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Everything posted by hyperion
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If you find someone let us know Well, if you are familiar with 3D video for instance in Blender then the learning curve exists but isn't to steep either, no new concepts, just a new tool. The scripting part for making things lively might be the hardest.
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Yes, typically you'd need to create a scene for an idea, with the scenario editor you can do most of the work. You might want to do some scripting to make the scene more lively. Then you need to create camera paths (again scenario editor) and finally render the thing. I don't see an issue with uploading videos about random topics to the play0ad youtube account if they are of similar quality as the release videos, whether short or long. Civ intros sounds like a good idea. Doing a few of them is also good practice for when the next release video is due in roughly 6 months. Not necessarily recruiting as an official team member but surly as a contributor. I for one contributed to many open source projects, hardly any of them in an official role and don't see a reason not to do so in the future. Less commitment but still able to improve what I already use and value. For some that is plenty satisfying already.
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Was just told, there is now a release video ( by @Stan` the silent helper 2 months ago? ). Doesn't change the fact for months prior to the release we weren't able to make it happen. It takes a lot of time and dedication, so someone with the required passion for such would still be desirable.
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There is no release video for 0.28.0, so obviously we had no one doing it. This isn't about some streaming their matches. It would still be desirable to have a release video for 0.28.0, if you are up for that would be fantastic, as it's the only release missing one. So better late than never. It would also be a project where you would need to learn most about what there is to learn making videos using the engine.
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That's me deleting about a 100 spam posts. Definitively the most obnoxious bot I came across so far.
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Gitea: Issues without a Milestone
hyperion replied to Obelix's topic in Game Development & Technical Discussion
Backlog milestone to my understanding is because on trac you couldn't have no milestone assigned. So no milestone and backlog are defacto the same. Personally I prefer no milestone to backlog, tho looks a bit awkward if there are only a few with no milestone. Anyway I treat them the same. -
Help with migrating maps to 0.28.0
hyperion replied to andy5995's topic in Scenario Design/Map making
Would be nice if you actually copied the error message as text (the image doesn't load for me) so a blind guess is you use SetProgress instead of yield. -
Probably another instance of https://gitea.wildfiregames.com/0ad/0ad/issues/8757, so reporting it to the fedora bug tracker would be the best course of action as we can't do anything about that one on our side.
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Maybe https://gitea.wildfiregames.com/0ad/0ad/issues/8757
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I assume didn't build the vendored one and didn't configure the build to use the system one.
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https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey?
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Why didn't you play test for the last 3 months? You surely won't claim that isn't enough time, would you?
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Initial AppImages available for testing
hyperion replied to hyperion's topic in Game Development & Technical Discussion
@diagonalo, this thread is about the AppImage only, anything that isn't related this obviously please take elsewhere where it is in context. -
Initial AppImages available for testing
hyperion replied to hyperion's topic in Game Development & Technical Discussion
A few did but enthusiasm was a bit underwhelming indeed, anyway latest rc is available here https://releases.wildfiregames.com/rc/ -
Angen and Freagarach, the last two to work seriously on it, both talked about rewriting in the past more than once. Difficulty levels are almost different bots. Petra isn't a bad bot at all, it just doesn't cover all players. If you change Petra you almost certainly just cater to a different crowd instead.
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Well you could make a more friendly one and a more hostile one, then there would be three bots. A bot that better scales with difficulty settings might be another path. Petra has design limitations, you better create a new one with Petra as a guide only. Writing bots isn't easy but if you want to give it a try and it's fruitful then a lot of value can be added to 0ad.
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Petra is in maintenance mode, unlikely to get new features or at least not anytime soon. A bot can be created as a mod, such a bot could be bundled with the main game alongside Petra if it is mature. Keep in mind, Petra is generally considered to strong for new players, a newbie friendly bot could help getting more people into the game.
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Oh, it uses system nvtt, interesting. ActorEditor is an app and should be under some bin/ directory, probably /usr/games for Mint as that is where pyrogenesis lives, for example as pyrogenesis-actor-editor or maybe 0ad-ActorEditor or whatever the convention in Mint is, the current location means user won't be able to run it via PATH. Anyway the RUNPATH for pyrogenesis says it should see libs in /usr/lib/games/0ad and prefer them over those found in default paths.
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Well, someone could then create a repo with the "fixed" deb files making it easy for everyone coming later is the idea. The path seems more complicated on your system than expected, anyway where to put the libraries you can find with "chrpath -l $(which pyrogenesis)" for example. There you should find the altas and nvtt shared libraries as well.
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Scroll to change batch number not working
hyperion replied to AlexHerbert's topic in General Discussion
You might want to try updating sdl as handling shift + mouse button 4 / 5 (wheel) works just fine here (not a mac) -
You can also just unpack the shared libs form the working icu and wx deb and place them into /usr/lib64/0ad/ (on some distros it might be /usr/lib/0ad) alongside other 0ad only shared libs and where the game should pick them up. Maybe even repack the 0ad deb file to include them.
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As many have noticed the server was at it's limit resulting in degraded performance for various services (Let's blame AI scrapers). As a result of the migration some services may experience interruptions, this includes the forum and the game lobby. If all goes well the the migration will be over in the next few hours. We ask for your understanding.
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Engine.GetSimRate/SetSimRate from JS script
hyperion replied to CulturedCait's topic in Scenario Design/Map making
There are a few bug reports by @Langbart wrt autostart / nonvisual / rlinterface, I'd check if one of them applies here and if not file a new one with clear steps to reproduce. I probably will spend some time during the r29 release cycle on this topic, tho for the next few weeks I intend to focus on xmpp/lobby stuff open for years.
