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Gurken Khan

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Posts posted by Gurken Khan

  1. Welcome to the forums.

    I don't know about your ceasefire question, but there are other ways to get into the game. When starting a match, by clicking the cog you can set the difficulty and behavior of the enemy. You can also slow down time.

    That should give you enough breathing room, but there's also guides on youtube and in other formats that can help you. Or just ask questions, I'm sure people will answer.

    • Like 1
  2. 1 hour ago, Grautvornix said:

    Would you refer to it as "zero A D" instead?

    Yeah, that's the only way I've heard it up to now. Dunno if it's spelt out somewhere "officially".

    Wouldn't be surprised if it flows better for a lot of people in their native language.

  3. Welcome to the forums.

    I don't know who's in charge of art and what's going on there, probably @Stan` could point you somewhere.

     

    1 hour ago, carpinchonegro said:

    Whats the sex ratio of civilians?

    It's 1, all female.

    You haven't played the game yet? In vanilla only women are civilians. They excel at gathering food, but since you only need so much food you only need so much women; the vast majority of the pop is male, although some mods handle it differently.

  4. 2 hours ago, wowgetoffyourcellphone said:

    I think putting it into the Community Mod isn't a bad choice.

    I don't really know if I'm all clear about the community mod. It's primarily to test out ~mechanics? Has there been relevant feedback? Is it widely used by the multiplayers?

    On the other hand the mod was also used for bug-fixes; ofc fixing bugs is good, but maybe we could consider distributing those separately.

    [Maybe not the prime thread for a general discussion about the mod, but since you were talking about it...]

  5. 3 hours ago, Grautvornix said:

    20 women (= 4 fields)

    Really? That seems pretty low. Granted, I race my AI enemies to town phase (that's when I start building my defenses & around the time I have to expect early attacks), I have usually 50 cs cav, healers & their tecs... That's for 200 pop? Still.

  6. 1 hour ago, HighPopes142 said:

    How is the split up for non modded? I couldn't wrap my head around citizen soldiers and their gathering feature.

    If you look at the gathering rates you see that cs are good at chopping wood and mining minerals.

    Usually first thing I build a storehouse and research the wood tec; then I make ~10 women for wood, send some on the berries, switch to fields when they run low. Make another 10 women for wood, build barracks, make up to 20 cs also for wood, balance with fields as needed, depending on the hunt and berries available. Only women farm, usually I have 6 fields in p1, around 11 at peak; late game I take women from the fields to wood, as my frontline cs are not chopping anymore.

    I start mining in p2 and have dedicated teams of cs; my metal team usually follows my army to new mines when the old are depleted, my stone team usually goes for additional metal, maybe some more stone, maybe some wood, maybe some building...

    So roughly ~50 farmers, ~40 lumber-jacks/-jessies, ~40 miners. Going with what is available as resources.

    Disclaimer: I only play SP, the AI is much more predictable than humans; I don't have to think about early raids or original attack vectors, but it might still give you an idea.

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