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Lopess

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Lopess last won the day on May 7

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Primus Pilus

Primus Pilus (7/14)

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  1. Isso é um grade pré-alfa, em breve será um alfa com mais unidades unicas e tudo mais, tudo graças ao esforços @Duileoga
  2. temos mais, mas muitas ainda serão melhoradas e muitas ainda nem terminamos o conceitos de unidades etcs.
  3. @Duileoga I will start making the units for the civs, with that many of the error issues will be looked at more carefully, today I will look at the issues of the projectile props, garrison and I will make temporary files for the garrison flags
  4. I have a different view, in this case, I believe that with this volume of art involved 60 different bases to support it would be chaos.
  5. Nesse momento atualizações para torna o mod jogável no 0AD v27. Novas civs talvez @Radiotraining tenha ideias.
  6. 1 R: Stables should be there. 2,3,4 Something easy to solve, do you want to try it on your fork? It would be good to see your vision of units for the unit, I believe @Duileoga also has his ideas. We have a lot of things to do, all help is welcome and will always be credited!
  7. Thanks for the feedback, these issues are already on our radar, my current idea is to use the "root" point that all models have and set a height close to the roof of the models. Believe me, adding trim points and projectiles to hundreds of models is a lot of work, especially because the prop names cannot be repeated in the same blender file, and I haven't been able to automate this yet, only the export of models and their naming.
  8. Muito promissor, aliás ótimas escolhas de imagens para os ícones das unidades e tecnologias.
  9. Congratulations on the initiative and I hope to be able to play your mod soon!
  10. Já temos no Github e lá é compatível com alpa27 o que posso prometer e mais correções, mais unidades e civilizações mas completas, porém tudo ainda em construção!
  11. It's already playable, but annoying warnings on the screen still need to be fixed. I hope to be able to fix this this week. https://github.com/wltonlopes/millenniumad
  12. Cavalos somente foram introduzindo na América após a colonização europeia, os cavalos americanos foram extintos na última era do gelo. Os famosos xerimbabos. Animais para corte aparentemente somente os patos no sul, e na Amazônia temos relatos e registros arqueológicos de lagos artificiais para piscicultura.
  13. Gostaria de conseguir referencias mais do periodo de 500 ac até 1dc (algumas referências de 1 dc até 500 dc também são validas) para uma melhor representação de suas vestimentas e acessórios. Se tiver interesse entre em contato comigo por mensagem direta.
  14. Somos dois colega, muito obrigado.
  15. Thank you very much @Seleucids, this mod only exists because of @Duileoga, she is the driving force behind this project, I am just the creator of the game, and unfortunately I am too busy to dedicate the necessary and expected time to this mod, but I still hope to always help and this type of post motivates me even more to work on the mod seeking improvements, I believe that when the mod is more structured, third party opinions will be very important, and even now they are; so welcome! We have many merely temporary units, so don't mind them, if you have any good ideas, be sure to share them!
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