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Posts
1.265 -
Joined
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Days Won
9
Posts posted by Silier
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Hi,
Do you have any mods?
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now it is in off-topic subforum,
have a nice day- 1
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ping the modder
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If something segfaults, you get or error window or whole game crashes without telling you anything, it doesnt just slow down your connection.
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37 minutes ago, Player of 0AD said:
- in the structure tree: Mercenaries are displayed as rank 1 units, but they are rank 2
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Can you ask for whole error message?
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looks more like some ip or something
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I mean, how it was done in the past?
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yes,
certificate is broken
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Yes, noone bothered fixing it yet
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There is no point to set such a trade anyway. They would carry 0 resources and that's when and only when it does not allow you to set up the trade.
if (tradingDetails.gain.traderGain == 0)
return {
"possible": true,
"tooltip": setStringTags(translate("This market is too close to the origin market."), g_DisabledTags),
"disabled": true
};
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9 hours ago, wald said:
Same problem here. Please help.
Hi, can you try again?
If still does not work for you, what is exact error it says? -
If mods are required for compatibility, then order still mathers, also folder names need to be the same, what was not case here.
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Found issue: stupid folder names- 2
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No, there is not ticket afaik
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5 minutes ago, Yekaterina said:
Pony Ascendant.
I think most of the units in ponies ascendant are females if not all.
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Ok, you should update your svn, its fixed there
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Hi,
what revision are you playing on?
can you upload some replay? Does it happen on every naval map?
I just ran simulation on naval map and I could not reproduce it.looks like should have been fixed in https://code.wildfiregames.com/rP25911
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1 hour ago, alre said:
lol. noone suggested that.
Then what is this
On 15/09/2021 at 3:48 PM, davidsrsb said:Palisades should be neutral in ownership, anyone can build, repair or tear down. They are a barrier to all sides while standing
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Delaying enemy units before they can reach your structures and units?
Giving more time for your range troops to shoot to the enemy?
There is not same reasoning because now enemy has to destroy them or capture by territory to get to you.
If anyone can just click at them and delete them there is no reason to invest resources to build them to begin with.
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ability for units to build bridges spanning water
in Gameplay Discussion
Posted
There have been thoughts about it already. All stopped basically on pathfinder and unitmotion needing quite of work for bridges to function properly.