central panel stats to keep consistency. Would you be up to make a similar mockup for that?