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Posts
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Joined
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Days Won
4
Everything posted by Dunedan
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Please do reports privately to me or one of the moderators.
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Every host is free to mute/kick/ban participants of his games as he likes (with the exception of doing so in rated games to gain an advantage).
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It's a team of moderators prosecuting violations of the Terms of Use. It's not just me. Everybody is treated by the same standards, however moderators are just humans and might miss violations. If you feel some behavior should've been punished, please report that privately to a moderator. You posted Hindi text containing profanity. Just because it's not English doesn't mean it won't be prosecuted.
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Please ping me in the lobby whenever somebody does have this problem.
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By the way: The best chance to get bugs fixed is to make the developers aware of them. I might be wrong, but as far as I know that hasn't happened before today. Since when is this problem happening on a regular basis? Why wouldn't you get your rating after joining the lobby? Is there a common pattern for players affected by this? Locaction, network conditions, operating systems, active mods, ...?
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There is 6 year old a ticket for that: https://gitea.wildfiregames.com/0ad/0ad/issues/5320
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Please mind that this mod violates the Terms of Use for the multiplayer lobby: https://gitea.wildfiregames.com/0ad/0ad/raw/branch/main/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt
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"Package 0ad is not available" Kubuntu 24.04
Dunedan replied to Timothy Cahill's topic in Help & Feedback
That won't help. As 0ad got removed for a while from Debian/testing, it isn't available in (K)Ubuntu 24.04: https://packages.ubuntu.com/search?keywords=0ad Probably the best solution is to install 0ad as a Snap or Flatpak package: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease#ubuntu -
No, @Atrik is just making up numbers. Wait until you learn about other mods, like "autociv" for example. I believe it'd be very beneficial for mods to focus on a single area of improvement, instead of putting everything the author can think of into a single mod. This way it would be much easier for players to get exactly what they want and publishing the mods on mod.io would be easier and less controversial as well.
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How would you ensure the names of the mods shown would be legit? It wouldn't prevent cheats, but would make them less trivial if you need to recompile the game to make them work, instead of dropping a bit of JavaScript in a directory. Please report players cheating by using mods or other means. Without reports there is little we can do.
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That's what https://gitea.wildfiregames.com/0ad/0ad/issues/7166 would solve. In my opinion cheating is degrading the user experience way more than giving hosts the option to disable unsigned mods. We're not talking about a single mod here. Such a change would prevent all unreviewed and unsigned mods to be used, if the host of a game decides so. There are for examples instructions on the internet to create mods just meant for blatant cheating. The first post in this thread proves the opposite. You can only enforce something you know about and the use of certain mods is not known to other players.
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I created an issue to add an option to only allow signed mods: https://gitea.wildfiregames.com/0ad/0ad/issues/7166
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What does that mean?
- 492 replies
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- building hotkeys
- visible corpses limiter
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It isn't? Undisplayed mods wouldn't work that way either, unless the player uses a recompiled version of 0ad, which is a much higher hurdle than just installing a mod. So you're arguing that preventing some cheats is pointless, because there are still others? In my opinion the best way to have an even playing field is to contribute useful features directly to 0ad. That way all players have access to them. Also splitting "harmless" features and features which might be considered cheating into separate mods would also solve this issue.
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One idea I got to make it harder to cheat is to limit the mods available for multiplayer games to signed mods. This way all mods would be verified not to give unfair advantages, as they are reviewed before being published on mod.io. This still wouldn't prevent cheating, but would require recompiling 0ad to do so. I'm not sure though how testing new mods which with multiple players would work with this.
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Can you also please upload the new version to mod.io (https://mod.io/g/0ad/m/autociv), so it's available directly in game?
- 492 replies
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- building hotkeys
- visible corpses limiter
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To STUN or not to STUN
Dunedan replied to Dunedan's topic in Game Development & Technical Discussion
There are definitely many setups where hosting without STUN works just fine. What I'm interested in is if there is anybody where hosting without STUN works, but doesn't with STUN. Technically that's not related to STUN, but unfortunately toggled by the same option as STUN in 0ad when hosting a game. I wouldn't be opposed to adding an option to toggle the hole punching, which is as you're suspecting what's causing some of the delay. What I'm interested in is removing the non-STUN code path for retrieving a hosts public IP address. btw: a27 will already have a reduced delay thanks to https://code.wildfiregames.com/D5321 -
We're trying to make hosting multiplayer games less complex. Part of that is the potential removal of the option to host games in the multiplayer lobby without using STUN (https://gitea.wildfiregames.com/0ad/0ad/pulls/7002). Doing so would obviously break hosting for players who currently have to host without STUN, because hosting with STUN doesn't work. From my understanding of the code I believe the situation that hosting only works with STUN disabled doesn't exist though. However, as I might be wrong with that, I'd like to hear if there is anybody who can only successfully host games in the multiplayer lobby with a26 when STUN is disabled. If that's the case, I'd be interested in details about operating system, network setup and so on.
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Shameless plug: https://github.com/Dunedan/ghaction-wiki-sync/tree/improvements It's a fork of an existing Github action to sync parts of a Git repository with a Git wiki repository and works on Gitea as well. I looked into that for another purpose, but it'd work for the 0ad wiki repository as well. It'd however require using another repository as its source and doing all changes as pull requests. As there hasn't been any response from the original author to my PR with improvements I'll soon merge my changes to the master branch of my fork and use that as a base for some stuff. That said, personally I'd prefer a solution which would still allow the same low barrier we have for changes to the wiki right now plus the ability to propose changes via pull requests.
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Norse_Harold is taking a break from moderation
Dunedan replied to Norse_Harold's topic in Announcements / News
@Norse_Harold: Thank you very much for your contributions to 0 A.D. and its community. I, and I'm sure all other members of Wildfire Games as well, are very grateful for your contributions so far and hope you'll come back after your break to continue to contribute. As @Norse_Harold already mentioned, we'll try out some new approaches to moderation going forward with the goal to make the community an even safer and more welcoming place. If you encounter inappropriate behavior by other community members, which violates the Terms of Use, please let me know. We're also looking for additional volunteers, who'd be willing to help out with moderation. If you're interested in contributing to that, please send me a private message. -
Planned Disruption - Migration to git and Gitea
Dunedan replied to Itms's topic in Announcements / News
I'm already on it. Give me a few more days. -
Which public XMPP server do you have in mind for that?
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When using the lobby XMPP server, developer communication wouldn't be independent of WFG infrastructure anymore. Having the main communication platform available when WFG infrastructure is down is pretty important from my point of view. We just had the need for that a few days ago.
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Unable to clone fork from gitea instance
Dunedan replied to andy5995's topic in Game Development & Technical Discussion
You also need to ensure this new key is being used when interacting with our Gitea instance. Adding the following to your ~/.ssh/config should do the trick: Host gitea.wildfiregames.com IdentityFile ~/.ssh/wfg -
Until you clicked them in the video, I didn't even notice that there are buttons. I believe the design would benefit from making them look more like buttons.