mysticjim
0 A.D. Community Liaison-
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Everything posted by mysticjim
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Is it worth taking a snapshot poll of feelings towards A24 vs A23 now, and then again in a couple of months? I think my biggest worry is going to be if there is a gradual acceptance of things that are problems and a growing tendency to imply they'll be 'fixed' in A25. If a sizable chunk of the community simply find the game less fun right now, for whatever reason, their patience will be very short. And I don't think it's fair to tell people who claim to prefer A23 to simply go back and play that. They won't, they will drop 0AD altogether, like a stone - without looking back. There is a plethora of choice available in this genre, plenty of it cheap - if not quite free like 0AD. I'd be worried if the overriding trend is that A24 makes people less likely to enjoy playing 0AD - I wouldn't be telling them to go elsewhere. Probably because they will! I'm still getting to grips with A24 having not had anywhere near enough time to play with it, so far my only gripes have been the sounds (previously mentioned) and the slight shrinking of the icons (speaking from an accessibility point of view as someone with awful eyesight!). I've yet to encounter the balancing properly, but hope to see that first hand in my first few A24 team games. And until mods are working, specifically the Spec/Monitor mod, I'm not in a position to do commentary videos on other peoples games. I'm waiting to see if that sense of drama and action has changed negatively or been lost somewhat. If it has, if the I find myself getting bored commentating on an A24 game, then I'd say the whole project was in a bit of bother and it wouldn't bode well. Naturally, I hope that won't be the case, of course
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It's Sunday! Thought I might be thwarted by A24 dropping and none of the Mods working, so had to improvise a bit! Now you can see how shamefully bad at 0AD I really am! Compare the speed my brain works at with the likes of @ValihrAnt in his replays, it's pretty embarrassing! Ah well!
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Well done @Yekaterina- your match play is really improving massively. I'm sorry we're not going to get to your A23 replays you sent me, but will be in the market for A24 replays really soon. It's only a matter of time until i feature one of your games I'm certain
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Indeed, even with @Boudicaperformance, it was always going to be tough 3v4, but it was a stunning spectacle. Lets hope the mods start working properly for A24 and get back to this kind of action real soon
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@badosu - you are a star!
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Yoda - Jedi Master Yoghurt - a food produced from the bacterial fermentation of milk Yogi - an anthropomorphic cartoon bear. Who liked picnic baskets. Yellow Bile - a humor believed in medieval physiology to be secreted by the liver and to cause irascibility Yellow Fever - an acute viral haemorrhagic disease transmitted by infected mosquitoes. Yellow Weather Warning - Lowest level of warning for extreme weather conditions, below amber and red. Usually means there will be flooding in parts of Wales. Yowsers - a slang amalgamation of 'yikes' and 'wowsers!' Popularised by the cartoon series, Scooby Doo. Yowsers, I just made a mess of my trousers - someone exclaiming in reaction to a recent unexpected/scary event that they may have soiled themselves as a result*
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I have been working on the scripting of it, but there was quite a lot to cover. Have had to briefly switch focus to finding out how A24 works for the moment. But Delebda Est is still likely to be my next mods video
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Hello So, which of the most commonly mods do or do not work in A24. On first running of A24 it threw a ton of errors at me so I slightly went nuclear and cleared the entire mods folder! Possibly I should just temporarily have took them out and reintroduced them one at a time to test, but hey ho - I've just had an arm full of Astrazenenca's Covid19 vaccine and had to get off my face on very strong painkillers as I had such a bad reaction to it! I can only begin to speculate how bad actual Covid19 is if that's what the vaccine is like. Anyways, I digress, essentially I'm mod free at the moment and not liking it! I use Autociv, Fgod, Balanced Maps and Badosu's Spec/Monitor Mod. I'm reasonably sure Autociv will work, seeing as there seems to be native integration to it in the new Hotkey menu, although none of the above show up in the Mods Selection links to mod.io. FGOD was always a manual install and I'm not clear if the latest version in the lengthy thread about it on here will work on A24 I've emailed Badosu directly about his mod as I'm SO dependent on that now for my commentaries on my Youtube videos!!!! It has honour of being my mod of choice for showing all the populations and resources of all the players in a logical location on the screen, in font big enough to read without having to weld your eyeballs to the screen! Many thanks in advance! Jim (spaced out, hopelessly modless and completely feckless)
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Sunday fun, and possibly the most exciting game I've covered so far?
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Slightly late this week!
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Some Sunday 1v1 fun!
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Massive thanks @wraitii- I guess there will always be the unrealistic expectation that the new version will 'fix everything.' However, I'm still excited for A24's arrival And thanks for clarifying the situation with the lag and the path-finding. Massive apologies if I've previously fueled the myth, I first heard about that in a Reddit post and it appeared to be the official line on the subject, so I took it as gospel.
