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Posts posted by JamesWright

  1. On 8/1/2019 at 10:56 PM, wackyserious said:

    a.) At its current state, no (A commit which is due within a couple of days might make this playable for players who use the SVN version of the game)

    b.) Not sure about compatibility, others could answer this, maybe

    Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod.

  2. On 7/27/2019 at 5:45 AM, Lion.Kanzen said:

    That was my 13th faction.

    Ok a). what do you mean 13th faction, b). I love the idea of a Scythian civ cause as @wowgetoffyourcellphone and @Sundiata were saying there are multiple Scythian related units throughout the game based on what I have seen there are  is a chariot, an archer unit and I believe a couple more units could be found, or heck maybe like the civ they are currently a champion mercenary archer they could have some thracians to fill their ranks.

  3. 1 hour ago, Nescio said:

    On the other hand, many fish species are endangered and some have gone extinct due to overfishing, so infinite fish isn't entirely realistic either. I suppose the proper way would be to have a regeneration rate sufficiently high so that fish won't get depleted by one or two fishing boats, but will disappear when more are fishing the same school.

    Very true but, what king of fish are u pulling out of a fishing boat's net?

    Mullet and Sardines and lots of other bait fish you're not catching tuna in a net unless its small ie. a baby or juvenile

  4. On 10/19/2018 at 4:40 PM, Imperator Ferrum Princeps I said:

    how about units being able to "build" saplings that turn into adult trees over time and farm trees like they do animals lategame?

    this is an amazing idea ik that where i live tree farms are pretty common


    8 hours ago, Nescio said:

    Personally I think fish and fruit ought to regenerative, but not wood. Spawning saplings (and young animals) is an interesting idea, but implementing it in a natural way is not straightforward.

    true then again shouldn't fish be infinite cause ik for sure that they have been fishing the grand banks in nova scotia for at least 500 years and there is still fish there, also there are many other places around the world where they have been fishing for long periods of time

    • Like 1
  5. On 7/30/2019 at 2:02 PM, soshanko said:

    light cav, sword cav,  build lots of zig zag palisades. then use archers. archer cav


    Ok I have tried this and it is quite an issue it barely works and the cav showed up before palisades were finished and the archers were unable to defeat 15 cav(i made 100 archers) only thing that kept the 9 remaining cav from killing me was i had placed about ten champ archers behind with 5 priests as a last resort

  6. On 5/18/2019 at 1:42 PM, wowgetoffyourcellphone said:

    Right, but he's just saying that ranged units had inherent weaknesesses (like ammo) that they don't in the game, so we have to compensate for this (not necessarily add logistics to the game).

    They have weak armour, so I mean drawback is there.

    Now I do know that the supposed counter for slingers is skirmishers but the skirmishers are slaughtered  unless you have a 3 to 1 or even 5 to 1 odds or some siege weapons supporting your men. But if the slingers have support such as basically  any other unit then your screwed.

    • Like 2
  7. 19 hours ago, JC (naval supremacist) said:


    Let's say : Brits and Gauls don't need to spare stone for building barracks and temples. So yes, there's a difference as they can go full slinger spam.   And Brits can even start make slingers as early as P1.  

    well yeah but so does athens and i've seen recently less celts. And if you need that much stone then mine it its not that hard.


    19 hours ago, JC (naval supremacist) said:

    The main issue with ranged units in RTS in general is that they have unlimited ammo. While in real life an army need supply and logistics.

    It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game.

    • Like 1
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