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feneur

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Everything posted by feneur

  1. Splendid It's probably the area where you can offer the most, at least at the moment. After all, while some things have changed, and others are changing, in the AI API I'd still assume it's the area you know best, and thus if you don't have much time it's probably better spent on working on something you're familiar with rather than trying to learn new things. It's up to you of course, sometimes learning new things can be more motivating In what way? Something like "Official bot #1 - qBot"? Or something completely different
  2. Wonderful Brings back the memories
  3. You can of course also use an old version of 0 A.D. for your AI development (the easiest way is probably just to have a separate SVN checkout of a specific version of 0 A.D. that's just for your AI development, and another/the release version for playing the game). It depends a bit on the objectives for the school project, and for your AI development. If you just want to try things out and play around it depends on how much time you're willing to put into it. If you might want to keep on working on it/release it for others it's definitely recommended to stay on top of the development, but if you just want to play around a bit in the short term using a specific, unchanging, version of the AI API is probably easier. For a school project that may even be required, to make it easier for the teachers to follow it if nothing else, but on the other hand it's more realistic to have to be able to keep up with changing APIs, so hopefully it could work either way. (Also, Jonathan et al are after all not going to change things "just because"/to make things harder, so hopefully the improvements will even make further development easier, and should be worth staying on top of )
  4. He probable meant "AFAIK" = as far as I know.
  5. That does look like a driver issue to me, but I could be wrong. Could you please post the file system_info.txt found in the logs folder (the location of that folder varies between operating systems, but http://trac.wildfiregames.com/wiki/ReportingErrors#Errors should tell you how to find it for your operating system), so that the programmers can find out what the issue might be.
  6. Thanks for the write-up Philip I can't say I fully understand everything, but adding this flexibility is definitely nice for the future (Especially with the speed and added modes possible with these changes )
  7. It's also a bit above the heads of us non-programmers for most of the time =) Good to see you take an active interest in this though, it's sorely needed Interface sounds would fall into this category, or am I missing something? Music should also be heard all the time, perhaps with pauses at times to give you a chance to hear something else for a while, but not limited by location I mean. Or perhaps you're talking about sounds "from the game world"? At least in theory that sounds great and logical, hard to know for sure without having experienced what it's like in-game though =)
  8. Also, remember that the game isn't balanced yet, so the exact stats etc may of course change Generally speaking though, the Celtic boats are intended to be among the strongest of all, so while they might not be as offensive on the seas as other civs it will take a lot for an enemy who wants to defeat the Celts at sea.
  9. Hmm, didn't find anything called announcements, but there is a feature called board guidelines which places a link to either a specific page with the content you set up or to a link, I've set it to link to this topic. It could be a bit more obvious, but it's at least close to the "View New Content" button so users who are aware of that should see it =) Now I would guess most people who have used the forums enough to be aware of that are aware of either this topic or have seen the questions asked/answered in other places, but at least it's there I'll let the other links remain until after the forum upgrade, then we could style the "board guidelines" link to make it more obvious
  10. I couldn't find anything relevant, but I've added a link to this topic to most forum rules (i.e. the optional area above the individual forum), so it should at least be a bit better. Could still be a bit more obvious though, but perhaps that's something to think about when working on the theme for the new version
  11. Hmm, I wonder if it's possible to have the same topic stickied to every forum (and still be just one topic I mean), will have to take a look at the admin interface...
  12. And I who thought we had made it clear that using the game is on your own risk, especially since it is an alpha. That also means that the engine itself is changing (which is a good thing as it means the game is moving towards a greater level of completeness), which can mean that the game will indeed not run when you use versions as close apart as a couple of weeks. If you're not prepared to use Alpha software, then wait until we have a 1.0 release before playing the game, otherwise follow our recommendations and use the exact same version and things should work fine (if not we should fix it). Just don't expect us to make each and every revision backwards compatible with every earlier revision, not only would that cause a lot of work, it would also be pretty pointless as everyone is able to get the latest version (and I know that not everyone is able to/prepared to compile the game themselves, but that's what the alpha releases are for: to give everyone a chance to check out the progress of the development).
  13. It does most definitely exist in Blender 2.62, at the top of the Import/Export dialogs. And while the importing/exporting isn't perfect I'm pretty sure it's been there in all versions released in the last couple of years at the very least.
  14. Not sure what you mean by "de-couple", it would be helpful if you posted a more detailed error message than that. Also, while it doesn't have to be a problem it's never a good idea to play with different versions of the game.
  15. I don't have enough technical knowledge to add anything of value, however, I want to add that there was a lot of old discussions and decisions and while there might be better ways to do things/new libraries available etc etc, it's good to keep in mind what has been done (to avoid doing the same things again if nothing else). http://trac.wildfiregames.com/wiki/TDD_Audio is probably the most important since that is the end result of the previous discussions. Also Carsten's old blog about the sound development: http://www.waste.org/lostchocolatelab/0adblog.html
  16. Hmm, are you sure there is a "Temple" category?/That it's called "Temple"?
  17. Ok, that makes sense I just tried to see if the actual construction worked Good to know that you are more thorough than I was
  18. The engine supports those characters as well, it's just that there needs to be a font with them included added to the game
  19. For part two all civilizations should be included in one download, or if it's too much to download at once multiple downloads, but in any case one installation. It's very likely that new features added in part two will have to be applied to the existing civilizations etc. As we aren't even finished with part one yet I don't think we should decide too much, but I'd be very surprised if not all civs were included
  20. I just tried it and it worked fine for me, so could you please provide more details? Keep in mind that since it is in enemy territory it will loose health you need to build faster than the loss of health. I haven't tested, but I assume that with just one or two units constructing the building the loss of health might be greater than how fast they can build.
  21. It is a known problem: http://www.wildfiregames.com/forum/index.php?showtopic=15796
  22. He couldn't before as the Help & Feedback forum didn't have those privileges (it seems to have become somewhat of a bug report forum for people who aren't aware of the official bug reports forum, but it wasn't intended for that in the beginning so thus attaching files wasn't enabled for ordinary members), I've added those privileges now though
  23. The file with the .dmp extension (though the interestinglog.html and system_info.txt can probably be useful as well, so you could add them as well ).
  24. If a player has an unfinished civic center and citizen soldiers he/she could still hypothetically win, or at least make a difference in a team game, so if anything that should be the criteria. Not sure if it's worth adding that kind of complexity to the win/loss detection code though, but if nothing else it should be possible to set stricter conditions for victory/defeat eventually. Which should fix the issue of different expectations as to what should be needed to win a game. That said I'm not opposed to a "spies" tech or similar
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