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BreakfastBurrito_007

Balancing Advisors
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Everything posted by BreakfastBurrito_007

  1. Swordcav are already better than spearcav at this, so I don't see how this issue gets any worse if spearcav and swordcav switch their current pierce armor stats. I think it would be nice if players were able to control or focus the arrows from defensive structures to some extent, and this would help versus melee units and raiding.
  2. I think in late game (not raiding, but general battles) people often complain about cavalry being OP, but fail to realize that the primary unit in those cavalry compositions is skirmcav. I think we can nerf cavalry overall by prioritizing this unit. It has 2.2x the hp, +2 pierce attack, and +2 hack armor from skirmisher infantry, even ignoring the speed advantage it has like many cavalry players do (ignoring their speed advantage is already a red flag for the unit). Skirmcav is the most OP unit that everyone accepts in gameplay to be balanced. You can tell that it is the main driver of cavalry being OP because most cavalry compositions start out with players making Skirmcav mixed in with a melee champion or spearcav or swordcav, but as the game goes on they gradually shift to make almost purely javelin cavalry as they realize it is the most dependably OP unit for any battle scenario. I would recommend nerfing damage from 18 to 16 (same as skirm inf). Its also worth noting that Unit specific Upgrades removes the "free" cavalry buff upgrades from the stable.
  3. if swordcav and spearcav have the same armor, (4 pierce versus 4 pierce, most damage is pierce) and swordcav have more attack, then they are the better unit for general purpose. If spearcav is only better than swordcav against other cav, then it is an inferior unit. Please also consider that despite the buffs given to spearcav they still have a hard time beating skirmcav in larger numbers because of their low pierce armor. Giving spearcav better armor than swordcav would account for them having less damage and create situations where one is better than the other. Current spearcav situation: you have less armor AND less damage, but in return you get the great benefit of barely beating swordcavalry and still losing to skirmcavalry. No, its obvious spearcav need a stat boost.
  4. No one plays the game unintentionally. If team bonuses are intended to be weak enough to disregard, then you may as well not have them. Keep in mind that team bonuses won't be stronger overall because of these changes, the goal is just to provide each civ with a balanced, but actionable one. How does this justify removing the team bonuses?
  5. I haven't watched the replay, but I can imagine what happened lol. Whoever did this is devious for sure. Yes I would recommend that selection of the cheats allowed box in the game setup automatically makes the game unrated.
  6. This is a great exaggeration and does not reflect how civs are chosen in real life team games. There are team bonuses that are more powerful than others, but very frequently players pick a civ such as Persians despite their lack of a team bonus. There is also more civ diversification when different combinations of civs can lead to alternative playstyles, because of interaction between civ specific bonuses and team bonuses. -15% ship construction time is not an actionable bonus since there is nothing a player can do to take better advantage of the bonus. Reduced cc upgrades cost and time is a VERY actionable bonus because a player can decide which phase to prioritize and it opens up an endless box of new playstyles. I think team bonuses are great because they can form part of the strategy of the team game. A team game is not 4 simultaneous 1v1s, and people pick their civs not just for their own interests. @wowgetoffyourcellphone other games such as AoE2 have much less noticeable civ bonuses than team bonuses, but also its worth recognizing that there is much more gameplay depth in 1v1s than TGs in AoE2 and that this is not the case in 0ad.
  7. The problem with a team naval-specific bonus is that in order for it to be useful it will need to be powerful (on par with iberians or gauls or ptol bonuses). If Athens has a strong naval team bonus, then on naval maps each team will need one Athens player, which will negate the effect of the bonus (if everyone always has it).
  8. Lol, I don't see the same amount of hysterical renunciation of the ptolemies, romans, iberians, or macedonian team bonuses, which have about the same degree of historical inspiration for their team bonuses.
  9. As far as I am aware democracy is not listed under any of the other bonuses or attributes of the civ. Democracy is the main thing that sets Athens apart from other civilizations, so I don't see why it can't be a team bonus.
  10. Sniping has become more important and if more and more players use this (they want to win battles right?), then melee units' damage will become more important because they won't necessarily be the first units to die. Personally I think it would be a shame to oppose the Athens team bonus due to its historical justification, of course another justification can be found later if the current one is deemed improper. I am very excited to consider more than just 4-5 team bonuses when selecting civs in a TG.
