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Lopess last won the day on March 31
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On the usage of AI to generate 0 A.D. content
Lopess replied to wowgetoffyourcellphone's topic in Official tasks
Don't worry, it's not for the game, it's a mod. (I believe that currently nothing in 0ad originates from AI). We don't have many 2D artists in the community, and dealing with 3D art, code, and everything else is enough for me. I'm not just a fan of AI or large corporations, but it's a tool that's available. -
On the usage of AI to generate 0 A.D. content
Lopess replied to wowgetoffyourcellphone's topic in Official tasks
I've tried a few times to create good textures with the AI (chatgpt), but it has a lot of difficulty understanding texture images like the one for the woman's dress. Does anyone have any tips? -
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Trying to get a mod to show in the Mod Selection screen
Lopess replied to Odysseus's topic in Help & Feedback
Hi, I followed the path from this post: On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ On OSX: ~/Library/Application Support/0ad/mods/ On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/) -
@Asher, My advice is to download a mod from Github, for example, and get it running. Analyze the mod's files closely (I recommend using VS Code or something similar). Start with something simple, (Create a new unit, or change the name and icon of a civilization) with this you can find most of the errors by reading the logs.The manuals are a good starting point, but that doesn't negate the fact that the best approach is to modify existing mods to achieve a greater goal. Believe me, the learning curve is quite steep.
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Feliz Páscoa a todos! - Happy Easter for all!
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Do you intend to make the mod available on mod.io? Congratulations on the hard work; I’ve been following the team's updates, and it’s looking very interesting!
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Creo que é o mesmo vínculo; Estou aprovando a Semana Santa para atualizar e corrigir vários erros e coisas que caíram no final das primeiras Cívs. --- vers 0 a.d. 0.28 https://github.com/wltonlopes/Endovelico
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Resource regeneration
Lopess replied to MirceaKitsune's topic in Game Development & Technical Discussion
Thank you, this will be helpful! -
https://github.com/0ADMods/pyrogenesis-1861 This mod has a more advanced idea in this case. Creating a mod in this timeframe is entirely possible; I've thought a lot about investing time in it, but the biggest difficulties are having the structures and textures for the civilizations. Many want to help with the profiling of civilizations and units, but few want to or can help with 3D modeling and creating good textures.
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No, it goes like a projectile, with a straight trajectory.
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This version is simply the old mod with very few changes, however, in this process I saw several points that could be altered. 1 - Focus on the end of the Bronze Age (Assyrian Empire, New Egyptian Empire); 2 - Exclude the ArkGreek models (generic and uninteresting), and instead develop Minoan and Mycenaean civilizations from the models we already have (I created a Minoan spearman, it was pretty cool); 3 - Includes art for the Jewish civilization (but I will validate if I can use it), however I will be careful not to fall into certain exaggerated content. 4 - I used existing Bkg civilizations, I can create new unique ones for each civilization. 5 - A Nubian kingdom would be interesting and easy to create, in this category a Phoenician kingdom would also be. 6 - I know there are several interesting civilizations to include, but I want to be realistic in this regard. NOTE: Any help is welcome (especially art and code).For those who don't yet have experience in mod development, but are willing to learn, I can help by teaching what little I know.
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Update for the Aristeia mod to 0a.d. 0.28. The mod is playable and error-free; anyone interested can download it from this link: https://github.com/0ADMods/aristeia @Stan` Could you help us upload this version to Mod.io?
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I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.
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Yes! However, I still haven't created some of the props that ended up at the top.
