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JamesWright

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Posts posted by JamesWright

  1. On 4/12/2019 at 4:46 PM, Lion.Kanzen said:

    isn't that simple, because the terrain isn't considerate an entity like the actual mines, the hills are only part of a mesh where units trace or follow their path.

    Resultado de imagen para hill mesh 3d

    by other hand we haven't cliff yet.

    Resultado de imagen para mine gold mesh 3d

    we are doing this idea with some limited features.

     

    @stanislas69 can explain this better.

    Well no like if it was a store house style building that you could build in Village or Town phase. Like it could be a rougher less elegant version of the Athenian gymnasium with a pit in the middle, and a crane of course, and be able to garrison workers inside to gather the resource at 10 of the resource per 10 sec, which as I figure/have counted, is what it takes now, maybe you could have a sparkling effect like already there for metal mines to indicate a place where metal is present maybe even in a slot as @wowgetoffyourcellphone mentioned as where all other places would be stone. This is most likely unreasonable, and I would have designed an example but my creative skills are bad so.....   It's just an idea but yeah.

  2. On 4/4/2019 at 12:24 PM, wowgetoffyourcellphone said:

    To take it one step further, with a slotting concept you could add slots to mines whereby you can allow the player to "claim" mines by building storehouses there (and could extend this to a farmland concept where you claim juicy free farms by building a Farmstead on a slot). Like so:

    mines1.thumb.jpg.f60c16731d258539646ccf8f49a400d3.jpgmines2.thumb.jpg.ce5173d29ffe452d8c3d73be49b06e94.jpgmines3.thumb.jpg.78856306d6d54c855b17ed492a6eb70e.jpg

     

    This could be a way to allow players to gather these resources outside their territory and provide points of contention outside territory boundaries while providing additional immersion.

     

      Reveal hidden contents

     

    Looks nice,

    Would this be an addition to a future update?

    And would you be able to move storehouse into a new slot or just period after the mine begins to wear down to cut down on time for travel between resource and storehouse?

     

    On 4/4/2019 at 12:24 PM, wowgetoffyourcellphone said:
    On 4/7/2019 at 4:29 PM, LordGood said:

     

    screenshot0034.thumb.jpg.8cdcf4677db33a3a8c86846e4ed6c002.jpg

     

    I reduced max gatherers to 4. Since you have to overlap the quarried objects, the pathing can really only allow about 4 units to gather from the individual blocks without lots of bad bumping into each other and shuttling glitches. These are starting to look really nice.

    For cliff ones, I wish they were taller/extended further downward.

    •  
    •  

    It would also be nice if every hill could be mined into as in like having a mine entrance or something as a build able structure  in like Village or Town Phase.

    No one really answered  These questions so I felt i should re-ask.

  3. 4 hours ago, Gurken Khan said:

    I guess the Juggernaut could be considered a flagship; but it only has more health, no other bonuses like auras. But the Fire Ship is self-consuming, so while it is civ specific, it's by no means a flagship.

    I totally agree with you.

  4. 4 hours ago, Gurken Khan said:

    If we were to have a merch shop like I proposed, I guess we'd have a button/link somewhere. I think using ads was only suggested once by one person and no one else seemed to support it.

    And even if you knew that someone else had a 0AD mug or shirt, I really hope that wouldn't take away too much from the game for you.

    I'm fine with a mug or shirt we can't see that but it's things like upgrades like what @thankforpie had said that I believe is not good but I still think we should just leave it alone, ever heard of if ain't broke don't fix it?

    • Like 1
  5. I think wfg has built an amazing game, but adding monetization where will it end I'd probably stop playing cause well you would see ads all the time and I don't think that monetized game are played as often and then there are those of us who have no money to buy these things and would be jealous of those who had them and would most likely stop playing.

    So I say leave it alone.

