-
Posts
91 -
Joined
-
Last visited
Posts posted by JamesWright
-
-
On 7/30/2019 at 8:55 AM, Bigtiger said:
@JamesWright Hello james, It's still in the works.
@Bigtiger Ok just checking cause i haven't been on here in awhile and hadn't seen any new posts and was concerned something happened.
- 2
-
i mean there is absolutely nothing to counter them
-
@BigtigerWhat is going on currently with this atm?
-
I believe they are too op cause u can mass produce them or even make a small number it creates an unstoppable force that can kill absolutely anything in the game.
- 1
-
Well here is another one. Name is UsmanK current rating at time of game. (1222)It's kind of sad I mean if ur losing then resign don't be a poor sport and quit.commands.txt metadata.json
- 1
-
On 5/18/2019 at 1:42 PM, wowgetoffyourcellphone said:
Right, but he's just saying that ranged units had inherent weaknesesses (like ammo) that they don't in the game, so we have to compensate for this (not necessarily add logistics to the game).
They have weak armour, so I mean drawback is there.
Now I do know that the supposed counter for slingers is skirmishers but the skirmishers are slaughtered unless you have a 3 to 1 or even 5 to 1 odds or some siege weapons supporting your men. But if the slingers have support such as basically any other unit then your screwed.
- 2
-
19 hours ago, JC (naval supremacist) said:
Let's say : Brits and Gauls don't need to spare stone for building barracks and temples. So yes, there's a difference as they can go full slinger spam. And Brits can even start make slingers as early as P1.
well yeah but so does athens and i've seen recently less celts. And if you need that much stone then mine it its not that hard.
19 hours ago, JC (naval supremacist) said:The main issue with ranged units in RTS in general is that they have unlimited ammo. While in real life an army need supply and logistics.
It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game.
- 1
-
Wow!(wolf whistle) Thiis is really good(still) keep it up!!!!!!!
- 1
-
Oh and btw, what is dancing.
-
On 4/29/2019 at 5:57 AM, stanislas69 said:
It was hosted on FeldFeld's channel instead.
His channel didn't work.
-
-
On 4/12/2019 at 5:39 AM, JC (naval supremacist) said:
easy to spam barracks (with their + pop room)
And this is big problem with Anglo-Saxons on Millennium AD mod(when playing against ai) the ai just spam produces stables and no houses cause stables make more pop than house, 8(stable)>5(house) which with brits the barracks are not like that.
- 1
-
And the Athenians have slingers too as do Ptolemies and the Carthaginians, and the Iberians so do you turn them down to or just the celtics?
- 1
-
8 hours ago, Genava55 said:
disrupting battle formations
What formations? They dissolve in seconds after seeing enemy units(when not following an order). And that just sucks it happens to me alot.
-
18 hours ago, balduin said:
@JamesWright the name has to start with the letter X, otherwise it would a lot easier.
Why not name it X.
Here are some Latin words: xenium, xenii means gift, xenodochus, xenodochi means one who receives strangers, There was an Xeres who was son of Darius, King of Persia 485-465 BC, I know that someone said something about Persian names(this is in Latin) but maybe it could work.
-
Alpha 24: Amanishakheto
I think its should be focused maybe on something not many people know about which in turn makes then want to look it up and therefore they learn something, like my previous suggestion even though I probably butcherd the name.
And she checks a lot of boxes for all the politically correct people out there.
- 1
-
3 hours ago, Bigtiger said:
I would like to add more economy base buildings such as foundries which could generate metal, and maybe more passive generating resource buildings. Also game balancing isn't my best skill so most of what i'm currently working on for the mod is mostly experimental.
There is alot that i'm still learning, but maybe we could collaborate in the future.
Thanks, I thought I would have had this out last month, but I figured I release something more polished and less rushed so things are taking longer. This mod is also a project i'm doing on my free time so in one week things can move fast or come to a halt.
More factions will be added, but which one's im not sure. At the moment three is all I can handle right now.
Well I totally understand how hard it can be to do on the side, cause bleep happens and takes time away and you have done an amazing job for a free time activity.
Thank you for answering my question and keep up the work I know for sure I can't do what you've done.
- 1
-
@Bigtiger I know you said you did not want Templars and I know you were gonna do Polish, Baltics(Prussians, Estonians, Lithuania) but are going to do any Mongol factions or Russians or Swedish or even the Germans/Holy Roman Empire?
- 1
-
14 hours ago, Lion.Kanzen said:
don't forget we can add with community help more faction around the world.
Hi I'm from the USA.
So your saying we could add native american tribes from North America?
- 1
-
Is this out yet?
Cause it looks dang good.
- 1
-
-
This sounds a little like my problem a couple of months ago, here is url if you want to look at it https://wildfiregames.com/forum/index.php?/topic/25604-my-password-doesnt-work-anymore/.
Hope it helps.
- 1
-
On 4/12/2019 at 10:55 AM, av93 said:
Structure cost should be unified between civs
That would be very bad, some civs need to be different to have certain advantages and disadvantages leaving diverse building costs makes some civs have advantage like especially the ptolemies who have no house cost because they need fast pop growth to make metal production cause you need metal unless you want an army of women and sprearmen/pikeman.
- 4
-
Now those are really funny.
- 1
Iberian Champion Calvary are too op
in Game Development & Technical Discussion
Posted
I will try but I don't think it will work