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Posts
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9
Posts posted by Silier
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Did you use the suffix thing?
This shouldn't be the case of you use the whole file as is.
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8 hours ago, wowgetoffyourcellphone said:
The first time the formation is created, it chooses a variation randomly, but when choosing a different formation with those same troops it chooses the correct one
Also this is strange because Commands file should take care about this case.
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Are you using svn or a25?
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for a26 yes.
Commands.js L1654:const cmpVisual = Engine.QueryInterface(formationEnt, IID_Visual); if (cmpVisual) { const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); }
Formation.js LoadFormation function:
Formation.prototype.LoadFormation = function(newTemplate) { const newFormation = ChangeEntityTemplate(this.entity, newTemplate); let cmpVisual = Engine.QueryInterface(newFormation, IID_Visual); if (cmpVisual) { const cmpNewOwnership = Engine.QueryInterface(newFormation, IID_Ownership); const player = cmpNewOwnership.GetOwner(); const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); } return Engine.QueryInterface(newFormation, IID_UnitAI); };
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Hi @SneakEP,
Can you please upload crash logs?https://trac.wildfiregames.com/wiki/GameDataPaths
Also reports go usually here
https://wildfiregames.com/forum/forum/378-bug-reports/
just create new post
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@user1 can you check please?
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31 minutes ago, Yekaterina said:
I think you put 2 temples on the same control group without realising?
Its actually bug, it happens if another structure has nothing to train.
Works with selecting also with foundation
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Yeah, but they all use spear or pike
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7 hours ago, SneakEP said:
how do i ping someone by username in the lobby?
Just write their name, they should get sound notification
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Unfortunatly, It looks like that there simply is no path for bigger units even to go around. The forests are too dense and potential path along the edge of the map may be too far away to be taken into consideration.
There is certain cutoff distance in which pathfinder stops looking for another paths to not make computations even slower than they currently are. AI could potentially try to setup certain waypoints but she needs better map awarness for that to identify chokepoints or blocked paths for certain units like this one.
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Invitation sent
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This looks strange, like they would be obstructed by each other.
Can you please upload replay?
Also evil ping @wraitii
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Based on these options you had ticked/unticked when saving the map, you should find them under correct map filter.
Also depedning under which tab you saved them, you need to switch among skirmish, random and scenarios.- 1
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Hi,
Try steps 1 and 2 from first post
https://wildfiregames.com/forum/topic/36592-a24-issues-how-to-fix-them/#comment-424806
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21 hours ago, Grapjas said:
Haven't encountered such thing yet. @Yekaterina Next time he complains can you ask if he gets errors when joining the lobby? Or ask him to post his issue here on the forum.
Not relevant.
You can see it in profile lookup by yourself.
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@Stan` would be good to check database. I can't see anything in gui to cause this. Unless not found profile logic is bugged and it shows some trashy data.
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hi,
current limit for selection is 200.
I suggest to use control groups if having more than 200 units in attack.
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siege catapults also work if you manage to hit the ram with them
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46 minutes ago, Alexander Livingstone said:
VSYNC activated was the problem-bug in my case
[R26225] UI minimap glitch
in Bug reports
Posted
@vladislavbelov