  11. I wonder if this will be done by forgotten empires like the other definitive editions or if it will be done by relic who made aoe4. Different things can be said about the two groups lol.
  12. no. I will say it is interesting that he will intentionally put himself in a situation where he depends on his allies' success so that he can then scapegoat them after his team loses.
  13. Interesting, I encountered this player earlier and he was nice to me, but I only played one and probably did not catch on to his behavior tendencies. I would say Shyft_sierra and his smurf accounts rank as number 1 on toxicity scale. He makes JC look like an angel. It seems most people let Shyft sierra play despite his level of toxicity, but I would support hosts that ban him from their games.
  14. was this an issue in a25? I think the main issue with ram acceleration is when they go through or around corners, and it is usually impossible to get the ram to avoid big turns.
  15. The voting turnout so far has been nice to see! I am pretty excited to try out these new changes when they come out.
  16. Wow I have never noticed people doing this before. Maybe I should try it. Is it op enough for han to need a nerf? to be honest I think the main thing to nerf from han would be crossbow. Changing cost from 50 f 50 w to 50 f 40 w 10 m would make it more expensive to mass them, and they would be similar to swordsmen in power/cost setup.
  17. That would mean that 1 woman per farm has a higher gather rate per woman than 5 women per farm, right? I have heard of this before, but I had assumed it was not in the game.
  18. It is worth considering that it is easy to download and that the community was already somewhat split by those skill levels anyway. It would be nice to add some kind of news rundown in the lobby that advertises some recent changes in the mod, @guerringuerrin was manually doing this by hosting a game with such a title, but I think one made automatically in the lobby chat would be great.
  19. I would be ok with arson if it did not affect gameplay and was just an animation for units to make it look more realistic. -melee units (aside from clubmen and axemen) would just lay burning sticks against the building. While holding weapon in other hand and shield on back. -ranged units (aside from slingers) would just do normal attack but with some small amount of glow or embers on their projectiles. The main obstacle isn’t really fire effects but all the multiplayer players who would dislike it and prefer development be focused on gameplay improvement, lag reduction and those sorts of things.
  20. Loot would be a decent bonus by itself if it was addition based rather than multiplying to already quite low loot values. Maybe +10 food for each woman kill and + 5 food, 5 wood for men kills. There is also no problematic interactions with other bonuses or civ specifics as far as I am aware.
  21. These sound great for civ specific bonuses, but I am wondering what kind of team bonus they should get. Did you intend this to be the Team bonus for britons? I would like to see something that has dual military and economic purpose, but I haven't thought of any good ones myself.
  22. I would like to mention that swordcavalry do purely hack damage, and javelin cavalry start in p1 with 3 hack armor. I think the best way to counter them in p1 is with a few extra spearmen on the woodline and a few javelin cavalry to do damage and lead the swordcavalry to the spearmen; also it is notable that most civs have this setup. I saw @Boudica do this very effectively early in the alpha, but I have not tried this myself, nor have I come across the swordcav rush. The best course of action would be to add a pierce armor to spearcav and subtract one from swordcav. Also we can look to Unit Specific Upgrades from @real_tabasco_sauce as a method of diversification of units and finer balancing.
  23. This is not intended lol. I have kept arguing for a jav cav damage nerf from 18 to 16, but almost everyone seems to be ok with this unit being considerably OP. Jav cav are not only too powerful in this regard, but too powerful in almost every application. Most cavalry compositions eventually lead to pure skirmcav because it is plainly the best unit for general fighting, with 2 more pierce attack, 2.2x the hp, and +2 hack armor over skirmisher infantry, all for the small price of 50 food. Acceleration was implemented to make cavalry easier to chase, specifically to allow spearmen more chances to get hits off on cavalry. Rather than eliminating acceleration, I think it makes sense to speed up acceleration for: melee inf, melee cav, and of course rams like in the community mod. Also I do think more heros should come from unique building rather than the fortress, with only a few civs getting heros from cc. Ptol heros should remain from the fortress since ptols are likely to attack a minute or two before other civs, they should at least need to do that without a hero, or else wait for it.
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