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Silier

WFG Retired
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Everything posted by Silier

  1. @vladislavbelov Hello @Chandragupta Mourya, can you try to find and upload crash files right after it crashes for you? https://trac.wildfiregames.com/wiki/GameDataPaths
  2. Historical accounts of incendiary pigs or flaming pigs were recorded by the Greek military writer Polyaenus[1] and by Aelian.[2] Both writers reported that Antigonus II Gonatas' siege of Megara in 266 BC was broken when the Megarians doused some pigs with combustible pitch, crude oil or resin, set them alight, and drove them towards the enemy's massed war elephants (Wiki)
  3. I don't care what they are doing or how many accounts they have or how have you confirmed they are were created to bypass ban. I am reacting to the information you are sharing with the public and so far I got from the responses is "we have power we can enforce anything we want"
  4. Highly likely is not the same as being confirmed to be the duplicates. Even if it would be relevant when there is ban on main account.
  5. Thats bullcrap. Here are current "Terms of use" everyone agreed on: Registration Terms × Forum Terms & Rules Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser. Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary. You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
  6. There is no terms of service on this forum enforcing the rule of one account for person. So anyone can make as many accounts as they want without breaking the rules of the forum.
  7. Almost every mobile optimized website will turn into animated slideshow with hamburger menu on top because space is limited on phones.
  8. If that are iberian walls that come automatically at the start of game, its long term dilema, because they are placed as the last and placement of structure is not removing entities under them. so the simplest and quickest solution is to force entities to disappear when they are build on, but that's problematic feature to have in general so was not done
  9. Would it be possible to catch errors from missing vulkan and switch to gl instead of crashing?
  10. Bans are host side based on the login, so first they need to connect to the host and then host can cut the connection off if they are banned.
  11. 1. What is your os 2. Where did you get installer from 3. If windows, what was the target folder for installation
  12. No its not. Its hash of the password you enter in game. If you would use another client to connect to the lobby, you would use this exact string as password. Communication is secure only if you have not disabled tls in options.
  13. No, you can make rpg out of it. https://github.com/LenaTheWolfess/MMO/tree/a24
  14. This is check if entity is in parabolic range. x,z are posiotions range is basic attack range of entity sqrt(x*x+z*z) <= sqrt(range^2 - 2range*y) y is high difference between two entities The thing you see in tooltip is the difference between basic range and the average range where unit could be in parabolic range. Now give me mathematic prove that with height ( y + what is in template ) from tower template and basic range (range) will "always" give the same result as with (y-what is in template) and (range+13)
  15. Will not work if you place tower at hill. It wil not be 13. You cannot make it constant. its constant 13 only on flat terrain. Additionally if you place tower lower it will be minus x.
  16. To paraphrase elexis, it is nowhere said buildings cannot move. Also there is already diff for it somewhere
  17. If you calculate range of tower on placement from base elevation and then use that result to calculate range for elevation the result will be wrong.
  18. But we were talking about modio not the page where you are enabling mods
  19. Then someone will come and put it back to 80 or what current value is and base elevation bonus for towers is lost forever
  20. They have bonus range because the windows are x meters above the ground. Its default value defined in templates. Also note thats not flat number but calculated by parabolic arch depending on window high (template value)
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