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Dunedan

WFG Programming Team
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Everything posted by Dunedan

  1. Please mind that this thread is solely for reporting, not for discussions. All replies which do not report disputes or offenses will be moderated.
  2. Good point, the information returned right now is just for rated games.
  3. The number of games won, lost and the total number are already provided by RatingsBot and are visible when selecting a player in the lobby. You could try out the chevrons in a mod and if it's works well propose it as a pull request for 0ad.
  4. Maps removed could be moved into a "all maps" mod, so they're still available if somebody really wants to play them.
  5. Any update regarding this? I'd very much appreciate more quality over more quantity. Maybe an approach to proceed would be to group certain similar maps and unify or only keep one of them.
  6. What I'm referring to are the number of players playing online using the multiplayer lobby. The data you quote is from players having feedback enabled and from players using the Linux snap packages. Both of that isn't representative.
  7. Most of the players who started playing 0ad during COVID, stopped doing so before a24 got released. There wasn't an immediate decrease with the release of a24, however during a24 the number of players playing online continuously decreased, until it reached a point where it was roughly equal to the number of players before COVID. I'm not sure if we can attribute the loss of players during a24 entirely to a24 or to what percentage it was just due to lifted COVID restrictions or people naturally loosing interest for a game they played for a while. That said, I personally stopped playing 0 A.D. after a24 got released as it felt just dull and boring compared to earlier versions. Even if we would want to, it'd probably be a bad idea, as only players with the same version of 0ad can play together and the constant need to update 0ad would annoy a significant portion of the player base. Many players aren't as invested into 0ad and aren't as tech savy that they'd want to update 0ad once a week. In my opinion the perfect release cycle is somewhere between once a week and once every two years, however the number of players playing a26 online had been pretty stable over the course of its life time. For such issues, players can use mods. If mods are limited to a small number of changes/fixes it also becomes easier to get them onto mod.io and to convince other players to install them.
  8. There is a long-living thread for this kind of reports: Please comment there the next time.
  9. https://gitea.wildfiregames.com/0ad/0ad/wiki/Localization
  10. @fullmetal: please don't spam with such threads. Reporting it once in the dedicated thread is sufficient:
  11. I'm locking this thread, as we have a dedicated one for such reports (where this incident has already been reported as well): For future reports what's useful in addition to the logs are screenshots of the ingame messages exchanged, as they're not part of the logs.
  12. Thanks for the report, but please report something like that privately to a moderator next time. Also screenshots and other logs of such activity are much appreciated.
  13. There is a ticket for video playback by the way: https://gitea.wildfiregames.com/0ad/0ad/issues/4724
  14. IMO AV1 would be preferable over VP9, as it's its successor and backed by a broader alliance.
  15. Is your friend able to reconnect again after he got disconnected? As long as the host doesn't end a game or disconnects from the internet the game should still be visible from the multiplayer lobby and disconnected players should be able to rejoin it.
  16. We don't offer a way right now to retrieve the account creation date.
  17. Not sure if it's just me, but capturing feels too easy with a27. The two other points I struggle with are ships being too weak and siege weapons packaging and movement being too fast. In a game I had serious problems countering siege weapons even with champion horsemen, because of how fast they've been able to get back behind enemy lines again.
  18. What I'd like to see would be an AI whose difficulty doesn't depend on cheating, like it's the case with Petra AI and its resource multiplier.
  19. As 0ad is Open Source everybody can contribute changes. So we'd be happy about pull requests improving AI as well.
  20. So how is the status of this bug with Alpha 27? Does is still happen?
  21. Please report stuff like that with additional details to one of the lobby moderators via private messages here in the forums.
  22. Please report something like that privately next time. Impersonating other users violates the terms of use and such accounts will be swiftly banned. The people behind such accounts are usually known players and risk persecution of their "real" account as well by engaging in impersonation.
  23. I know I'm a bit late to this party, but CGNAT shouldn't be the cause for not being able to connect to games hosted by other players. Being behind CGNAT is a cause for not being able to host games, but connecting to existing games should work with CGNAT as well. @Vantha I understand that getting your ISP to switch you from CGNAT to a public IP address solved the issue for you, but I guess there was more to it than just this change. My guess is that your ISP does something like filtering traffic for CGNAT users (for example blocking UDP traffic from "unknown" ports), which isn't there for users without CGNAT.
  24. If you release cross-platform software the vast majority of feedback will come from Linux users, even if they're the minority of users. That's because Linux users are on average more tech savy and are used to debugging and opening bug reports. So that alone isn't necessarily an indicator for a Linux specific problem.
  25. In that case your VPN probably doesn't (reliably) support tunneling UDP traffic. In case you're using a VPN and encounter any problems, please always try if you can reproduce the problems without the VPN as well, before you report something.
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