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hyperion

WFG Programming Team
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Everything posted by hyperion

  1. It's inspired by the network code found in AOE2, the original edition. A resource would be https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond Beyond that we use enet and @phosit has a move to quic in the works https://gitea.wildfiregames.com/0ad/0ad/pulls/8925 No discord, we are using irc , see the forum header, but none of us is highly active, so you would have to idle some time there to catch someone.
  2. The structure tree mockup is also much better then the current one, do you have one for in-game ui as well?
  3. I'm not really fond of "customizations" either, lots of code for little value. Having a single toggle for two UIs, the current "CRT" optimized one and a new one focusing on modern format 1080p and 16:9 supporting also 21:9 and whatever insanely wide monitors exist. The "LED" version would scale well on modern resolutions, be it 720p, 1080p, 1440p or even 2160p. It could also incorporate many of the suggested changes, I can't say I absolutely love the mock ups but they are much much better than what we currently have. Once the "LED" one is polished we can consider dropping the "CRT" one at some point.
  4. Yes, Wildfiregames doesn't hand out IPads. About getting mail, maybe you have email notification enabled, click the bell icon at the top and go to notification settings. That would be a means for others to send you email through the forum software itself without having to know your email.
  5. If you find someone let us know Well, if you are familiar with 3D video for instance in Blender then the learning curve exists but isn't to steep either, no new concepts, just a new tool. The scripting part for making things lively might be the hardest.
  6. Yes, typically you'd need to create a scene for an idea, with the scenario editor you can do most of the work. You might want to do some scripting to make the scene more lively. Then you need to create camera paths (again scenario editor) and finally render the thing. I don't see an issue with uploading videos about random topics to the play0ad youtube account if they are of similar quality as the release videos, whether short or long. Civ intros sounds like a good idea. Doing a few of them is also good practice for when the next release video is due in roughly 6 months. Not necessarily recruiting as an official team member but surly as a contributor. I for one contributed to many open source projects, hardly any of them in an official role and don't see a reason not to do so in the future. Less commitment but still able to improve what I already use and value. For some that is plenty satisfying already.
  7. Was just told, there is now a release video ( by @Stan` the silent helper 2 months ago? ). Doesn't change the fact for months prior to the release we weren't able to make it happen. It takes a lot of time and dedication, so someone with the required passion for such would still be desirable.
  8. There is no release video for 0.28.0, so obviously we had no one doing it. This isn't about some streaming their matches. It would still be desirable to have a release video for 0.28.0, if you are up for that would be fantastic, as it's the only release missing one. So better late than never. It would also be a project where you would need to learn most about what there is to learn making videos using the engine.
  9. That's me deleting about a 100 spam posts. Definitively the most obnoxious bot I came across so far.
  10. Backlog milestone to my understanding is because on trac you couldn't have no milestone assigned. So no milestone and backlog are defacto the same. Personally I prefer no milestone to backlog, tho looks a bit awkward if there are only a few with no milestone. Anyway I treat them the same.
  11. The phab diff says changes planned, so I assume nothing was fixed. If it's still an issue please create a ticket on gitea and feel free to assign me, so I can look into it once I have time.
  12. Would be nice if you actually copied the error message as text (the image doesn't load for me) so a blind guess is you use SetProgress instead of yield.
  13. Probably another instance of https://gitea.wildfiregames.com/0ad/0ad/issues/8757, so reporting it to the fedora bug tracker would be the best course of action as we can't do anything about that one on our side.
  14. Requires edit bug rights, just registering an account isn't enough or in other words works as expected.
  15. Maybe https://gitea.wildfiregames.com/0ad/0ad/issues/8757
  16. I assume didn't build the vendored one and didn't configure the build to use the system one.
  17. https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey?
  18. Why didn't you play test for the last 3 months? You surely won't claim that isn't enough time, would you?
  19. @diagonalo, this thread is about the AppImage only, anything that isn't related this obviously please take elsewhere where it is in context.
  20. A few did but enthusiasm was a bit underwhelming indeed, anyway latest rc is available here https://releases.wildfiregames.com/rc/
  21. Angen and Freagarach, the last two to work seriously on it, both talked about rewriting in the past more than once. Difficulty levels are almost different bots. Petra isn't a bad bot at all, it just doesn't cover all players. If you change Petra you almost certainly just cater to a different crowd instead.
  22. Well you could make a more friendly one and a more hostile one, then there would be three bots. A bot that better scales with difficulty settings might be another path. Petra has design limitations, you better create a new one with Petra as a guide only. Writing bots isn't easy but if you want to give it a try and it's fruitful then a lot of value can be added to 0ad.
  23. Petra is in maintenance mode, unlikely to get new features or at least not anytime soon. A bot can be created as a mod, such a bot could be bundled with the main game alongside Petra if it is mature. Keep in mind, Petra is generally considered to strong for new players, a newbie friendly bot could help getting more people into the game.
  24. Oh, it uses system nvtt, interesting. ActorEditor is an app and should be under some bin/ directory, probably /usr/games for Mint as that is where pyrogenesis lives, for example as pyrogenesis-actor-editor or maybe 0ad-ActorEditor or whatever the convention in Mint is, the current location means user won't be able to run it via PATH. Anyway the RUNPATH for pyrogenesis says it should see libs in /usr/lib/games/0ad and prefer them over those found in default paths.
  25. Well, someone could then create a repo with the "fixed" deb files making it easy for everyone coming later is the idea. The path seems more complicated on your system than expected, anyway where to put the libraries you can find with "chrpath -l $(which pyrogenesis)" for example. There you should find the altas and nvtt shared libraries as well.
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