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Lopess last won the day on June 15
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Creo que eso no era exactamente lo que quería decir, pero este mapa es muy interesante para que la gente se oriente en relación con las civilizaciones representadas. Mientras tanto, estoy buscando algo para ayudar en juego,mejor que una lista, tal como está planteada actualmente.
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News: Following my initial idea and combining it with the Endovelico mod (however, I'm developing it completely separately for easy application for anyone who wants to use it) World map: Made with GeoJson using the QGIS application; It is now possible to train more than one Hero/General. Coming soon: FrogWar, province defense updates, and perhaps skirmish maps entirely focused on combat, a total war-like hybrid. I'm still seeing what's possible at the moment.
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Looking at @wraitiiold messages, he commented to other forum members about using GeoJSON. I did some research and found it very interesting, since positioning PNGs or using the map editor was very stressful for me, and GeoJSON implemented using QGIS makes it almost entirely about drawing polygons on a PNG map. I'm in the implementation phase. I'll release something about it soon; if it works, it will be an incredible gain.
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I'm making a few improvements now. Now we have the possibility, when the AI attacks your province, of losing or winning in the auto-resolution. Also, when you lose your last province, a Game Over page appears and we have a button to start a new campaign.
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Preguntas de modding y primeros pasos[Spanish]
Lopess replied to Lion.Kanzen's topic in Game Modification
Hola, hay más de una manera, pero la más "conservadora", y la que recomiendo, es la siguiente. 1. Copie todos los archivos civ.json del 0ad actual. 2. Pégalo en la carpeta correspondiente de tu mod. 3. Déjelos con falso en su selección. Ex: https://github.com/0ADMods/millenniumad/blob/master/simulation/data/civs/athen.json -
I think the same for the Endovelico mod. Things I need to learn to improve this mod: 1- (Some provinces are misplaced when selecting them) Nonsense, it works, but during testing I commented out the code without realizing it.. 2- I believe that at least Central Europe and North Africa should be completed by province, meaning I need to understand how these provinces are created. 3- This mod can be tangentially improved in several ways; I hope that interest in it can lead to significant improvements. For example, I managed to change the background image of the map.
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@wraitiiHey man, I hope you're doing well. I've always thought this mod was really cool, and today I decided to try and fix it and its compatibility with 0ad 28. Luckily, after a lot of head-banging and nonsensical Chatgpt responses, I managed to get something playable and error-free. I believe now only some provincial localization issues and things like that remain.
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Yes, I am from BraSil!
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Hello, welcome Ramses! @Stan` This can help you discover how to help in the main game, and there are also several mods you can explore occasionally.
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Eso sería realmente legal, ya que los filisteos probablemente eran colonos de los "Pueblos del Mar", creo que encajaría bien con el período de la Edad del Bronce media a tardía. Sin embargo, por el momento no tengo grandes ambiciones para este mod; tengo proyectos en paralelo y con la ayuda de otros desarrolladores que me entusiasman más. Espero que en algún momento alguien se anime a asumir el desarrollo de este mod.
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In the Proto-Mapuche and Pampean Peoples mod, we have champion slingers.
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Regarding the crashes, is it just a matter of researching a technology?
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This is very cool!
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I can create this file with the created folders and example files, but unfortunately I'm not an English speaker, so I won't be a good tutorial creator.
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I think the two ideas wouldn't be mutually exclusive. And with a pre-existing file structure, a small explanation of how they work would be a good complement to a tutorial.