  6. 8 hours ago, wowgetoffyourcellphone said:

    I've been rolling around in my head simply removing named heroes from skirmish mode entirely (but keeping them for scenarios, campaigns, and Herocide of course) and splitting off their uses to other units, such as Officers, Bannermen, etc. I could foresee an option to "upgrade" one of your Officer units to a General (or some other culturally specific designation), which is now your civ's "Leader" with extra bonuses and benefits. For certain Naval-centric civs, perhaps one of your Triremes could be upgraded to Flagship, with aura and other bonuses, or one of your Officers upgraded to Admiral. 

    @wowgetoffyourcellphone That is a great idea and is interesting, like  if you go into atlas there is Roman units that are simply not trainable the actual game like the centurion which during the occupation of Israel by Rome was the leader of 100 soldiers. Like with citizen soldiers you could have ranks with the champions maybe with a limit to how many can rank up as your population grows.  As to flagship some civs already have that like the ptolemies'  Juggernaut or the Iberian Fire Ship. And for admirals the Athenians have marines maybe we could add a type of marine for all civs and have one or a few at a time that can rank up to admiral in relation to either your naval size or your population.

    As to your comment @Thorfinn the Shallow Minded I agree with you on carthage.

  7. And the Romans have no naval hero when they were one of the greatest naval empires up unto the crusades began in 1091 AD,

    On 3/27/2019 at 7:00 AM, Thorfinn the Shallow Minded said:

    I wouldn't say that his effect on navies should be eliminated.  I'd say it could just be nerfed.  What we would want is a hero that is attractive for naval maps, but not an overt option.  That way he could be a flexible choice.

    that should be updated too.

  8. On 4/4/2019 at 12:24 PM, wowgetoffyourcellphone said:

    To take it one step further, with a slotting concept you could add slots to mines whereby you can allow the player to "claim" mines by building storehouses there (and could extend this to a farmland concept where you claim juicy free farms by building a Farmstead on a slot). Like so:

    mines1.thumb.jpg.f60c16731d258539646ccf8f49a400d3.jpgmines2.thumb.jpg.ce5173d29ffe452d8c3d73be49b06e94.jpgmines3.thumb.jpg.78856306d6d54c855b17ed492a6eb70e.jpg

     

    This could be a way to allow players to gather these resources outside their territory and provide points of contention outside territory boundaries while providing additional immersion.

     

      Reveal hidden contents

    LookWhile units are actively mining the stone, we could even have a cool dust effect:

    screenshot0020.thumb.jpg.b550d692d6533890236c99b5c9b66296.jpg

     

    Looks nice,

    Would this be an addition to a future update?

    And would you be able to move storehouse into a new slot or just period after the mine begins to wear down to cut down on time for travel between resource and storehouse?

    3 hours ago, LordGood said:

     

    screenshot0034.thumb.jpg.8cdcf4677db33a3a8c86846e4ed6c002.jpg

     

    I reduced max gatherers to 4. Since you have to overlap the quarried objects, the pathing can really only allow about 4 units to gather from the individual blocks without lots of bad bumping into each other and shuttling glitches. These are starting to look really nice.

    For cliff ones, I wish they were taller/extended further downward.

    It would also be nice if every hill could be mined into as in like having a mine entrance or something as a build able structure  in like Village or Town Phase.

  9. The instructions  might not work for some OS, I use linux(fedora) and that is what I based the instructions off of.

    If you do download it and the instructions don't work but you figure it out please leave your OS and how u made it work.

     

  10. I have edited some maps, this one is a play on Sporades Islands, download it and reply if you all like it.

    Sporades Islands Update.xml.7b89f62b1f016a6b.xmb

    I recommend moving your new file to the ".cache" file then "0AD" inside of that then to the "user" then "maps" then "skirmishes " and leave it in there.                                                                                                      Hope you like it!

    • Like 2
  11. borg-

    • Duplicarius
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    • borg-
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    On 3/25/2019 at 6:48 PM, av93 said:

    What about a positive reporting like in LOL? When you finish the game you can qualify the others players if they were friendly, they resigned, etc.. like a karma system.

    Exactly!!!

     

     

     

    That just sounds stupid.

    Say if I hated @borg-  could just say bad things about him and it affects his rating.

    • Like 1
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