-
Posts
1.265 -
Joined
-
Days Won
9
Everything posted by Silier
-
@vladislavbelov Hello @Chandragupta Mourya, can you try to find and upload crash files right after it crashes for you? https://trac.wildfiregames.com/wiki/GameDataPaths
-
Historical accounts of incendiary pigs or flaming pigs were recorded by the Greek military writer Polyaenus[1] and by Aelian.[2] Both writers reported that Antigonus II Gonatas' siege of Megara in 266 BC was broken when the Megarians doused some pigs with combustible pitch, crude oil or resin, set them alight, and drove them towards the enemy's massed war elephants (Wiki)
-
Thats bullcrap. Here are current "Terms of use" everyone agreed on: Registration Terms × Forum Terms & Rules Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser. Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary. You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
-
Website desperately needs an update
Silier replied to Rens Pols's topic in Game Development & Technical Discussion
Almost every mobile optimized website will turn into animated slideshow with hamburger menu on top because space is limited on phones. -
If that are iberian walls that come automatically at the start of game, its long term dilema, because they are placed as the last and placement of structure is not removing entities under them. so the simplest and quickest solution is to force entities to disappear when they are build on, but that's problematic feature to have in general so was not done
-
Error when running project solution on vs 2022 Windows
Silier replied to PedroLopes951's topic in Bug reports
Would it be possible to catch errors from missing vulkan and switch to gl instead of crashing? -
Mainlog.html reveals too much sensitive information
Silier replied to Yekaterina's topic in Bug reports
Bans are host side based on the login, so first they need to connect to the host and then host can cut the connection off if they are banned. -
1. What is your os 2. Where did you get installer from 3. If windows, what was the target folder for installation
-
Mainlog.html reveals too much sensitive information
Silier replied to Yekaterina's topic in Bug reports
No its not. Its hash of the password you enter in game. If you would use another client to connect to the lobby, you would use this exact string as password. Communication is secure only if you have not disabled tls in options. -
i am out of this, its no point
- 158 replies
-
- 2
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
This is check if entity is in parabolic range. x,z are posiotions range is basic attack range of entity sqrt(x*x+z*z) <= sqrt(range^2 - 2range*y) y is high difference between two entities The thing you see in tooltip is the difference between basic range and the average range where unit could be in parabolic range. Now give me mathematic prove that with height ( y + what is in template ) from tower template and basic range (range) will "always" give the same result as with (y-what is in template) and (range+13)
- 158 replies
-
- 1
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
Will not work if you place tower at hill. It wil not be 13. You cannot make it constant. its constant 13 only on flat terrain. Additionally if you place tower lower it will be minus x.
- 158 replies
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
(wrong link, to delete)
-
To paraphrase elexis, it is nowhere said buildings cannot move. Also there is already diff for it somewhere
- 158 replies
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
If you calculate range of tower on placement from base elevation and then use that result to calculate range for elevation the result will be wrong.
- 158 replies
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
Its not constant. Height difference is calculated each time.
- 158 replies
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
There is ticket for it
- 158 replies
-
- 1
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
But we were talking about modio not the page where you are enabling mods
-
Then someone will come and put it back to 80 or what current value is and base elevation bonus for towers is lost forever
- 158 replies
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
They have bonus range because the windows are x meters above the ground. Its default value defined in templates. Also note thats not flat number but calculated by parabolic arch depending on window high (template value)
- 158 replies
-
- 2
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)