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With the official release of Alpha 24 hopefully coming very soon, I'll be doing a video on the topic shortly covering the things I'd ideally like to see in it. A lot of it has already been documented, so there are some headline things that we know are better in the new version, but having not had chance to play it myself yet, I thought I'd ask what is the burning question to the people who have already used the development version. So, far and away the mos commonly asked question I get in my videos, especially the big 4v4 games, 'what's with the lag/drop in frame rate?' I know, if you take away the instances of a player having a bad connection, the lag inherent to the game itself still occurs when multiple teams get around the 150 mark. My understanding is that it's a longstanding issue with the path-finding logic in the code of the game. So, has anyone tested a big multiplayer game in A24 - is this still a problem, or has it been improved - and if so, roughly how much has it been improved? The issue has been a big potential turn off for new players, especially those discovering the game for the first time through my videos, which is a bit sad because I think some people just can't see past it and look at all the other positives of the game and the achievements of the 0AD project as a whole. So, I'm intrigued to know if this has been improved in A24 - it certainly would be a massive boost and make 0AD a more appealing proposition to newcomers.
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Mythos_Ruler's Playlist
mysticjim replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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More wildlife! This time, camels!
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Game Chat. Yellow player: Why are we paused????? Red player(Host): Blue player has gone offline for a moment. Yellow player: WTF! Why????? Red player(Host): He said he needed the toilet. Green player: He was obviously in need of a Kushite! Yellow player: LOL! Song: Salt'n'Peppa - Kush It!
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You should name it after @Dizaka- then I can get it confused with @Dakaraon a regular basis!
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Still short on time, but managed to cobble together a couple of quick games to demonstrate a specific tactic when playing as the Britons. Love it or hate it, you can't ignore a Slinger Rush!!!!!
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I haven't spoken to @badosuabout his spec mod for a few weeks - but the upper left section is the bit I really appreciate in terms of displaying clear visuals for the viewer in replays, and ease of reading for me when I'm doing commentary. I still use the FGOD overlay but it's much harder to read. The production section - in the version I have, is still a WIP. I believe Badosu has plans for a much more integrated GUI replacement idea with a lot more matching visuals. The aim of it has always been to show the data of what each players are doing at a given time. You can easily see their build orders and see who is ramping up production, or who is falling behind, etc. From a commentators perspective, it's pretty useful. I find it really handy from a training perspective as well - you can properly analyse what a really good player is doing - where they are finding or utilising time better than an opponent.
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Because Sundays just wouldn't be the same without it!
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That's not to say there won't be midweek games ever again, but it was hectic this week with a full house. I managed to work it to have three whole weeks off over the Christmas period, the final week - this week just gone I was supposed to be on my own, and would have done commentaries for about the next four weeks plus a tutorial and two Mods videos. Instead, I have my son staying with for all of the lockdown, likewise my partner, my washing machine died and spent the week trying to relentlessly flood my kitchen - and next week I've got to find out how working from home and simultaneous home schooling of a ten year old works!!!!!!!!!! But there should always be some Sunday content, promise
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More 4v4 action to feast on! Happy Sunday!
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Ratings Disputes and Offence Reporting (Discussion)
mysticjim replied to gator303's topic in General Discussion
Hi @Boudica- I genuinely have no idea, not encountered it before or since. It's not beyond the realm of possibility that it was a localised problem, and no - I totally don't use a Mac, I'm a poor Windows PC person! I wouldn't even have raised it but for the precise times it happened - it coincided exactly with a raid on my CC and attack I initiated, and finished with almost co-ordinated precision! I guess I may never find out, and you're absolutely right - if someone had developed a way to do this, presumably at least one other person would have reported it? Ah well, unless that happens I guess it must remain a mystery -
Very late, but here is the first replay for 2021
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Hello @user1, Never reported anyone or any odd instances on 0AD, but just had something very odd happen, and I suspect foul play, although not sure if it can be proved or a rational alternative explanation found. I just played a 2v2 team game. My immediate opponent was a player called sirpiente (1249). I thought the game was a just a bit laggy when he raided me with an attack dog, I seemed to be having issues selecting my troops, although control and framerate had been smooth up to that point. The dog retreated and things went back to normal, then I attacked him just over my border with a mass of slingers in a line. I cleared the immediate small number of troops and went to select my slingers to pull them back as his reinforcements turned up. At that point I was unable to select any units, although the game continued - it hadn't frozen or lagged, all the troops gathering resources continued, and the slingers kept firing. I was able to bring up the chat box with my return key, but couldn't type any text. The only things I could do were map movement and rotation functions with the mouse! As soon as his reinforcements killed all of my attacking slingers, control returned, literally as the last one fell! I went to chat and posted what happened for all players, to see if they'd been affected, and sirpentine replied with the phrase 'excuses.' He later quit the game with no explanation, but was still present in the lobby. Myself and my teammate asked him what he was playing at and he promptly left. I don't want to cast aspersions but I think it was deeply suspicious. Hopefully the replay will hold some clues as to what happened. commands.txt