-
Posts
954 -
Joined
-
Last visited
-
Days Won
28
Lopess last won the day on June 26
Lopess had the most liked content!
Recent Profile Visitors
15.054 profile views
Lopess's Achievements
Primus Pilus (7/14)
1,3k
Reputation
-
@Genava55We are working on the period from 500 BCE to 300 CE for all the civilizations in this mod.
-
Olá, boa noite. Aqui não estou com esse bugs, mas pode ter sido em alguma das últimas atualizações, vou atualizar o Github novamente com as últimas atualizações. Tente atualizar aí também, se for preciso apague o cache do jogo isso pode ajudar.
-
That is exactly the one I meant to refer to; the ideal scenario would be a modern speaker pronouncing Proto-Zapotec—I think that would be the closest possible approximation today.
-
First of all, I would like to commend you on your excellent work and dedication; I can imagine the challenges involved in this project. I believe this set would be extremely valuable for representing the Aztec civilization in a future mod set in the Middle Ages or the Early Modern period. However, I do not think it is suitable for the Zapotecs and Mayans, as they are distinct peoples with completely different languages. Given the available Zapotec material and the need to avoid Hispanic influences, I do not consider using Nahuatl to be the best approach for them. I recall seeing some Zapotec dictionary projects; with a little help, perhaps we could get something close enough to be decent? The same approach would work for Mayan languages—which might actually be easier, given the more comprehensive linguistic studies available.
-
@Perzival12Great idea; I’ve tested things like that in the past—it’s really good! @guerringuerrinJust a reminder: all victory conditions in the game are optional. In other words, if a particular victory method doesn't appeal to you, you simply don't have to play with it—and that's perfectly fine.
-
@Duileogaestá trabalhando na criação artística das Civ europeias nesse momento, teremos novidades em breve (mais Civs), porém sendo sincero, assumindo que a Europa de longe e a região como maior representação no jogo principal,mesmo sendo o menor dos continentes então não será o foco se extender por muito além do que o Mod já está. Teremos uma melhoria de qualidade nas Civs europeias presentes no Mod por exemplo.
-
@p3p and @Apolo.rva -> update https://github.com/0ADMods/aristeia
-
Gentlemen, please focus on the subject at hand; getting lost in details and arguments is unproductive. It is true that AI makes extrapolations, but—like anything else—it can be used wisely and in moderation. Always bear in mind that this is merely a game; at best, everything is just an approximation.
-
@Nicolau_von_Kues, You can create textures for these shields in the pattern of ex: props/shield/seleucid_thureos_face.png
-
I'm not the most qualified person to talk about maps, but yes, it's entirely possible, and furthermore, it's possible to create scripts to validate win conditions on the maps. Regarding Discord, I'm unfamiliar with it.
-
Squads or battalions for infantry units work really well together, because combining different specializations makes more sense than having separate units, in my opinion.
-
Nice ICBM shot.!
-
@wow, larga o celular In the current version of 0ad, is it already possible to implement customized for each civ?
-
So, exactly—since I plan to submit this mod for the next release, I’m currently updating it to the development version (I’m using the Alpha 29 dev build via Snap). If you want to test the Alpha 28 version of the mod, you can download (Releases 0.28.0) that older version from GitHub, though it won't include the latest updates.
-
Excellent observations, I agree with them, and yes, Spanish and Portuguese are definitely very close to each other . I'll see what I can do here later this afternoon.
